Final Fantasy Mod Progress Thread, Part III

March 23rd or April 27th, depending. Prey.

You know, that reminds me... I need to find units to fit the rest of the date-specific king-unit easter eggs... Currently, I have a souped-up version of Elvis (with bard-like attack animations), Aaglo's Chainsaw maniac (to represent Vincent's one limit break) for Halloween, and that's it... Need to figure out something for the other holidays. May make a "special" viera (bunny girl) unit for Easter.....

Anyways, managed to get a few things done this weekend:

I've added the Master Tower and Yevon Temple improvements for the Evil Civs "Way of Yevon" tech (need to come up with a new tech icon for "The Way of Yevon"), and implemented the Master unit to be generated by the Maester tower.

Also added the TaruTaru magic-user flavor unit line to the Federation of Windhurst.

In addition, I added the Myrrh Tree city improvements and Myrrh Trade GW for the Neutral civs, as well as the Cetra Shrine improvement for the Good civs (They already have their own GW, which is Aeris's Church). Plan to add The Bevelle Temple (cathedral?) as the GW for Evil Civs... Since Evil civs' government has high MP and no WW, instead of making people happy in all cities, it merely doubles the hapiness of Yevon Temples, thus it will have the same cost as the Orbonne Monastary (which doubles the effect of Churches).

I'll post preview pics later on tonight, when I'm at home... I also have a final (hopefully) preview of Emperor Paramekia with, IMO, a good background, but I'm just a 1-star LH maker, so what do I know. :rolleyes:
 
Need to figure out something for the other holidays. May make a "special" viera (bunny girl) unit for Easter.....
How about a Giant Black Bunny with "a vicious streak a mile wide!" & "nasty, big, pointy teeth!" as an Easter King for one of those Evil "civs". :mischief:

Edit: refer to FF XI (or is it XII?) for justification.
 
How about a Giant Black Bunny with "a vicious streak a mile wide!" & "nasty, big, pointy teeth!" as an Easter King for one of those Evil "civs". :mischief:

Edit: refer to FF XI (or is it XII?) for justification.

I think I'll stick with the viera, thank you very much......
 
Sorry I got around to it so late, but here's the previews of the buildings I changed/added and Paramekia. I forgot to mention that I decided to make the arenas Culture-group specific (L-R are the FF VII/VIII, Euro/Elvaan, Mediterranean/Ivalice, Mid-Eastern/Spira, and Asian/FFXI Windhurst):
 
Maybe in England it is, but in the US it's associated with the Cottontail Rabbit (which is actually something that is sort of in between a rabbit and a hare... Physiologically, they are more or less slightly smaller versions of the European rabbit, but behaviorily, they act somewhat more like hares, even nesting out in the open like hares do).
 
Surely Easter is associated with hares, not rabbits?
In common parlance most Americans use rabbit for all lagomorphs. Many people are not even familiar with the word "hare", unless they remember the March Hare from Alice's adventures.

We call it the "Easter Bunny" although I agree that it's the hare, which I have heard as associated with Eos. Hiro's right about our interpretation. We've got an old song that begins "Here comes Peter Cottontail / Hopping down the bunny trail / hippity-hoppity Easter's on its way." Bugs Bunny is also a hare, as the titles of many of his cartoons attest.

Most Americans are also ignorant of the fact that Coney Island in New York City is named for the abundance of rabbits there, that got the same treatment by early settlers as the dodo.
 
Hmm, I'm sure Bugs Bunny can't really be a hare, otherwise he'd be Bugs . .. .. .. .. . (it is the nickname for hares as well as cats), and that would just be wrong!

[EDIT] Now there's a silly application of the autocensor. Not much we can do about it though. I'm sure you know what I meant.

But I'm going to stop threadjacking this now.
 
Okay guys, quick announcement relating to the site hacking:

Fortunately, I'd already downloaded all the unit files I'd need to finish up the beta version, so thankfully, the mod is still on track for release sometime in late-March or early April.
 
Well, I should have the unit lines finished up by the end of the week (maybe do some extra tweaking, such as increasing the stats AND cost of all airship units so that you don't have the AI or human creators spamming them all over the place, but you can still build up a fairly large force of them, and they'll actually be hard for units in their era, aside from other airships or certain special units, to destroy).

next up is finish up the building line.... BTW, anyone know of a good Munit for a "mercenary army"? I have my FF hero party for the good guys' "Adventurer Party," and Kinboat's Golden Horde for may "Barbarian Horde" for the evil civs, but nothing that's quite good enough for the neutral civs (I was planning on using the Asian Emperor/samurai Munit, but that has issues). If not, I'll make something up.

Also, I'm eliminating the UN, so I'll finally be permanantly rid of that pesky "diplomatic victory" BS.
 
Mercenaries eh? Maybe some renaissance styled mercenaries? Like, flouncy uniforms and pikes? Like the Swill pikeman, and/or Aaglos High Elf guy with winged helmets.
 
Right, I was thinking more asian-themed, but I'll see what I can do.... Probably will have at least 1 musketman in there somewheres....
 
Ronin style? Foot-samurai and the Oda Arquebusier?

Yeah, something like that, although I'll probably mix it up a bit: I.e. have 1 asian spearman type, 1 samurai or C3C Shogun unit, 1 arquebusier and probably 1 archer to round things out (see: the FF Hero Party).... Just need to find/make time to creat such a concoction using SSB...

The biggest problem would be to re-size AND re-center all the unit frames (unless there is a way you can set the output framesize in the Munit part of SSB) so that I have enough room to not have units falling through each other and such....
 
OK, I've made a few updates to the mod:

Added 3 units: Judge Magister, rounding out the Archadean UU set; Enterprise Airship, rounding out the Fynn Alliance UU set, and added the Treant (SW produced unit).

Added 2 buildings: Bevelle Temple GW, which doubles the effect of Yevon Temples in all cities, doubles sacrifice, and acts as a barracks + command center in the city that builds it. IMHO, it is one of the best C&P wonders I've ever made.

Also added the Sacred Grove, which produces Treants every 5 turns and increases scientific research

Also, I modified the entire airship lineup. I basically increased the cost of all the airships by at least 60 shields, but also boosted their stats and gave them all lethal bombardment. Now airships are, without a doubt, the best units you can build in any given age, but they are also the most expensive (the two most powerful airships, the Ragnarok and the Air Dreadnaught, cost 280 shields each, and the rest of the advanced airship line costs 250 shields).

Also, since the Yevon Temples only give 2 happiness, as compared to churches, on top of the fact that almost all the evil civs are scientific, I'm halving the cost of Yevon temples, and removing the "religious" tag from them... I found that trying to keep my citizens happy as an evil civ until I could get "the Teachings of Yevon" tech, which allows the Yevon temples, as well as trying to build said temples, was entirely too much of a pain in the ass.

Finally, here's a run-down of the civs by Alignment:

The Good:

Light Warriors
Fynn Alliance
Sassoon
Returners
AVALANCHE
Garden
Lindblum
Al Bhed
San d'Oria
Bastok
Windhurst
Dalmasca
Dwarves

The Bad:

Dark Warriors
Paramekian Empire
Forbidden Land
Vector Empire
Shinra Corporation
Galbadia
Church of Yevon
Jeuno
Archadean Empire
Orcish Horde

The Ugly Neutral:

Baron
Tycoon
Esthar
Alexandria
Aht Urhgan
Lesalia
Bervenia
Alfitiria
 
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