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Final Fixes Reborn

Discussion in 'Rise from Erebus Modmod' started by Ronkhar, Apr 17, 2013.

  1. A Moon

    A Moon The "A" is silent

    Joined:
    Dec 31, 2009
    Messages:
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    Location:
    Me.
    The Hamstalfar were originally a joke civilization made for Fall Further by Tarquelne. Hamster-Valkrionn, named after Actual-Valkrionn, was a hamster, but one of his eyes was that of the character Richard from the web-comic "Looking for Group", who was Actual-Valkrionn avatar at the time. Valkrionn later re-made the civilization for RiFE, later stating that he intended to re-work them into the Gyldalfar (I.e. he would be replacing the hamsters with elves.) but the mod ended before that happened.

    Good times. Good times.
     
  2. Viatos

    Viatos Prince

    Joined:
    May 27, 2008
    Messages:
    341
    This is like the other way around of what it should be. D'tesh and Scions are easymode. Korinna stomps harder than anyone except Lifedrinker Corgayle; D'tesh don't care about anything with their 2/4 spearmen and then rip your face off once they get mages. Kuriotates are incredibly hard. Lanun...are barely even relevant unless you're playing against people who settle coastal, and even then you're rushing for Tsunami in the hopes their Champions don't arrive first.

    Against the AI you should probably not be losing with anyone, but against human players there are things that work and that don't work and it can be very challenging if you lack certain mechanics: early hero access/strength, for instance, determines a lot of fights, as does dependence on map conditions and strength of early defensive options.

    This is also untrue; Hell terrain doesn't spread into the lands of Good players and their access to things like Demon-Slaying and Holy damage become more relevant; the reverse is not true of Scourge and Unholy damage. Good civilizations have a much better chance at being able to take out the Horsemen and claim their equipment. EVIL civilizations tend not to want Armageddon unless they're largely immune to it, notably the D'teshi and Illians.
     
  3. Mordax_Praet

    Mordax_Praet Chieftain

    Joined:
    Oct 18, 2013
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    20
    D'tesh are easymode?

    How do they make enough gold to do anything? Wasteland doesn't give any
     
  4. Gangrin

    Gangrin Warlord

    Joined:
    Feb 28, 2012
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    164
    specialists.
     
  5. Erikulum

    Erikulum Chieftain

    Joined:
    Sep 19, 2013
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    66
    I didn't played with every civilization. This was a quick list done from what I remembered. But here's my tough

    Scions: I already explained why I rated them master. They could also be rated novice but I think it's harder to use them to full potential than most civ.

    D'tesh: A civilization that need to constantly attack other player to get population is hard to master. Particulary with 2/4, if the other civilization decide to not attack your unit you'll never get any slave early game since units with 2 power are too weak to kill anything. Barbarian help a little but their attack aren't constant enough to be reliable. Unless you play with the barbarian world or raging barbarian option. Some ancient city ruin also help them since some bad result spawn barbs.

    Kuriotates: Their sprawling mechanic make it easier to manage. Giant city are very more versatile so placement error isn't as bad. And they won't have to worry too much about training settler.

    Lanun: New Lanun player will usually choose to have coastal city, since they're supossed to be pirate. They get +1 food fom naval tile and most naval tile give 2 gold. (3 with financial) Their city will growth quickly and even if they don't grasp the commerce concept they'll have a strong economy. Also the early game tech choice is easy, most would probably choose fishing as their first tech. Giving them acess to fishing fleet and pirate coves for an even stronger economy. If they get the lovecraft reference (their first city default name is Innsmouth) chances are they'll get message from the deep quickly, a decent choice for the lanun. Even if they don't they should have a good start so it would make the rest of the game more easy for them. That's why Lanun matter.

    We're talking about new player. And the AI can give a hard time to experienced player past monarch difficulty.

    Gone to hell
    My bad, I've never seen hell terrain spread due to a high armagedon counter and should have reread the wiki before answering this one.
     
  6. Evalis

    Evalis Prince

    Joined:
    Mar 2, 2009
    Messages:
    493
    Hey there and stuff... I downloaded this and started up a game, but noticed that none of the balances changes have taken place. Was this done in 1.42 or whatever? And if so, is installing that over top of this mod going to mess stuff up?

    The balance changes I am referring to are tweaks to health, some trader bonus adjustments, and a few other things.
     
  7. Ronkhar

    Ronkhar Warlord

    Joined:
    Apr 9, 2013
    Messages:
    178
    Location:
    France, Grenoble
    Thanks for the bug and the solution. It's fixed --> next version.

    Was already in the bug list

    Ok. Solved

    Added to bug list

    Don't know which code file is used to create the menu, or even if it can be accessed.
    If someone know, tell me and I'll look into it.

