Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
I'm sure you have drawn enough attention to the issue. Patience.
I've said it before the latest patch, yet Kael missed it that time. So, obviously, not enough yet.
I'm sure you have drawn enough attention to the issue. Patience.
I'm tempted to download WildMana just to see what's going on with its XML. The leaderheadinfos file must have been split apart and spread all over the place!
Not really a bug as such, but with the latest version of FFH2, 0.41m, after pressing end turn there seems to be a much longer wait than in the last version I played (probably 0.41k), even when not too far into the game. I wonder if anyone else has experienced this.
I'm willing to help with merging the standard FFH2 leaders' LeaderHeadInfos into FFH2 - I just need to know which files to get the LHIs from ("FFH Wild Mana\Assets\Modules\NormalModules\FFHPLUS\Civs" or something else?) and which file from which directory in FFH2 the LeaderHeadInfos need to be added to (or does a new XML file needs to be created in a particular directory?). I offered my help before and the offer still stands.
Best regards,
Steven.
0.41, Patch L:
Why is Decius able to research Hidden Paths? He follows Empyrion quite a while, and he is not in a team with anybody.
Please post a saved game in which you can no longer build Lightbringers.Malakim Lightbringers - - I never thought they used to go obsolete, but in a patch M game they seem to.
Since base FFH doesn't use modular loading each file has to be merged with the one in base FFH.
Units won't go obsolete if any of their possible upgrades are still buildable. Lightbringers are likely no exception, so they go obsolete only when you have all religions and temples in the city.