FfH2 Bug Thread

Patch 0.40w (unreleased)
2. Magic Immune give 50% resistance to the magic damage types, instead of 100%.

Is there any particular reason behind this change?

Presumably, it's a half-hearted attempt to "fix" Auric Ascended instead of really addressing the problems.
 
Lumbermills don't give an additional commerce if they are on a tile that's diagonal adjectant to a river.
 
Patch 0.40w (unreleased)
2. Magic Immune give 50% resistance to the magic damage types, instead of 100%.

Is there any particular reason behind this change?

Damage types are used so much for combat (outside of spells) that this made the units who were magic immune very powerful against normal combat. The situation that brought this up was that Drifa is vulnerable to fire, which didnt matter much since she was magic immune and 100% immune to fire anyway. Magic Immune was just to good. Ideally it would make more sense (to me) to have Magic Immune make the unit immune to spell damage like maelstrom, fireballs, etc. But still effected by unit damage types, but right now there is no such distinction.
 
Presumably, it's a half-hearted attempt to "fix" Auric Ascended instead of really addressing the problems.

What is the problem with Auric Ascended?
 
Is this bug not solvable? Because it's really strange. All other improvements give the river boni.
 
Something wonky with the withdraw from combat mechanic. I attack a Horseman on a hill with a soldier of Kilmorph. The horseman withdraws, and my movement ends. However, if I win the battle outright, I still have half a movement point due since SoK get bonus movements in hills.

I doubt this is working as intended.
 
Yes, this is something that bothered me quite some time as it cripples your strategic considerations pretty much.
 
In regular FfH2 your national wonders are unlimited, but when you do OCC you have a limit... really annoying
 
Hey guys I have just finished a domination victory with the Ljosalfar, but I didn't get the trophy. Has anyone else had this issue?
It was a single player team game with the other two Ljos. leaders.
 
This is probably a BTS issue, but just in case it isn't --

If you're playing a game, and then you directly load a game (either quick load, or go to the menu and load a game), it takes a LONG time to load the save (often upwards of five minutes). However, if you exit to the main menu first and then load it, it loads almost instantaneously.

Not that I'm loading a previous save, as that'd be cheating. I'm just saying.

Foul
 
The "new player" popup appears nearly (if not always) every game when you play MP, even if you have seen it in a SP game before.
 
7. The new player popup wont happen in multiplayer games anymore.

Thanks for that. It's been bugging people a while, I think we all thought one of us would report it but no-one actually did in the end. :P
 
Got a python error;
Code:
File "CvRandomEventInterface", line 1573, in applyShrineCamulos2

UnboundLocalError: local variable '[I]newUnit[/I]' referenced before assignment
 
Ordinary Game: Play Game - Erebus - Varn Gosam.
 

Attachments

  • Civ4ScreenShot0030.JPG
    Civ4ScreenShot0030.JPG
    89.2 KB · Views: 143
Hey guys I have just finished a domination victory with the Ljosalfar, but I didn't get the trophy. Has anyone else had this issue?
It was a single player team game with the other two Ljos. leaders.


I think I figured out what happened. I saved this one as a World Builder save, so that I could get a certain play experience. As it turns out NO scenario loaded game will give you any trophy, not just the official scenarios. This is probably intended...
 
I have an Arquebus (Malakim, parked in a city, over 100 XP) who has earned Blitz, yet is only allowed to attack once per turn. Save is 1.4MB, will attach if needed.

I take it he has more than 1 movement point?
 
Back
Top Bottom