FfH2 Bug Thread

Patch j, summoned Basium as the Bannor. Three turns later he converted to OO, even though I follow Order, and Order is the only religion in Basium's only city.

Also, shouldn't Demagogs always start with the state religion? At least the ones built in a city? They're great martyrs, but one would think that they would be reborn as angels for a second go...

EDIT: Also, I am seeing a lot of vampires with unspent promotions. I hate to think of the economic repercussions of feasting for no reason!

Civ4ScreenShot0008.JPG

save: View attachment Basium_as_OO-0292.CivBeyondSwordSave
 
ah, one more thing... it is odd, but playing on standard map with 18 civs it seems to be some problem with starting location for the AI, cos i see it wonder around in the first turns, many times leaving their settler unprotected, a sometimes staying frozen, without looking for a place for their new city, even if there is room around...
 
hi,
fresh install of windows 7, then bts + patch 3.19 then ffh2. attached game crashes whenever i end turn (already advanced through first events and wonders)
cheers
vanyel
p.s. unbelievably good mod!
 

Attachments

hi,
fresh install of windows 7, then bts + patch 3.19 then ffh2. attached game crashes whenever i end turn (already advanced through first events and wonders)
cheers
vanyel
p.s. unbelievably good mod!

You say only "ffh2." Did you also install the patch?
 
patch j, repeatable crash. I traced it to the city of Halowell, but no further. On a related note, how does one delete individual units and/or change a city's production in worldbuilder?

View attachment Crash on enter-tracked to Halowell.CivBeyondSwordSave

EDIT: Hmm, actually it seems like it only doesn't crash if I delete Halowell and Rylod, but if I delete either or, it does crash...probably a unit/AI issue, but I am a worldbuilder noob
 
ah, one more thing... it is odd, but playing on standard map with 18 civs it seems to be some problem with starting location for the AI, cos i see it wonder around in the first turns, many times leaving their settler unprotected, a sometimes staying frozen, without looking for a place for their new city, even if there is room around...

Maybe it happens on any map - regardless of the number of civs - since one of the latest patches (I'm playing with patch j right now). I noticed this phenomenon on a small map with 5 civs.
 
Can you still sacrifice Angels (Host of the Einherjar for example) on the Pyre of Seraphic? If so, how? Thanks.

Unless it has been changed in the latest patch, you just put them in the same tile as the Pyre. The Icon will say sacrifice for research, but it will still give you a fire elemental.
 
It is not supposed to let you sacrifice units with limited duration. That block was broken for a long time, but I think I remember being unable to in my last game.
 
Since patch "j" i have been having some problems. First a game that crashed, and now this game freezes when it gets to turn 374. I reloaded the game three times and it happened the same in every time. I attach the file. Thanks!

Interesting. The crash was caused by a barbarian tiger (this is some tiger, level 7!!). this implies to me that the tiger crash probably doesn't have anything to do with summoning limits.

Here is a fixed version of your game:

Best wishes,

Breunor
 

Attachments

patch j, repeatable crash. I traced it to the city of Halowell, but no further. On a related note, how does one delete individual units and/or change a city's production in worldbuilder?

View attachment 232823

EDIT: Hmm, actually it seems like it only doesn't crash if I delete Halowell and Rylod, but if I delete either or, it does crash...probably a unit/AI issue, but I am a worldbuilder noob

The crash is being casued by the skeleton against whom your drowns are approaching, two squares to the south. I eliminated that unit. Here is a fixed game.

Note to developers: I don't see anything odd about that skeleton.


Best wishes,

Breunor
 

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First I'd like to mention that all of those who worked on this did an amazing job :D but now on to the sad parts :(

- With the introduction of patches h to j we've been suddenly and frequently getting out of sync issues after 10-20 turns into the game which sounds similar to those mentioned above but just much, much sooner. If possible could patch g be made available again :( ? This never use to be an issue there.

