Final Earth Map

Final Earth Map 2016-10-05

The latest version is always in the first post of this thread and works fine with XP. In fact the installation was actually designed on XP and then tweaked to work on Windows 9X systems.
 
I can not change my technology development que!! Do I have to update my civ with patch? Are there any other solutions??
 
damn! i've been working for hours and hours on the very same world map project (256x256), which is now 60% complete. but when i see the picture of marla's map i think i'll never be able to match this achievement.

trouble is i can't download it, neither from apolyton nor civfanatics without getting an error message in the end. am i the only one with this problem?

(t)
 
i've got the patch installed when it came out, but that doesn't seem to help. maybe i should try to download the file at home (i'm still at work now - i don't just play all night, i also play at work when i've got some spare time :D )
 
Fine work !! I haven't got it all uncovered in a game yet, but it is a lot of fun.

Question. It said in the auto install, I think, that it would change some files. If I don't play the map, the game will run "stock", right?
 
The only things that the self extractor remove are older versions of the map (this map, "marla's" map, not the original or any other map). It's just because Vonotar didn't want everyone to get a messy civ folder. So it doesn't affect at all Civ3.

What installs exactly the self extractor:
- the map in the scenario folder
- an extra folder where every files needed for starting locations are put (the civbreed utility that change unit positions, the map and its readme, the utility to install shortcuts to the start menu)

Vonotar made everything on his possible to make the thing as easiest as possible.
 
Thank you for your fast reply. My readme won't open, but I see Vonotar is working on that part as well and I did see his post on what is in it. I think it so great when people can get together to do things for the game, warms my heart :)
 
My problem appears to be some kind of conflict with my computer at work. i tried to download & install the map on my good ol' rusty P200 at home, and it all worked out fine (albeit really slow!)

thnx for the support anyway, i'll let you know if there are still any improvements possible (now who's the arrogant one :p )

(t)
 
hello marla.
wohooo what a map...
but since I don't have the time to play on that H U G E map, couldn't you convert it to /make a smaller one?

thanks
 
Attached below is an updated version of the Read-me now in HTML form, the logic being that while not everybody has Micro$oft Word they must all have a browser otherwise how did they find this forum :crazyeyes

Very little new information is in the Read-me, but I have taken the opportunity to re-vamp and re-arrange a few things, especially since when I tried to get Word to save in HTML the new document was only readable in IE6 (I wonder why:rolleyes: )

These files have been tested with IE6 and Opera6, I don't have Netscape, but I can't see Netscape people having any problems if it works with Opera. All the documentation was written on Frontpage Express 2 which is at least 4 years old so if your browser can't cope then it must be a truly ancient browser :lol:

Comments to the usual address plze: vonotar@lastlands.org

Attachment Remove, now available online (see further down forum)
 
Originally posted by FieldChiefJudge
Is there a way to play with historical starting locations on this map?
Yup, it's all included in the package!

Vonotar
 
Great map. But if you plan to play as an European civ then it gets really crowded. I played the Germans, and i was surrounded by the Romans, greeks, english, russians, and french.
So China and India had a big advantage because they have tons of land to build their cities on.

Otherwise its a great map. A bit big, but still really good:D :egypt:
 
"God has just replied to a thread you have subscribed to entitled - Final Earth Map - in the User-created Maps forum of Civilization Fanatics' Forums."

Did anyone else find this as amusing as I did?:egypt:
 
Originally posted by God
Great map. But if you plan to play as an European civ then it gets really crowded. I played the Germans, and i was surrounded by the Romans, greeks, english, russians, and french.
So China and India had a big advantage because they have tons of land to build their cities on.
Well Firaxis chose to have six Civ's in little europe, and you chose to have all 16 civ's in the same so......

Being serious, Europe is a challenge but I don't subscribe to the idea that every Civ should be of equal difficulty. I know that's what some people believe should be the case but if this was possible it would surely result in a game where every civ progresses at the same rate and all end up with 1/16 of the Earths land surface..... not very realistic!

Anyway thanks for the praise God, I suppose you have been innundated with prayers asking you to use you divine influence to get Firaxis to issue more patchs, MP, and Scenario Tools :lol:
 
Originally posted by God
Great map. But if you plan to play as an European civ then it gets really crowded.
Now you know why there has always been so much conflict in Europe. :soldier:
I played the Germans, and i was surrounded by the Romans, greeks, english, russians, and french.
You could try playing without all 16 civilizations. I personally prefer to keep games between civilizations that have historical connections. Rome, Greece and Egypt, but not generally with France and England as well, for example. Also, nothing against Americans but I don't tend to play games with them included. A quasi US / Canada / Mexico (..etc..) can still emerge if European powers are able to smash Iroquoi and Aztec defence.
So China and India had a big advantage because they have tons of land to build their cities on.
On our Earth, both these Civilizations have now matured into rather large countries, you'll find. They may not quite yet be fully "up with" the global scene, but it's on it's way. People who're more knowledgeable about this topic might like to correct me here somewhat.
Otherwise its a great map. A bit big, but still really good
I'm about to give the latest version another go, especially now they're saying we can correct Civilization starting locations. Many thanks to the developers of this ability. I'll report back to you on my results!

Ash
 
ok, so as it is now, here is what I may change:
- I think about putting mountains on greenland, even if it's weird, it could be a great idea to avoid the AI to settle there. (AI settles EVERYWHERE !). It would certainly avoid brits to go use their time to install cities on it.
- I'll put less grassland on western Africa coast (Guina Gulf coast), so that Egypt will have less an advantage, but it would be hard to avoid it...
- I'll test a game with settlers twice more expensive; brits and japan trirem less expensive (maybe discoverable sooner for them?).
- Gold will be removed of northern Tibet mountains and I'll also study changes from Lenius. For example, the horse on the iroquois capital city is an awful dilemna to me.

I will need some time to test these changes, if you give your advices whether it looks good or bad, you will help a lot. :)

After that, I guess I'll let the map as it will be. People could still continue to post their alternate versions (even on new thread if it's enormous changes) but I won't change it by myself.

If changes are ultimately and undoubtadly better than the original version, I'll post it as the map (with of course the editor name in the credits in HUGE!) ;)

Thanx again to everyone
 
Thanks for this map. :goodjob:

Sometimes I like to explore random worlds, but really like to work the known world. I did not relocate nations, since that adds some randomness... So i am English on the american continent. Lack of horses was no real problem. Cavalry is a great unit, but as it happens, I didnt need it during its heyday. Traded for horses twice, and have a few units, which are handy.
However, I wonder, in the interest of the game vs reality.
Since the Iroquois' special unit is mounted, and he is not likely to have contact with other civs at that time, he loses big-time. Can win, but loses his special unit.
Japan's special is the Samauri--and she has no iron.
I just edit these resources in, even though I havent played either civ...
 
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