    I agree.
    I was proposed 3 names already:
    - Morgan Tud (http://en.wikipedia.org/wiki/Morgan_Tud)
    - Guo Yu ? (http://www.pureinsight.org/node/1484)
    - Pied Piper of Hamelin (idea = uses music to prevent rats problems --> better fit to healer than bard)
    If I get/write quotes and find images, I'll add them.

    Added

    Added

    I'm torn between the dark fantasy theme and the fact that good civilizations, especially ljosalfar or elohim killing unicorns looks non-RP.

    Oh, surprise, AI problems, again :cry: (nervous breakdown incoming :D)

    Well, it was just a quick test that helped me understand terraforming, and besides, it took only 5 lines.
    There is no side effect with entropy affinity since it uses climate_wasteland, not terrain_wasteland --> happens only on dteshi territory.

    Not anymore; I blocked this answer.

    ok. I'll look into it.

    Superficial opinion: Dtesh use nightmares as mounts so they should be able of building mounted units (perhaps the death knight). Idea 1: specific hippodrome UB for d'tesh? I'll look into it.

    added

    Not anymore. It was blocked for fallow civs. I blocked it for Dtesh too.

    I feared that when I wrote it. I'll fix it.

    Thanks, guys. You deserve it :)

    I tried your model on my computer. (the xml change was easy)
    The body is really better but I'm not a fan of pistol+sword for that hero, who is intended to be a sniper.
    Ideally, we should have the new body with the old rifle (but I don't know anything about model editing)
    --> I'll keep the current design
    Edit: I've the same opinion as Viatos in fact

    Thanks. I'll remove them.

    These look good. I'll try them ASAP.

    Vault gate is something specific. I'll search why it appears at KoTE.

    I did as much automation as I could with regexps.
    (but the problems weren't the same in the dozens of files --> I needed to be really careful with mass replacing)
    What now remains is inline tabs for "=" alignments. For that, I can use a Notepad++ module, each time I find something to upgrade.

    okidoki

    Possible "Game Over" just after the game begins is a feature of RifE I don't intend to remove.
    Tip: If you reload the turn1 autosave, the seed changes and random events too. So that's just 2 minutes lost.

    Err, I'll have to check the code/pedia. I don't even remember what this Isle is/does. :confused:

    Thanks for reporting. This bug comes from RifE. I had already noted it in the spreadsheet.

    Err.. something wrong here.
    Either you install FFR 13.6 + patch 13.7, or you install Ashes of Erebus 13.10.

    @Moos: what A Moon answered ;)

    @Mordax_Praet: Thanks for the "functional multiplayer" report :) Erikulum's previous answer worried me.

    Me too :lol: The pedia really needs this info.
    --> Added to the TODO list

    No clue --> noted.

    @Mordax_Praet: your guide is really good. :goodjob: I'll definitely add lots of it to the pedia.

    Opps, no more time right now. I'll answer the rest tomorrow.
    Bye

    Note@myself: answered --> post 257
     
  8. Gangrin

    Gangrin Warlord

    Joined:
    Feb 28, 2012
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    164
    It always bugged me that Ride of the nine kings can only be built if you have horses - but nightmares are no good. It makes little sense IMO.
    And i am not sure it's a bug, but still: Heavy promotion increases penalty for moving in rough terrain. Today i had my dwarven defender with Heavy and Mobility promotions move 1 tile per turn in a flat terrain. Is it intended?
     
  9. TrippedOnACloud

    TrippedOnACloud Warlord

    Joined:
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    294
    Oh no, I don't mind it at all, at least for single player. It really added to the immersion of it, having Sucellus intervene to swing the tides of a crucial battle in favor of the living. I don't expect it to happen often enough to be an actual balance issue. As long as it isn't capable of doing lethal damage by itself, it's fine.

    Not sure if this is possible, but worth looking into: Can volcano event erase unique features?
     
  10. Erikulum

    Erikulum Chieftain

    Joined:
    Sep 19, 2013
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    sry about that, I've read the list now

    multiplayer idea: An option for team to start close from one another on erebus map would be nice

    multiplayer: When a team get a religious tech only one player get the related disciple unit. I've seen the balseraph get fellowship of the leaves when teamed with ljosalfar

    imperfection: When a tile get 10 :commerce: only one gold bag is show on the tile. Didn't checked for food and production
     
  11. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
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    Location:
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    did I see correctly : the flame is no more a patch but a full install of 700+Mo ?
    is there
     
  12. Evalis

    Evalis Prince

    Joined:
    Mar 2, 2009
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    493
    The ritual 'birthright regained' no longer appears to be working. Just attempted to use it with the grigori. The world spell worked fine the first time around, but there wasn't the option to use the world spell a second time after completing the ritual.
     