- We've had a long running issue where in a multiplayer games there is a tendency where people crash right to the desktop when first loading the game (Forgot what the error said and don't have anyone on to test right now but will screenshot next chance we get). We've partially figured out how to minimize this problem by making the slowest computer the host, which ironically tends to be the one that crashes. This leads us to believe it might be a race condition in the code. We have the following settings for our games

Map size: tiny/duel
Map type: Big Small/Tectonic
Players: 2-4
AI: 6-4
Speed: Quick
Options: Advanced Start 2000, Raging Barbarians, Barbarian world, No tech brokering, City flip after conquest, Wildlands, Living world, All unique features, Blazing speed, All victory conditions.

MINOR ISSUES:
- Kuriotates can have less than 3 cities on smaller maps which completely eliminates them from being able to win a cultural victory. Would it be possible to have them bypass the 3 city requirements when they can build less than 3 super cities?

- Menagery victory condition is almost impossible on small maps with barbarian world and advance start. This is not because there are no longer any animals, we see lots of bears, tigers and wolves, just never seen a single gorilla other than when I buy it from a hunter and the lions are just as infrequent : (

- Our shortcuts for FFH don't work until we put quotes around
mod=\Fall from Heaven 2

like this,
mod="\Fall from Heaven 2"

Might have something to do with the fact that we use steam ^_^
 
Interesting. The crash was caused by a barbarian tiger (this is some tiger, level 7!!). this implies to me that the tiger crash probably doesn't have anything to do with summoning limits.

Here is a fixed version of your game:

Best wishes,

Breunor

Thanks a lot Breunor :D finally i can continue with my demonic conquest of the world hehehe... good for halloween i suppose :satan:
 
- With the introduction of patches h to j we've been suddenly and frequently getting out of sync issues after 10-20 turns into the game which sounds similar to those mentioned above but just much, much sooner. If possible could patch g be made available again :( ? This never use to be an issue there.
At least one person has posted a link to patch G. Downgrading may not be the best course of action, however. If you want the OOS problems to be corrected then attempting to isolate the cause and posting saves where the OOS is occurring will probably speed the process of eliminating the cause(s) of the problem(s).

- Kuriotates can have less than 3 cities on smaller maps which completely eliminates them from being able to win a cultural victory. Would it be possible to have them bypass the 3 city requirements when they can build less than 3 super cities?
A settlement can potentially achieve legendary culture, so 3 actual cities isn't necessary for a culture win. Naturally, getting legendary culture on a settlement would be an even greater challenge than on a city, but it's not impossible.

- Menagery victory condition is almost impossible on small maps with barbarian world and advance start. This is not because there are no longer any animals, we see lots of bears, tigers and wolves, just never seen a single gorilla other than when I buy it from a hunter and the lions are just as infrequent : (
What Menagerie victory condition? Building the Menagerie doesn't win anything, except possibly the "Grand Menagerie" scenario (I haven't played it so I don't know the specific details of the victory conditions of that scenario).

As for being able to build the Menagerie, to win or not, there are many different map/game settings that are not conducive to finding the animals needed. If you are having trouble finding animals, consider Nature's Revolt as a way to give yourself more chances to find what you need.

- Our shortcuts for FFH don't work until we put quotes around
mod=\Fall from Heaven 2

like this,
mod="\Fall from Heaven 2"

Might have something to do with the fact that we use steam ^_^
Ah, this explains why Steam users have reported problems with the shortcut that no one could resolve. Adding quotes never occurred to me. Thanks for that fix.
 
This save game, when clicking end turn, nothing happens (computer keeps thinking). All the previous turns were ok (like not really slow or something).


greetz,
Dalwand.
 

Attachments

This save game, when clicking end turn, nothing happens (computer keeps thinking). All the previous turns were ok (like not really slow or something).


greetz,
Dalwand.

Dalwand,

I cannot load the game. What version are you using?

Best wishes,

Breunor
 
Ah, so there may be something there?
FFH Version 0.41d
I'm using CIV BTS 3.1.9.0

Thanks for the quick reply anyway.

Why on Erebus are you using d?!?

If you don't want to include the latest AI changes, you should be using G at least. Otherwise, you should be in J.

...

What is the point of posting in a bug thread if you're running an old patch?
 
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