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FfH2 Bug Thread

Currently playing patch 'v' as Hannah. Religion is CoE, and I have built the Nox.

My Shadows can attack multiple times per turn (as if they had Blitz), but lose this ability when they use Mask to get hidden nationality. I'm not sure if that's supposed to be an intended feature, but I don't remember my Shadows being able to blitz in earlier versions.
 
In a MP game, my opponent had Nox Nocius which grants all of his units invisibility within his borders. I had Sun Mana and build a Pallens Engine in one city to give some of my Golems Perfect Sight to see his huge stack sitting next to my the border, or the Druid hiding next to his city to entangle all my troops, etc.

Well, it didn't work. I didn't see his invisible units, and I died. :)

We confirmed it also.
--------------------
Me: Is your druid there?
Him: yes, its there.
Me: I can't see it.

Just to make it clear for people that might say why Nox Nocius overrides Perfect Sight, the Civilopedia states that Perfect Sight grants the ability to see invisible units. Period.
 
This may be similar to uberyeager's issue. I apologize if it isn't a bug and working as intended. Also, I'm still on patch t trying to finish old games, so I suspect the attachment isn't useful.

I have a Vicar in my 'main stack'. There are invisible units northeast -- I found that out by casting blinding light. The vicar is not given the chance to cast revelation and show the invisible units. The Svaltarfar have Nox Noctis -- does this 'trump' revelation?

Best wishes,

Breunor

Addendum: For some reason, destroying the city of Idriss appears to have revealed the invisible units, even though Idriss did not have Nox Noctis. Is there another building that grants invisibility (and trumps revelation?)
 

Attachments

The same thing happened to our group game.

There's no option for me to choose between city and settlement in hotseat mode. Were they meant to be played in multiplayer mode?

Patched to "t" and still the same thing. Any input would be appreciated.
I didn't come across any documentation about this.

Thanks!

Just to update this post:

In multiplayer hotseat mode, the game will allow you to build the maximum allowed supercities (according to the map size) FIRST. After this, all other settlements will remain just settlements (no growth or production). Patch "v" was used during this quick experiment.
 
This may be similar to uberyeager's issue. I apologize if it isn't a bug and working as intended. Also, I'm still on patch t trying to finish old games, so I suspect the attachment isn't useful.

I have a Vicar in my 'main stack'. There are invisible units northeast -- I found that out by casting blinding light. The vicar is not given the chance to cast revelation and show the invisible units. The Svaltarfar have Nox Noctis -- does this 'trump' revelation?

Best wishes,

Breunor

Addendum: For some reason, destroying the city of Idriss appears to have revealed the invisible units, even though Idriss did not have Nox Noctis. Is there another building that grants invisibility (and trumps revelation?)


Yes, Nox Noctis invisibility trumps literally everything. The only way to stop it is to capture Nox Noctis.

Are you SURE that Idriss didn't have Nox Noctis? Remember that you can't even tell which cities have Esus in them, much less which city is the holy city of Esus, until you own them or are on their team. Idriss might have had Noctis, and you couldn't see it (and now you'll never know because you destroyed it:)). Given that the enemy all got revealed when you destroyed the city, this is by FAR the most likely possibility.
 
Yes, Nox Noctis invisibility trumps literally everything. The only way to stop it is to capture Nox Noctis.

Are you SURE that Idriss didn't have Nox Noctis? Remember that you can't even tell which cities have Esus in them, much less which city is the holy city of Esus, until you own them or are on their team. Idriss might have had Noctis, and you couldn't see it (and now you'll never know because you destroyed it:)). Given that the enemy all got revealed when you destroyed the city, this is by FAR the most likely possibility.

The other possibility is that destroying Idriss meant that the troops were no longer in Svartalfar territory, which automatically removes the invisibility conferred by Nox Noctis.
 
Yes, Nox Noctis invisibility trumps literally everything. The only way to stop it is to capture Nox Noctis.

Are you SURE that Idriss didn't have Nox Noctis? Remember that you can't even tell which cities have Esus in them, much less which city is the holy city of Esus, until you own them or are on their team. Idriss might have had Noctis, and you couldn't see it (and now you'll never know because you destroyed it:)). Given that the enemy all got revealed when you destroyed the city, this is by FAR the most likely possibility.

Can this be clarifiied by someone of authority cause it doesn't make sense. Civilopedia states Perfect Sight allows you to see Invisible, and the promotion says "Perfect". If you can't see any Nox Noctius units, its certainly very far from "Perfect".

For me, as things are written it makes sense. Nox Noctius grants invisibility which is a real pain, unless you've got a counter to it. Perfect Sight seems like that counter. I don't know if Revelation is or not, but maybe, maybe not.

If it is true that Nox Noctius invisibility trumps everything, it really makes so-called Perfect Sight, which is except for Golems, a pretty difficult promotion to survive long enough to get (Combat 3 + Sentry I + Sentry II as base requirements) nearly useless for what you get for it.
 
