Ominous Destiny said:
Bug - Barnaxus doesn't receive Mobility I if led by Gimil
Thanks for the bug and the solution. It's fixed --> next version.
Erikulum said:
Bug: Tuatha Dé Danann (great prophet) have no image
Incomplete: all great healer have no name
Missing: Angel of death should have the reaper promotion as mentionned in its strategy
Missing: The reaper promotion should be created and/or added to the pedia
Was already in the bug list
Erikulum said:
Error: D'tesh ability "remove from city" is saying add one population to the city instead of substract. work as intended
Ok. Solved
Erikulum said:
Bug: Pirate cove (lanun) disapear if built in enemy territory but is still considered there for other pirate cove placement
Bug: If Loki (balseraph) take a city twice (new city, stealed by Loky, invaded by barbarian, reconquered by original owner and restolen by Loki) the culture go down to -2 and -2 is apparently max culture. The problem was resolved when I stole it a 3rd time.
Bug: Recieved High to low achievement instead of one city challenge
Missing: Hall of fame didn't record finish date
Added to bug list
Erikulum said:
Idea: In custom game, choosing a civilisation should restrict the leader choice, for easier pick
Don't know which code file is used to create the menu, or even if it can be accessed.
If someone know, tell me and I'll look into it.
Ominous Destiny said:
That brings up a good point... are the great people names, images, and background quotes restricted to Erebus mythology only? The community could do well by adding a bunch to the the game based on their favorite fandom. Plus everybody loves easter eggs.
I agree.
I was proposed 3 names already:
- Morgan Tud (
http://en.wikipedia.org/wiki/Morgan_Tud)
- Guo Yu ? (
http://www.pureinsight.org/node/1484)
- Pied Piper of Hamelin (idea = uses music to prevent rats problems --> better fit to healer than bard)
If I get/write quotes and find images, I'll add them.
Erikulum said:
Bug: City with equal health and sickness automatically put a healer specialist when none are needed
Added
Ominous Destiny said:
On the health topic, it might be a slight bug too, but the Handicap for health was never modified in light of the two sickness per population thing. A simple adjustment might be to have the handicap for health set to x1.5 the happiness bonus. So for Noble and upward, 4 happiness and 6 health. To maintain the continuity of the original game, it would be set to x2 the happiness bonus.
Added
TrippedOnACloud said:
Bug 60: The "Don't kill it" option should always be unselectable, as per Kael's "Princess Rule": Nothing that'd be on the wall of a little girl's room is allowed. We've probably broken it a fair bit by now, really, but that option being unavailable is entirely as designed.
I'm torn between the dark fantasy theme and the fact that good civilizations, especially ljosalfar or elohim killing unicorns looks non-RP.
TrippedOnACloud said:
Bug 65: Possibly related to Sidar AIs repeatedly casting/uncasting the "Hide City" or whatever it's called spell?
General AI issue: AI buys potions like crazy. Is it crippling its own economy to do so? Even if it isn't, is there really a benefit to this? Also causes enormous amounts of slowdown due to every unit in every city trying to buy more and more Healing Salves.
Oh, surprise, AI problems, again
(nervous breakdown incoming
)
TrippedOnACloud said:
Bug 164: Not sure what this really adds, while being a potential headache. Especially note the potential problems when combined with the D'Teshi entropy affinity, allowing deep strike raids to cut rivers. Seems reasonable enough for rivers in D'Teshi territory to dry up, but inflicting it on others feels overboard.
Well, it was just a quick test that helped me understand terraforming, and besides, it took only 5 lines.
There is no side effect with entropy affinity since it uses climate_wasteland, not terrain_wasteland --> happens only on dteshi territory.
TrippedOnACloud said:
D'Teshi cities can gain food production from events (Monument dedication)
Not anymore; I blocked this answer.
TrippedOnACloud said:
and buildings (Tamed animal buildings, such as Hog Pen, Elephant Stable, etc), then use that food production towards building workers or military units under Conquest civic.
ok. I'll look into it.
TrippedOnACloud said:
D'Teshi units: D'Tesh are blocked from building several higher-tier units by building requirements. Notably, Beastmasters cannot be built due to Groves being blocked, War Chariots and Knights are blocked due to Hippodrome being blocked. Are D'Tesh intended to be locked out of top-tier Mounted/Recon units?
