By the way: Which is the spawn rate for the Sheaim portals? It seemed quite low to me, because in a game with doubled AC I quickly launched the AC to 100 and then in 30 turns roughly 5 creatures came through my three portals. That is... not much. Ok, I only had prerequisites for tar demons, chaos marauders and mebius witches, but still. Also: Since the hippodrome and the blacksmith don't exist any more, which prerequisites do the minotaurs and manticores have? Mithril weapons and divine essence? Furthermore a) All units except the infantry line are normal for the sheaim, which makes the portals oddly expensive. b) The Sheaim have no immortals. Before you say "But they get high end units for free" consider: Immortals are immortal. c) The sheaim AC ritual (+5 AC) costs as much as 10 missionaries of the veil (+10 AC). This means that the sheaim do not have a reasonable unique way to increase the AC. d) Magic and/or fire resistance completely block the pyre zombie explosion, turning especially the calabim into a tremendous foe. Upshot: The sheaim are weak. Yes they are. No, you don't have the dream eaters. Another human player will win before you get them. The portal spawn rate should be increased.