Final Earth Map

Final Earth Map 2016-10-05

Still playing the Germans (my computer is very slow).
Anyway my culture conquered Paris and the bit of the french civ thats located in Europe (they have cities in Siberia).
Then i took knights and conquered the Greeks and Romans. Later I created panzers and overran Russia, Persia easy and landed armies in England and who fell easily to my panzers and cavalry.

Europe is mine! But those Americans and Chinese got big empires. I'm gonna kill em'. :slay: :king: :D
 
I decided to play the Aztecs again, this time taking out a couple of civs - the Americans, the French, and the Greeks, which leaves 13 civs playing instead of 16. I figured it would give everyone a little more room to expand, and I'd see if I could expand across all of S. America before the Europeans come. (I can but the cities are full of corruption.)

So it's a good game, but to my surprise, it's *much* faster. I'm only at 1320 AD, so maybe it'll still slow down later, but right now turns are completing in under a minute. What gives? Don't get me wrong, I'm not *complaining*, just pleasantly surprised! Does anyone else experience this? I sure didn't think 3 less civs would make much of a difference.

Also, thanks for all the great maps, marla! I'll give the beta a try when i finish this game.
 
Just examined the map. Great job. But I had to make a few changes in North America:

1. Not enough forests in the East.
2. I added four mountain tiles for the Appalachians, including one in upstate NY, and moved the hill tiles east; they were much too far west. Add a river to reflect the Hudson flowing into the Atlantic and the marshes across the river in NJ.
3. One hill tile with iron was adjacent to the Great Lakes. Not so. Moved east.

There are some hills too far south I think in South America right near where Buenos Aires is. I'll have to recheck that; they might belong up in Brazil.

New Zealand looks a little out of scale (too big), and India appears too narrow in the west. Easily rectified. I added a plains square in that NW section near Pakistan, and I (for NZ) replaced the protruding SE corner of the south island with coast.

The Adriatic Sea appears one tile too short in the north. Also easily rectified. Done - one coast tile added; the wheat grassland tile move north one.

The California coast looks kind of ragged, and more forests were needed east of the Mississippi in North America.

There are too many sea and coast tiles in the middle of the Pacific especially north of NZ. Looks like you were trying to create an artificial route for galleys. Polynesian vessels were ocean-going, and there should be some reflection of this in the unit, not by creating coast tiles nowhere near the coast.

Other than that I can't find anything wrong with it. It's a damn good job. :goodjob:
 
Originally posted by stonecoldt
I decided to play the Aztecs again, this time taking out a couple of civs - the Americans, the French, and the Greeks, which leaves 13 civs playing instead of 16. I figured it would give everyone a little more room to expand, and I'd see if I could expand across all of S. America before the Europeans come. (I can but the cities are full of corruption.)

So it's a good game, but to my surprise, it's *much* faster. I'm only at 1320 AD, so maybe it'll still slow down later, but right now turns are completing in under a minute. What gives? Don't get me wrong, I'm not *complaining*, just pleasantly surprised! Does anyone else experience this? I sure didn't think 3 less civs would make much of a difference.

Also, thanks for all the great maps, marla! I'll give the beta a try when i finish this game.

Perhaps it's not that there are three less civ's (not 16) in the whole world but the fact that you've got two less civ's (not 6) in Europe, I have a suspicion that with Europe so crowded the AI spends an awful lot of time moving the same units over and over again trying to find new ground and perhaps causing loads of diplomatic talks every time a unit crosses a boundary ("oy! get out of my country" type stuff).

It would appear that more is not always better, and just because we can have 16 civ's doesn't mean we should. If i'm correct then 16 Civ's could still be entertained in scenarios if some of them had there ability to create units clipped (e.g. in a WWII scenario with an allied power, axis power there would be several neutral countries that would be represented with very small numbers of cities (cos they are only small countries) in these circumstances you could get away with a bunch of civ's that are there as "targets" for the axis powers and altho they have units defending there cities would not be capable of generating more.

I'm putting together a method of adding units etc to the civilopedia without expecting people to either edit it themselves or completely replace there existing file. This will make it easier for different scenarios to co-exist as long as they do not modify existing items (units, city improvements etc) or have new items with the same name. So in theory it would be possible to install several scenarios with different new units without expecting the end-user to keep swapping the civilopedia files or expecting them to cut and paste bits from one to another themselves.

It's a pity we have to do this **** ourselves, some of these things could have been so easily dealt with by firaxis, I loved the "put the modified files in a subdirectory" approach of civ2.

We're still looking for ways of preventing civ's from founding cities on tundra and possibly desert, I would love to here from anybody who can work out how to give these terrains the same 'cant build here' parameter that mountains have.

