Avahz Darkwood
Emperor
So a popular uprising using a bunch of elven citizens with pointy sticks took out a the great dragon of passion and flame? Lucky Lucky Lucky... I do believe a good conscription is in order there...
for i in range (CyMap().numPlots()):
pPlot = CyMap().plotByIndex(i)
iImprovement = pPlot.getImprovementType()
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_AIFON_ISLE'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_WATER'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_BRADELINES_WELL'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_ENTROPY'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_BROKEN_SEPULCHER'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_DEATH'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_DRAGON_BONES'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_ICE'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_LETUM_FRIGUS'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_ICE'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_MAELSTROM'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_AIR'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_MIRROR_OF_HEAVEN'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_SUN'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_ODIOS_PRISON'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_BODY'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_POOL_OF_TEARS'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_SPIRIT'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_BROKEN_SEPULCHER'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_DEATH'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_PYRE_OF_THE_SERAPHIC'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_FIRE'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_SEVEN_PINES'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_LAW'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_STANDING_STONES'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_EARTH'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_TOMB_OF_SUCELLUS'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_MANA_LIFE'))
if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_YGGDRASIL'):
pPlot.setBonusType(gc.getInfoTypeForString('BONUS_FRUIT_OF_YGGDRASIL'))
But the elephant under the Dragon Bones is so cool!!!
3. New Herald model by seZereth.
4. New Repentant Angel model by seZereth.
5. New Chalid model art by seZereth.
6. New Ratha model art by seZereth.
7. New Bannor Champion model art by seZereth.
Nice to know most of the stuff being done now is only graphic updates...
When my Lanun swordsman got the demon promotion from a dungeon he went back to vanilla graphics instead of looking like an infernal unit.
I've noticed that units summoned near a necrototem will run away in fear, even if they start with promotions that make them immune to fear.
Necrototem fear can push a unit onto an occupied lair, forcing the defenders off. I believe I even managed to push Brigit out of her prison this way once, and managed to capture her with a low level unit.
When my Lanun swordsman got the demon promotion from a dungeon he went back to vanilla graphics instead of looking like an infernal unit.