Bit of a big bump here, but I've been noticed a few things will playing (and essentially using most of my free time

) the FF Mod:
-Hokuten Knight entry has a few errors: Dycedarg is Ramza's older brother, not father. Ramza's father was Balbanes; Dycedarg assasinated Balbanes. Ramza didn't take charge of the Hokuten Knights, ever (although those that follow you in the game are presumably former Hokuten Knights because they still have Hokuten colors). The Hokuten Knights were Prince Larg's knights under the leadership of Zalbag Beoulve, younger brother of Dycedarg and older brother of Ramza.
I'll see about fixing that sometime
-Treasures: I've noticed that at lower difficulty levels, the AI doesn't have the slightest clue as to what to do with treasures.
I've noticed that, myself, and it's particularly frustrating since I flagged all treasure-producing buildings as "AI" flavor and gave the "AI" flavor to ALL civs, on top of which I set it so that AI, Good, Neutral and Evil flavors all had a +100% relation TOWARDS AI flavor tagged items.

Still, they won't build them.. I MAY have to poke around the Age of Discovery scenario to see how they got it to work there.....
-Mass Transit?: There's no way to get rid of population pollution. What happened to the Mass Transit improvement?
Well, You won't get population pollution UNTIL you have 24 citizens in a city. The way I figured it, you can only work 20 tiles, and if you're smart, then you'll set things up so that you only have each town getting enough food to have 20-24 citizens (not to mention that also unless you are in a heavy Flood Plain location, getting above 24 citizens is a mite difficult), although I could add mass transit back, my aim was originally to ELIMINATE population pollution, so I may just have some dummy building that requires a dummy tech that no one has to prevent anyone from getting above 24 citizens per city. OR adding Hospitals back in and flagging them with the "removes population pollution" tag.
Unfortunately, due to school and finding out this week that my mom has cancer and being at the hospital with her when I can, I've had to all but give up on playing or modding Civ III right now... All I have time for right now is quick dungeon raid sessions in FF Crystal Chronicles right now... I'll try to get back to work on the FF mod, and more importantly, my FF mod story, once things settle down a bit.