Superficial opinion: Dtesh use nightmares as mounts so they should be able of building mounted units (perhaps the death knight). Idea 1: specific hippodrome UB for d'tesh? I'll look into it.
TrippedOnACloud said:
the "Gift Essence" spell appears to give XP to D'Teshi Commanders (Fort commanders) based on all units in the tile, rather than just the unit sacrificed.
added
TrippedOnACloud said:
D'Tesh can still use the Creation III spell Birth.
Not anymore. It was blocked for fallow civs. I blocked it for Dtesh too.
TrippedOnACloud said:
Side note: Had the Arms of Sucellus constellation event trigger as my undead hordes marched on Torrolerial and the desperate last stand of the Bannor and Mercurians. Proceeded to lose dozens of highly promoted Chosen (Mages) and scores of cannon fodder, with Lord D'Tesh and the Council forced to retreat. That's the kind of thing that's only supposed to happen in scripted scenarios
I feared that when I wrote it. I'll fix it.
TrippedOnACloud said:
acestealth said:
Keep up the good works Ronkhar!
Thanks, guys. You deserve it
Deon said:
Please replace Feris model!
I tried your model on my computer. (the xml change was easy)
The body is really better but I'm not a fan of pistol+sword for that hero, who is intended to be a sniper.
Ideally, we should have the new body with the old rifle (but I don't know anything about model editing)
--> I'll keep the current design
Edit: I've the same opinion as Viatos in fact
Erikulum said:
I'm currently working on the jotnar module and I want to make it more modular. I think i grabbed most of the jotnar related entries in the XML and keeping them in the main game would be redundant.
Here's the list of entry that should be removed
Thanks. I'll remove them.
Deon said:
... new models for muris clan commander and balseraph gladiator
These look good. I'll try them ASAP.
Deon said:
Also vault gate (avaliable to everyone at KoTE) is described as Kahdi building (and gnoslings it's spawning too).
Vault gate is something specific. I'll search why it appears at KoTE.
Erikulum said:
Can't you just use the replace option in said document?
I did as much automation as I could with regexps.
(but the problems weren't the same in the dozens of files --> I needed to be really careful with mass replacing)
What now remains is inline tabs for "=" alignments. For that, I can use a Notepad++ module, each time I find something to upgrade.
Erikulum said:
Bug: Fort commander with the immortal promotion (gained from Blood of the phoenix ritual) respawn in the capital when killed. They should respawn at their original location or shouldn't get the promotion at all
okidoki
Erikulum said:
Balancing: Murris clan goblin event shouldn't happen in the early game. They spawned next to my city turn 2, game over turn 3
Possible "Game Over" just after the game begins is a feature of RifE I don't intend to remove.
Tip: If you reload the turn1 autosave, the seed changes and random events too. So that's just 2 minutes lost.
Erikulum said:
Bug: Rinwell Isle convert to demonic when it become Rinwell Isle (every 50 turn) even if claimed
Err, I'll have to check the code/pedia. I don't even remember what this Isle is/does.
cthom said:
gave the baron the subdue animals promotion, turns out there's a chance of getting the beast and the were-form. happened with a brass drake a few minutes ago.
Thanks for reporting. This bug comes from RifE. I had already noted it in the spreadsheet.
cthom said:
i re-installed Ashes and the patch
Err.. something wrong here.
Either you install FFR 13.6 + patch 13.7, or you install Ashes of Erebus 13.10.
@Moos: what A Moon answered
@Mordax_Praet: Thanks for the "functional multiplayer" report
Erikulum's previous answer worried me.
Mordax_Praet said:
Is that what Gust of Wind does?
Because I can't find any text in the game describing it's effects and I've never seen the spell light up for use
I could do with knowing what Accelerate does as well
Me too
The pedia really needs this info.
--> Added to the TODO list
TrippedOnACloud said:
One other thing, are Illians under Auric Ulvin meant to go from Lawful Evil to Lawful Neutral on converting to the White Hand?
No clue --> noted.
@Mordax_Praet: your guide is really good.
I'll definitely add lots of it to the pedia.
Opps, no more time right now. I'll answer the rest tomorrow.
Bye
Note@myself: answered --> post 257