  13. Ronkhar

    Ronkhar Warlord

    Joined:
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    Location:
    France, Grenoble
    I'm afraid this doesn't make any sense to me :confused:
    There hasn't ever been a version 1.42: the last official was 1.41 by snarko.
    Final Fixes was an unofficial patch that was the base for my changes, hence Final fixes reborn.

    If you know of other "hidden" balance changes, why don't you give me a link to them? That way, I could actually know what it's about and do something about it.

    Will study that --> Added to the list (bugs 269 & 270)

    There are two volcano events that are somehow related. I need to understand why before doing more (possibly stupid) changes to them (bug 196)

    Will study that --> Added to the list (bugs 271,272 & 273)

    Ahhh! mais parle-moi français ; j'ai rien compris là :lol: C'est quoi "the flame" :confused:
    info@others: Calavente is french --> I'll understand him better if he speaks to me in french, our common native language. ;)

    Final Fixes Reborn has been a full install (aka including Rise from Erebus) since June --> 13.6 was 700 MB
    In July, I added a small patch "13.6 to 13.7"

    The october version featured a lot of changes, notably a change of name and gamepath. ("Rise from Erebus" --> "Ashes of Erebus")
    The solution of creating a "13.7 to 13.10" patch with lots of instructions to manually move and delete files would have been too complex for many users, that's why I decided to publish this last version as a new standalone file. (This way, only people with limited bandwidth will hate me :p)

    Confirmed, and already in the bug list. (bug 221)
    I was told this hasn't worked for a long time, possibly years.
    Unfortunately, the relevant code is only 2 lines long, and I don't see the cause of the problem.
    Code:
    elif iProjectType == Project["Birthright Regained"]:
    	pPlayer.setFeatAccomplished(FeatTypes.FEAT_GLOBAL_SPELL, False)
     
  14. Evalis

    Evalis Prince

    Joined:
    Mar 2, 2009
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    493

    Sadly I no longer appear to have access to that link, not that I was supposed to give it out as it was part of the developmental updates. Apparently some balances changes didn't make it into 1.4 - I recall some alterations to the expansionist and trader traits. Some civic changes(?) and a few other things. I don't recall if they didn't make it into 1.4 because the changes weren't ironed out or if that development portion simply wasn't added in at the time of 1.4's release (possibly both). Perhaps Valkrion or Opera can fill you in.

    In the event it was the former, I can see about ironing out some of the changes for a patch release.
     
  15. Ronkhar

    Ronkhar Warlord

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    If the code you're talking about is this folder
    Code:
    http://sourceforge.net/p/rife/code/HEAD/tree/Development/
    then it's not necessary. They told me this part of the code was clearly outdated and that anything useful had made it to the public part.

    If it's something else, I've never heard about it.
     
  16. cthom

    cthom 3,011,451,295

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    was clackmannan, now sauchie
    Err.... when i reinstalled, i forgot that 13.10 is the newer d/l :cringe:
     
  17. Mordax_Praet

    Mordax_Praet Chieftain

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    How do you want to receive the updated XML files for Civilopedia entries Ronkhar?
     
  18. Ronkhar

    Ronkhar Warlord

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    Hi. The easiest way is to send only the relevant entry(ies).

    1) The subject
    Either you explain the position (for example, pedia, spell "gust of wind", description field), or you can give the TXT_KEY if you know it (for example, TXT_KEY_SPELL_GUST_OF_WIND_PEDIA)

    2) The string
    A standard text is already a good thing.
    If you know how/when to use the pedia tags, it's even better.
    And if you're knowledgeable in one of the non-english languages, it's fantastic (I can only translate from/to french)
     
  19. Morkonan

    Morkonan Warlord

    Joined:
    Mar 7, 2007
    Messages:
    287
    I just stumbled into these forums and, lo and behold, I find that RiFE has been revitalized! It's by far my favorite 4X game and I am giddy with joy!

    Thank you, thank you, thank you!

    I've started up an old RiFE game, a few days ago, now I have this Ashes of Erubus to look forward to once I've finished. Today is a good day.

    Just downloaded Ashes, will install soon and will start reporting errors/bugs as I can. I just wanted to post to thank you directly, Ronkhar. Thanks! Thanks for keeping this great game alive!
     
  20. Calavente

    Calavente Richard's voice

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    /me is owned

    in fact I had in my "modmod installers-folder" multiples Flame of Erebus archives. so I thought that FFReborn "small name" was Flame of Erebus.
    But I remember now that it was the patches BEFORE you started to program things....
    so now I'll dl the 700+Mo file :p
     

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