Well I hope everybody is having a great christmas, I don't care if your not christian, neither am I really, I just like the excuse to get three weeks off work, eat too much and put my feet up!!

See you all in the new year!

Vonotar

vonotar@lastlands.org
 
Your map is just great.
I went on the forum last week and downloaded it because i had nothing better to do. And the second i played it i was addicted. Being England is just to damned fun, because you have so many problems being stuck on the island untill you can get a galley. It's espically fun to play as rome because of the challenge in the fight over the cities. I think you need to add some more goody huts around romes starting location because its almost impossible to win in a 16 Civ game.
The only bad thing is that its too good. I really beleive that your next map should NOT be as great as this one, because for all of us die hard Civ players we get addicted to new maps like a intern to bill clinton. This is not to offend you, but i lost my girlfriend over your map, i spent too much time playing it and not enough time with her.:goodjob:
 
Played the romans, and crashed on me one turn after i traded for pottery. I think I followed the readme directions all right, putting the .txt files in the text directory. Is it still okay to use your program that fixes map positions? Also, I'm playing the latest patched version. (1.17?)
 
I am playing as England and have a great game going. I have been carefull to name every city I create, capture or absorb (through culture) accurate to what it would really be. So I don't just choose the random names given by the Civilization 3 engine. If I control a French city, I give it a French name.

I am currently playing with all Civilizations with the exception of USA and the Iroquoi. I replaced North America with a very large number of barbarian camps instead and allowed the Aztecs to exist.

I currently control :
-British Isles (London, Aberdeen, Plymouth and Belfast)
-Western France (Lorient)
-Northern Denmark (Alborg),
-Netherlands (Amsterdam)
-Southern Scandinavia (Stockholm, Oslo, Malmo),
-Iceland (Reykjavik, Eskifjorour),
-Canada (St. John's NFLD , St. John NB, Sept-Iles, Quebec City, Val-d'Or, Toronto, Sault Ste. Marie, Thunder Bay, Kenora, Winnipeg, Thompson, Calgary, Edmonton, Vancouver, Powell River)
-Eastern USA (New York, Norfolk)

That is my current situation ( I might have missed a city in France and another near Holland, but thats close). I am at war with Egypt and France, both of whom declared war on me. Egypt except a grant of money, I said no and it sprung from there.
Currently I have destroyed nearly all the improvements around Paris and from there I will build up an attack force. Atleast that was the plan...

I am in the year 1625 in the game and near the end of the turn the game crashes. It does this every time. I was wondering if anyone has a suggestion on how this can be fixed but it should be noted that I do have the latest version of Civilization 3.

Please help, because getting to the year 1625 in a 14 Civilization game is quite a lot of time to spend on one game, I'd hate to loose all my hard and detailed work... Plus my Civ is pretty advanced.

If you can help please send an email my way :

travissmith@dccnet.com
 
stonecoldt: Did you make *any* modifications to the map before starting on it? I have found even simple changes such as changing the colour of the Civilization can cause crashes(!) You have to be quite methodical with any changes you make. What I do is make a couple of changes, save the map and keep a record of what I've changed. Try it out in the game (edit rule crashes seem to happen at the end of the first turn.) And if it causes crashes, revert to the map before and make different changes intead - until you make a map which doesn't crash that you can then use as a stable base for the next lot of changes you want to make.

But, both Agent-0 and stonecoldt: (depending on how much the crashes are irritating you) you could try (completely) uninstalling and reinstalling. You might have changed something, or downloaded something third-partyish which could have caused the crash. But then again, it might not be that at all. I went through a uninstall/reinstall/repatch.. etc only to find out it was just my rule editing that was making the game crash.

As for my latest? Well, I'm too busy enjoying the game right now to post my results. But I'm playing as "Celtic Britannia," based in the British Isles but I control all of Europe, the Middle East, North Africa and the Levant and parts of West China and North India.. :) Maybe I need to move up from Monarchy? :king:

Ash
 
I'd have to say I find the crash to be quite innoying. This is mostly because of how far I am into the game.

I tried sending the map to 2 of my friends and the saved game I was using and both ran into the crash.

I did alter Marla's map : I added around 7 fish in and around Newfoundland and also probably around 10-20 Barbarian camps in North America (all of which have been disbanded at this point in the game (there might be 1 or 2 lleft).

It seems that the crash happens when Russia launches a ship towards France (They are allied with me) it moves all the way to Denmark and then the game stops for around 1 minute and then crashes.

I was thinking I might email Firaxis or Infogrames the saved game, do you think they will help me ?
 
Originally posted by Agent-0
I'd have to say I find the crash to be quite innoying. This is mostly because of how far I am into the game.

