Ha, thank you very much. Perhaps if I delete the mages and replace them with some other decent unit it will keep the game balance. I am glad to have a solution of some sort, as I think I might be able to pull out a win even after some poor decisions on my side caused me some devastating loses.
Good luck! I'm anal when I fix, so I would write down the exact XP's and levels and promotions of each mage (and AI script); and then add them back the next turn. This process probably takes about 20 minutes so as I said, let me know if you want me to do it and I can if I get some free time.
Unfortunately, 'equivalent' units will be 'tough'. Patch M has learned SOMETHING about combined arms. I'm not sure exactly why the 16 mages are in Ayelsbury (and Hemah is one square south, he's a killer!) while the main army of boarding parties and cultists is to the west, but it DOES look like the computer is trying to consolidate the army somewhat. It has mages capable of casting some pretty good spells, like maelstrom, which is just hard to recreate in another way.
As an example, load the game you sent in the worldbuilder. Immediatley save the game as a worldbuilder file; load as the Lanun. 4 of the mages have 'moved' toward the main stack. (A human would move more, but this is a start!).
I'm willing to put the time in, this is a FASCINATING game. I think the Lanun will beat the bleep out of the Khazad and so it will be them against you. I do think you will win by superior resources, but obviously losing Baranxus hurts. However I think your extra cities,with their gold and production, will win out if you can avoid the main fight long enough for your resource advantage to win out.
In playing through it, I kind of like the game as a 'scenario'. Both sides (Luchuirp and Lanun) have some advantages here. You have more cities, production, and wealth; they have some real tough units, including Saverous, Hemah, Guybrush, etc. and a bunch of powerful cultists and mages while you don't have Baranxus; it kind of reminds me of WWII game in the East!. Good stuff!
Best wishes,
Breunor