[to_xp]Gekko
QCT junkie
3) Illian priests are unable to use Inquisition ability.
this is not a bug, you need a state religion to use inquisition.
3) Illian priests are unable to use Inquisition ability.
Some bugs:
6) Illians seem to be handicapped by their Snow tiles. The idea seems to be for Illians to treat Snow tiles as other civilizations treat Grasslands, but Illians don't gain Commerce bonus for clear Snow tiles next to the rivers, although a Lumbermill built on Snow/Forest tile will still give +1 Commerce.
[to_xp]Gekko;7628508 said:this is not a bug, you need a state religion to use inquisition.
It's the same with the Elfs and forrests. I think it should be like that because being able to work snow/ forrest tiles like grassland/ plains is anyway a very good bonus.
If you read a few of the other recent posts, you'll find plenty of confirmations of this problem.
Since I was eager to continue my current game and "still"p) no patch N in sight this morning I tried to fix the problem myself.
First I removed the food sickness event from the XML as someone suggested above, but then BTS would crash on loading. Well, I probably messed up somewhere.
Then I went into CvRandomEventInterface.py and commented outin canTriggerFoodSicknessUnit. This seems to have solved the problem with the damaged/held units for me.Code:#pUnit.setDamage(iDmg, PlayerTypes.NO_PLAYER) #pUnit.changeImmobileTimer(2)
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Patch 0.40n (unreleased)
1. Fixed an issue that caused held/damaged units.
Woo hoo! Once again, Kael is on the case! (I know it's unreleased, but still.)
Patch "n" is linked in the first post. It wont break save games and fixes the following issues:
1. Fixed an issue that caused held/damaged units.
2. Fixed an error in the Iron Orb event.
Sorry about the problem with patch "m", that will teach me to joke about a patch causing herpes.
I was just gonna report the IronOrb3 event, I got the error just as (or turn after) the Doviello captured my Capital. But anyways, I guess I can post this suspicion I have of a bug. I haven't done any extensive testing (I'm hoping someone else can!). But I suspect that, at least sometimes, when you attack with a group of units, the game picks the weakest one to attack instead of the best one. This appears to be true for the Nameless One's bug report too as he gets lower odds after he has casted Dance of Blades (I'm guessing on a group of units).
As far as I can tell, if you specify teams and leaders in the worldbuilder save instead of leaving them blank, the map will load correctly (with rivers).I was going to update an old map I made in vanilla BTS for FfH2 but when I loaded it, all the rivers were gone. They're still there in other mods and in the worldbuilder save. Here's the file: