darrelljs
Immortal
Okay, played 15 turns. Started off by switching to Guardian of Nature, we had many angry citizens spread across the lands, and this got rid of all of them. I spent most of the turnset pillaging our mines, plantations and farms, then blooming them, then restoring the improvement. This is almost done, there are about 4 mines left. There is a Sheep and some Incense to the west that need to be improved. After that, cottage all those forests, we are working several unimproved ones right now
. Oh, and all the desert is now back to plains. On the war front, I move in and attack Vargstad:
Good news, Rossier is dead (nice tip on the Axe switching cheese!). Bad news, several units moved back into the city IBT and I could not take it. IBT, Hyborem demands 250 and I tell him to take a hike. He has enough on his hands, but would later declare war on Kandros Fir. Here is how the southern front developed:
Nasty little stack of Pyre Zombies there, but someone had given us enough Mobility promotions that I could attack and take the city from two scares away
. I didn't see any reason not to make peace, for map + gold. One of the benefits of being a good guy and on the council is lots of Friendly AIs. So, I made some trades with no fear of becoming too advanced:
I waited until Yavin finished before making this deal. I also queued up Genesis, even though I know it is not good SG etiquette:
Forge first might not be necessary, given we have Nature Mana. I do think Genesis is very worthwhile for us though, we have lots of plains and tundra, and it is certainly in character. Let's see, what else? We discovered a source of Gold. I outlawed Death, Entropy and Shadow mana just to be in character a bit. Oh, tech path. I went for Arcan Lore for the Crown, it really is the game's best Wonder. Unfortunately some of the AIs already have the tech, they have at least a 10 turn lead. Someone clever should figure out a way to nail this one
. Anyway, I figure Archmages are something we will want soon, so a Strength of Will beeline is a good idea. We have some Mages, but they don't have enough XPs yet to upgrade. Not sure being Arcane how long it will take. I used our Great Prophet to build the Altar, I agree with uberfish on that one. A Great Sage was born at the end, he is unmoved. I'd lean towards Academy, although he'll bulb Arcane Lore (about 1000 beakers left).
Darrell


Good news, Rossier is dead (nice tip on the Axe switching cheese!). Bad news, several units moved back into the city IBT and I could not take it. IBT, Hyborem demands 250 and I tell him to take a hike. He has enough on his hands, but would later declare war on Kandros Fir. Here is how the southern front developed:

Nasty little stack of Pyre Zombies there, but someone had given us enough Mobility promotions that I could attack and take the city from two scares away


I waited until Yavin finished before making this deal. I also queued up Genesis, even though I know it is not good SG etiquette:

Forge first might not be necessary, given we have Nature Mana. I do think Genesis is very worthwhile for us though, we have lots of plains and tundra, and it is certainly in character. Let's see, what else? We discovered a source of Gold. I outlawed Death, Entropy and Shadow mana just to be in character a bit. Oh, tech path. I went for Arcan Lore for the Crown, it really is the game's best Wonder. Unfortunately some of the AIs already have the tech, they have at least a 10 turn lead. Someone clever should figure out a way to nail this one

Darrell