FFH2: The Grinning Jester

Oh Jubilee, your riverside sweeps
to the West, but my eye still keeps
the view of the lands I saw south
when I dreamt of the Great Sea's roaring mouth.

To the South, to the South, I hear
the gull's sad wailing, but no fear
if it be really true in old lore
we'll find there some precious ore.

Oh Coombe View, mighty upon the shore
truth is ever found in old lore
ever the waves are coming and falling
I hear the Great Sea unceasingly calling.

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And I dreamt on, sweet forgetful sleep
but out of the darkness creatures creep
and as I waked they walked among the living
bless Ceridwen for that noble giving.

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Two and two makes - what's the score ?
Some say three, and some say four
books of lore are sure a thing
to keep all fools lined on a string.

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Grasping desire
cuts like wire
a fire of wide girth
living hell on earth.

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Mounting greed
such a need
burning desire
leads to the Pyre.

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Weak, yet always strong
a single note and yet a full song
Not young, but never old
yet my own, but always sold
a single mind yet a great mass
not learned but of a brillant class
farewell, it's time to finally grant
the clown a pause before the show's end...
 
OOC stuff:

I patched to 0.32e, no problems there. I went for Education after AH as we'll need cottages and City States rather sooner then later. After Education I selected BW, but there is only 1 turn invested. We might as well go for Fishing and OO. And we have another interesting choice: The Prophet will bulb Way of the Earthmother which would found RoK. I have made good experiences with RoK for boosting the early game and then switching to another religion mid-game. I'd be up for it, although saving the Prophet for a Shrine might be wise too.

Here are some dot-maps for discussion:

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Red dot grabs Rice and pigs and will be a good production city (remember we can cast Spring on those desert tiles), green dot grabs Crabs, Deer, Cotton and Mushrooms and would be a very nice commerce location.

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Blue dot nets Horses, Cow and Fish and is another good versatile site that could be a hybrid commerce/production city. Tourquise gets Marble and Corn and has some production also.

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Purple dot is still somewhat unclear as there is some land to reveal yet, but it would get 4 dyes and banana. Obviously there is great commerce city potential down there as there is lots of grassland.

A Settler will be ready in 8 turns, the garrison is ready at Jubilee. After that we should concentrate on some workers and improve our stuff. Oh, and we should get Loki for some scouting and harassment of nearby AI.

Imhotep
 
That's a very...rimed report indeed.

RoK is a very useful religion for start and midgame, but it's soo ooc. IIRC Message from Deep have much higher weight for prophets than Ways of Earthmother, so we could found OO right after we finish fishing.

I don't like switching to RoK for another reason - it will switch the poor innocent Blasperaphs to neutral. This would enable the famous blasperahs druids, teh unit people on this forum allwas speaks about (I've never build them to be honest), but it will deny us the oportunity to get GP for lousy 50 gold. The Black candle is in game, and it's not unreasonable to assume that it will hit us many times. We should have at least 50 gold ready in treasure for this event and we could not only foud a OO a then build necronomicon, we (I we run a priest in capitol to get one GP normal way) could also found a RoK after that and use it's biggest benefit - it's temples - without switching.

Cities: If we build the green city 1NE of the deer, we would lose one seafood but we would gain wheat and the city would stay coastial. And looking to the number of coastial cities, shouldn't we try the GL?
 
I would like a chance to play with the famed Bal Druids, but if the team doesn't want to switch to neutral, that's fine.
 
OO would be far more appropriate, what's so special about Balseraph druids anyway?

The report was splendid, the dotmaps look good, but I'd still build corn/marble next to the river.
 
1) cool report Imhotep!

2) you can promote Balseraph harlequins to druids giving the druids the ability to cast Mind and Chaos spells

3) you can convert an evil civ to neutral alignment by switching to RoK and will stay neutral if you change to OO afterwards
 
Here's set
T-0 Bulb RoK. I see no doneside and we get the gold bonus and temples even if it's not our SR. It is founded in Coombe View. I also build a worker in Jubilee instead of a settler because we only have one worker for three cities. Finally, I switch research to festivals, as markets are very useful and also it's in character.
T-1 Send small scouting party of 2 warriors north to see if they could take out the ruins up there.
T-2 Random event. I choose the +1 beaker for our EC in Jublilee
T-3 :sleep:
IT One of our scouting party kills a goblin
T-4 Our goblin slayers stops to heal, worker is completed in J and settler production is resumed
IT- A lizzie kills our non-wounded warrior
T-6 :coffee:
IT- Our goblin slayer gets revenge
T-7 And heads back to our land to heal
T-8 EC-> worker in Coombe View
T-9 None
T- 10 Settler -> Warrior in Jubilee, he heads towards the clam/deer/ 'shrooms site
IT Our warrior sniffing around the above site kills a lizzie flawlessly
T-11 Festivals -> BW, Warrior-> worker in Jubilee
It- The RNG strikes back as a lizzie kills our now combat 1 guerilla 1 warrior without taking damage :mad:
T-12 Shuffle another couple of warriors to deal with the lizzardman threat
T-13 2 warriors and a settler set out
It- The now combat 3 lizzie kills one guard...
T-14 But the other heroicly avenges his comrade
T-15 Worker-> market in Coombe View
T-16 Warrior-> Temple of Kilmorph in Jubilee
T-17 Found Argenteria at the deer site, a good stopping point

Notes- We need to get a small party of warriors or freaks to destroy the ruins in the north, probably after bw comes in. I also think we should get Loki built in order to do some risk-free scouting and find out where our enemies are.
 

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Lurker:

Fun start - going to lurk on this one, just like every FFH SG. They're very fun to follow. Thanks for the game.

Also wanted to say welcome back Rex.
 
Loki sucks because mutation is useless so we decided to wait until after the temple was completed in the capital to train him.

Immediately after that we got this event so decided to change civ to the Luchuirp since they are a much better civ. We should change the name of this thread too.

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Then a lot of barbarians showed up near Paris and our 2 warriors there killed them all before they could pillage anything.

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We finished researching Slapstick and started on Hitting People Over The Head With A Fish. Our capital was then razed by fire elementals because Loki's spells didn't help.

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A warrior went to check out what was in the north and get the sign replaced.

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We then conquered this city with 1 scout, should probably cancel the arena. Since we don't have any problems here I will just play another 35 turns.

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Completely irrelevant information, I don't know where this came from.

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I actually ended up playing 150 turns. Obviously I wouldn't do such a thing as pass the turn over in anarchy.
 

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And I thought it would be clear the Pyre of Seraphic should have been protected at all cost ;) . Well, no blame - I'm sure you did your best :) .
 
Ouch. Why does the wrath of Bhall fall upon us despite the fact that barbarians pillaged it?! :rolleyes:
 
Spoiler :

yeah, most of the text in the report was lies. I got swarmed a few turns in by barbarians at all our cities, couldn't cover both the SE city and the pyre so hoped they'd attack city and not pillage. 2 fire elementals died in the attack on the city and 3 more attempting to take our capital (they attacked cross-river, and I had a warrior mutated to fire resist which must have helped, but it died)

I switched to RoK on the last turn because we needed the happiness point for the capital, feel free to ditch it for some other religion when we get one.
 
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