ok, double post but i wanted to do a recap of what i'm doing these days.
so, in between bugfixing and interface updating ( by the way, please report any mechanic that you think is unclear or whose explanation doesn't match, or interface stuff you would like to see added),
i've been working on what i call the Underworld feature. The basic version has been up for a while and is basically a revamp of Resurrect :
-Any unit can be tagged for resurrection through a xml tag on the unit itself or a promo (at the moment all non-mechanical non-barbarian world units). when such a unit dies, it goes into a pool specific to the owner. When Resurrect is cast, the most recent unit added to the pool is brought back with xp and promos.
-In term of xml, there is a new tag on promotion to allow a unit to resurrect ( currently not used, in next commit, the Elohim will get a level 15 Spirit-Catcher promotion that will do that), and a tag that blocks a unit from joining the resurrection pool ( currently only used in one of Naxus-exclusive spells)
To go with that, i've recently added ( next commit) something i've wanted to do for a while. Make the netherblade work as described in the lore:
-any unit killed with the Netherblade (immortals included) are sent to a specific netherblade pool ( and not to their Resurrect pool if they can resurrect). That means the netherblade is the perfect tool to get rid of immortals and heroes and ensure they don't come back. That is, until you destroy the blade.
-Destroying the netherblade is an option when you have the blade and are not Sidar (i'm probably add additional requirements to make it more interesting though). What it does is distribute back the dead units to their resurrect pool, meaning you can bring back all your favorite heroes.
- Potential expansions of this will be very-hard-to-achieve rituals binding the dead units to you instead. (That'll make a nice quest)
In addition, i'm gonna tweak the Manes/Angel spawning to fit the lore a bit better. I'm not sure of the exact number yet but the idea is that a high ratio of evil units will turn in Manes but it will take a few turns, while a lower ratio of good units will turn in Angels but it'll be instantaneous. In addition to that, Purifying the Bradeline's well will cut the ratio of evil units turning into Manes.
Finally, if you have been hanging around the ffh reddit (
https://www.reddit.com/r/fallfromheaven/) you'll have noticed that Kael has offered us some new lore to do things with. Since some of it is in the Underworld theme, i'm gonna add that too/ So, pending Magister's authorization/some art, i intend to add the Clava Vindex (Basium's Hammer) that will work like the netherblade but on demons/Evil units and the Carcer Judicia, a wonder that will give a promo working similarly to all units built in the city. Destroying the hammer or the Wonder will release all captured units.
That's for the Underworld stuff, but i'm still working on bugfixing and cleaning up. I'm gonna cut the current guilds very soon, they don't really bring anything to the table at the moment.
I've also run a good number of AI runs recently and i've noticed a few outstanding issues.
1) The AI very rarely clears neighbouring lairs. It makes sense to avoid the risk of a bad result, but the side-effect is that the spawning barbarians are completely ruining them. So i'm gonna tweak the values to encourage them to clears spawning-lairs (if they aren't at peace with the spawning civ) and lairs that are on workable tiles.
2) there are still some teching fudge-ups, including a way loo large weight on religious techs. I'm gonna work on that too
+ continuing the magic AI work.
Finally, i'm looking for some help revamping the xml Diplovalues for leaders. I've written a guide on how to do it and i need help going through all the leaders. If everyone pitches in by doing one or two of their favorite leaders, that would be very helpful. (Also still accepting Pedia entries, diplo lines, any kind of help). I've also got reports of issues with multiplayer, if people involved could send me save files and logs that would be helpful.
PS: i've check what C2C does for the steam version. it seems they encourage installing the 3.19 patch over the steam installation. That might work for us too.