Kael
Deity
Skavian said:I am getting Out of Sync errors when casting targeted spells (i.e. Charm). The person I am playing with sees the spell target selection box as well. Otherwise, so far, it works like a charm.
Any thoughts on this Talchas?
Skavian said:I am getting Out of Sync errors when casting targeted spells (i.e. Charm). The person I am playing with sees the spell target selection box as well. Otherwise, so far, it works like a charm.
Kael said:[...], I would love to get some CTD's fixed.
Traceback (most recent call last):
File "CvEventInterface", line 24, in onEvent
File "CvEventManager", line 173, in handleEvent
File "CvEventManager", line 965, in onBuildingBuilt
NameError: global name 'FFHFindClearPlot' is not defined
ERR: Python function onEvent failed, module CvEventInterface
Chammadai said:3. Race specific units upgrade to default units instead of their race (ex. orc spearman -> axeman, instead of orc axeman)
c.fe said:Well here is one of them. It seems to be a python bug so I attached the PythonErr.log. I'm just one turn before building the grimoire(sp?) and researching priesthood. For convenience I insert the PythonErr text here, too.
Code:Traceback (most recent call last): File "CvEventInterface", line 24, in onEvent File "CvEventManager", line 173, in handleEvent File "CvEventManager", line 965, in onBuildingBuilt NameError: global name 'FFHFindClearPlot' is not defined ERR: Python function onEvent failed, module CvEventInterface
loki1232 said:Same for me.
Also, charm person doesn't seem to work.
Frozen-Vomit said:- Expansionist trait gives +2 health. Shouldn't that be +3 since 1.61?
Kael said:Yeah, it drops a "new forest" which takes a few turns to turn into a real forest. There isn't a graphic assigned to a new forest yet so it looks like it doesn't do anything. We need to get one added.
Kael said:Im unable to reproduce any problems with charm person. Maybe you were trying to target a tile without any living units in it, trying to charm a skeleton?
Uhoh, thats me probably, I didn't test the targeted spells in multi, I'll do that.Skavian said:I am getting Out of Sync errors when casting targeted spells (i.e. Charm). The person I am playing with sees the spell target selection box as well. Otherwise, so far, it works like a charm.
BeefontheBone said:Just noticed a bit of an exploit - any summoner with Nature II can summon tigers which can then be used to build a Tiger Cage in each of your cities. Perhaps the Summoned promotion could preclude the building somehow?
I'm not getting any of the behaviour from Orcish Slaves that I should be - the models don't appear, the bottom of the interface is the same as whatever the last unit selected was, and you therefore can't build the Orc Cage or use them as workers (or put them to sleep), although the keyboard shortcuts might work - not tried them yet.
loki1232 said:Is orthus living? Also, I don't think i got the "Orthus has been born" message the second time he spawned next to me. (in one game)
Teg_Navanis said:Gilden Siveric is a national unit and can be rebuilt after death. Is this supposed to be so? All other heroes are world units.

kevjm said:The ashen viel savant isn't spreading religion, and the ahen viel promotion (in the civlopidia at least) doesn't lead to what I guess should be death promotions like the order equivalent.
I was able to use a single adept to raise a skeleton and give it a quality weapons promotion (no other adepts had these abilities) but I can't do the same again (with a new skeleton).
Kael said:Skeletons don't "unsummon". Instead you are limited to 1 skeleton per caster that can cast the spell. So you should be able to summon 1 with your adept and you wont be able to raise another until the 1st one is dead.