Issue Resolved
 
Smelting reveals iron (and allows you to build a mine and get the production bonus). Iron Working allows you to have access to the iron resource that is produced. It is possible to trade for iron or to get it from a building (i.e. Mines of Galdur for the RoK religion) before you have the Iron Working tech.
 
Thanks, I didn't see that information on the tech but that was indeed the issue. On an odd side note when scrolling over my surplus iron in the diplomacy resource page it shows I have surplus of 1 (my mined + the iron I am trading for) but the parenthesis that pops up says I have 3 sources. Guessing it's maybe an odd side effect of when i destroyed and rebuilt the iron mine.
 
Yes, Nox Noctis invisibility trumps literally everything. The only way to stop it is to capture Nox Noctis.

Are you SURE that Idriss didn't have Nox Noctis? Remember that you can't even tell which cities have Esus in them, much less which city is the holy city of Esus, until you own them or are on their team. Idriss might have had Noctis, and you couldn't see it (and now you'll never know because you destroyed it:)). Given that the enemy all got revealed when you destroyed the city, this is by FAR the most likely possibility.

Well I guess sure is a relative word! I can always check by loading the worldbuilder. I thought I knew which city had Nox Noctis as the city listed as founding Esus on the religious screen, which was a different city; but I may be misinterpreting some of the mechanics.


Best wishes,

Breunor
 
If it is true that Nox Noctius invisibility trumps everything, it really makes so-called Perfect Sight, which is except for Golems, a pretty difficult promotion to survive long enough to get (Combat 3 + Sentry I + Sentry II as base requirements) nearly useless for what you get for it.

Sometimes it even makes things worse, as it makes the recon units unable to see Giant Spiders (at least with patch t), as I reported earlier.
 
.40v Playing as the Infernals razing non-AV cities doesn't raise AC. Why? Because even though all Infernal cities should get AV at the start of your next turn, if you choose to raze a city, it will get AV immediately and then it is an AV city you raze meaning the net gain in AC is zero.
 
I think I saw someone post this before (but sadly I didn't pay attention!). I'm playing a one city challenge and I went for an Altar victory. I stored up great prophets. It is now telling me I can't build new parts of the altar because I already have national wonders. Is this how it is supposed to work?


Best wishes,

Breunor

Addendum: I found this post addressing the issue. http://forums.civfanatics.com/showthread.php?t=309610&highlight=city+Challenge'

I agree with others here, this restriction maybe should be overridden in OCC games.
 
.40v Playing as the Infernals razing non-AV cities doesn't raise AC. Why? Because even though all Infernal cities should get AV at the start of your next turn, if you choose to raze a city, it will get AV immediately and then it is an AV city you raze meaning the net gain in AC is zero.

I had the inverse problem that razing AV cities did not cause the counter to go down (apparently). The counter did go down when I killed Hyborem and razed the holy city. Perhaps another city had the Ragnarok wonder and was producing lots to units, which could have counteracted my razing those AV cities (??)
 
While looking for something on my bugs, I saw this and I heartily agree.

"Blinding Light is heavily resisted, while Entangle continues as normal (cabbagemeister - Post 1121)"

In my last MP game, Entangle cast on a stack of 15-20 would leave an average of 2-3 units "Free". While Blinding light would only affect about 40-50% of a similiar stack on the opposing side.

Not sure if they are supposed to be the same, but yeah, I sure thought that Entangle was way more powerful.
 
Not technically a bug, but I thought I should point out that Mistforms were not actually the only living summon that, if summoned by the Mercurians, would return as angels when they die. The same is true for Tigers. It isn't quite as easy to abuse since they as permanent summons can't move into hopeless combat as soon as summoned, but it still allows for the Mercurians to build up some pretty bug armies of (low xp) angels. Given that Animals lack the Divine Spark, thematically they should not be able to be processed into angels or demons. I'm thinking you should block animal units from returning.
 
I've had two versions on ffh2 so far, so I should know hw to do this (?). I was at .34 and went to switch to .40 just today. I tried installing from the main download link (patch v first, then the whole mod) installed both successfully, but no shortcut to .40 and no mention of it from the "Load a Mod" in the Civ4 BTS main menu. No sign of with explorer either....HELP!

Windows Vista
Pentium 4 3.00 GHz
2 gigs of ram
 
I checked things out again and it seems that invisible remains broken. Invisibility granted by a promotion in FfH becomes permanent (unrevealable) invisibility. As such, being able to see INVISIBLE_LAND is useless (no units have this via unitInfos, they only get it from Promotions, which are not working right). Further, gaining the ability to see Invisible_Land (which is what Perfect Sight grants you) removes all other ability to see invisible (ie - scouts seeing spiders). So currently Perfect Sight is actually a useless promotion, unless you are a recon unit and used to be able to see invisible animals, in that case it is more of a sharp stick in the eye, that you paid for :D
 
Patch 0.40w (unreleased)
2. Magic Immune give 50% resistance to the magic damage types, instead of 100%.

Is there any particular reason behind this change?
 
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