I tried sending the map to 2 of my friends and the saved game I was using and both ran into the crash.

I did alter Marla's map : I added around 7 fish in and around Newfoundland and also probably around 10-20 Barbarian camps in North America (all of which have been disbanded at this point in the game (there might be 1 or 2 lleft).

It seems that the crash happens when Russia launches a ship towards France (They are allied with me) it moves all the way to Denmark and then the game stops for around 1 minute and then crashes.

I was thinking I might email Firaxis or Infogrames the saved game, do you think they will help me ?

Try taking a save-game from just before the crash happens, loading it into Gramphos' SaveGameEditor and removing that ship, save and if the game no longer crashes at the same point then the problem IS something to do with the ship in which case it might be worth looking at what the ship is and what it is doing (maybe the game is trying to run some graphics that have become corrupted or summit)
If the crash still happens in the same place then it's nothing to do with the ship at all...
 
Have you installed the game patch?
I had started two games on this map, and they both reached a point where they crashed, and crashed at the same point, no matter what reload year I chose.
The patch cured that, and I was able to finish.
 
<Edit> Sorry about the mistake in making two Identical posts here. Delete didn't seem to work, though...

-Sir Beebles [dance]
 
I know everyone has been saying this, but I LOVE THIS MAP! Nicely done, Marla. Heck, you've even inspired me, a guy who can't tell his bits from his bytes (are they different?:confused: ) to make a map of Asia! :D Thanks, Marla!
-Sir Beebles [dance]
 
Since playing on a huge map is very slow for me, i was wondering if it will go faster if i have fewer civs in the game. Instead of 16 maybe 8. :confused:

My next game i plan to play a long drawn out game, and hope to go to space. No expansionist civs, so it will take a long time to meet other civs.
 
Hello God! ;)

Yeah definitely - if this map is too slow with 16 Civs then do try having less Civs. It was the same for me, but when I tried again with only 4 or 5 Civs it was much faster. But still, near the end it can take a while - once everyone has expanded a bit. That would be the map size I guess.

I've moved back to randomly generated maps now. I think it's tougher, because you don't know that much about the place and the necessary strategies whereas you do when it's a map of Earth. I'm not doing so good against the Persians right now..

Ash
 
I love this map!

I've tried both the 1.13 and 1.15 version (I got the 1.15 to try playing as the English and use the 'pirogue' - but Civ3 crashes as soon as a pirogue is supposed to be built, maybe I'm the only one? Oh well - doesn't matter, it's still fun, I just don't choose to build them and it's fine.)

But one thing really bugs me, and I have no idea whether it has to do with the scenario or my computer or just bad juju. It's been the case for three different games now. AI civs are completely, passively pacifist towards each other. They'll threaten me, declare war against me, and I can entangle them in alliances with me against other AI's, but they will never start a war among themselves. I really miss unpredictable AI relationships. Otherwise the game becomes hours of "Let's Play Technology WTO".

Thanks! The map is great.
 
Most of the crashes I have ever experienced are whenever I play on a Gigantic map (larger than 180 x 180). I was playing a game, and the only rule I changed in the editor was to make a map larger (256 x 256). Everytime I tried to buy a map from the Zulu's (or anyone else who had a map of Zulu's territory), the game crashed. So I had to map their territory with my tanks :D . There was also times my galleys would lock the game up whenever they are near either the North or South Pole (or they would disappear off the map!)

I have version 1.07f and wanted to do the patch, but I've heard so many bad things about it, so I have stayed away from it. My computer has windows ME on it, if anyone else has the same version of windows and has tried the new patch I'd like to know if it worked fine for you.

57%- The AI seems to be very passive until I the latter part of the middle ages to the beginning of the Industrial age (and I'm usually the first target!). Prior to this all the civs are usually trying to map the entire world and settle as much of it as possible. Once all of the earth is settled by someone, then the war starts, because someone isn't happy with the land they already have.
 
Once all of the earth is settled by someone, then the war starts, because someone isn't happy with the land they already have.

Thats usually me...:goodjob:
 
OK guys & girls, I think I solved Pirogue crash. What u need to do is add a Pirogue directory in your Civ3\Art\units dir. The safest way is to copy the Galley dir, since Pirogue uses its art & sounds and rename it in Pirogue. Also, its important to rename the Galley.ini file into Pirogue.ini, that should work. Well, at least it worked on my system, Civ3 patched to 1.16f. :cool:
 
It does not work with Windows ME.When you click on start positions for world map irt zips by so fast you can not read what it says and when you try to load the fix.sav file it will not load .If you start the game as is I noticed one Civ is on to of another ie. Japs next to USSR. Why is this ?
 
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