In patch b it mentioned that the unrestricted leaders was working as intended.
Is this suppose to work as it did in vanilla Civ. In otherwords if I choose a random civ and random leader with unrestricted leaders chked in options. Can I ever get say the Hippus led by Alexis? Because if it is; it does not appear to be working correctly, I attempted multiple custom games with this marked and always recieved a leader with its intended civ.
You can get random selections, atlhough it sounds like you have to choose it. Not everyone wishes to have no idea what leader/civ combination they are going to get. However ... I believe random works for the AI in this respect iirc. Ive had some wacky combinations with unrestricted leaders, although it was all by my selection, and selection of those I was playing with.
When using the Unrestricted Leaders option, there are four possible (relevant) selection combinations that can be made:
1) Specific Leader, Specific Civ
2) Random Leader, Specific Civ
3) Random Leader, Random Civ
4) Specific Leader, Random Civ
Option 1 functions correctly - you get whatever you select. Option 2 functions as expected - you get the civ you selected and a randomly chosen leader not restricted to leaders normally associated with that civ.
Option 3 is bugged, as shapecharge reported. You get a random civ, and then a randomly chosen leader - but only selected from the normal leaders for that civ. When using this setting combination it should be possible to get any leader, and currently that does not happen.
Option 4 is also bugged, and does not function as expected. You would expect to lead a random civ with the leader you selected. Instead, this option functions exactly like option 3. You get a random civ and then a leader chosen from that civ's normal leaders. Effectively, if you select to have a random civ then the leader you select is ignored. This should not happen.
However, FfH2 doesn't really work right with Unrestricted Leaders anyway. Some traits and abilities are associated with a leader instead of with their civ. That means that some leader-civ combinations will be penalized by being unable to use abilities to which you would expect them to have access. Some combinations will have more traits than they "should", whereas other combinations will have less. FfH2 just doesn't seem to have been designed with using Unrestricted Leaders in mind, so fixing these peculiarities of the civ/leader randomization system is probably fairly low-priority.