Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
AI - AI relationships and AI - Human relationships are different. It's not a bug, just a pair of dense mechanics ported over from Civ4: peaceweight and warmonger respect. They only affect AI - AI relationships, humans ignore them.
Basically each leader is arbitrarily assigned a value for each of those two variables which doesn't necessarily have to do with how violent they are (Flauros and Basium have the same PW value for instance) Close peaceweights make two AIs like each other more, far apart ones make them hate each other. Meanwhile the lower warmonger respect value between 2 AIs applies as a mutual bonus between them. All these values are hidden and can cause crap like this:
It's especially bad with evil AIs because all their peaceweights are in the 0-2 range, meaning they all get a minimum of +2 invisible bonus with each other ON TOP OF the "you are evil" modifiers. Good and Neutral have much wider ranges of PW (2-10 for good, 0-6 for neutral.)
Also, AI's give human players a -1 hidden diplo penalty just for being human on all difficulties above warlord (ported over exactly as it was from BtS... -_-)
Fun fact: This whole mechanic causes the Arendel and Faeryl to have a +1 hidden modifier with each other, and Basium and Tebryn to have +5 (these are all ignoring the good/evil modifiers which are visible). I mean, come on.
Basically each leader is arbitrarily assigned a value for each of those two variables which doesn't necessarily have to do with how violent they are (Flauros and Basium have the same PW value for instance) Close peaceweights make two AIs like each other more, far apart ones make them hate each other. Meanwhile the lower warmonger respect value between 2 AIs applies as a mutual bonus between them. All these values are hidden and can cause crap like this:


It's especially bad with evil AIs because all their peaceweights are in the 0-2 range, meaning they all get a minimum of +2 invisible bonus with each other ON TOP OF the "you are evil" modifiers. Good and Neutral have much wider ranges of PW (2-10 for good, 0-6 for neutral.)
Also, AI's give human players a -1 hidden diplo penalty just for being human on all difficulties above warlord (ported over exactly as it was from BtS... -_-)
Fun fact: This whole mechanic causes the Arendel and Faeryl to have a +1 hidden modifier with each other, and Basium and Tebryn to have +5 (these are all ignoring the good/evil modifiers which are visible). I mean, come on.