Ronkhar
Warlord
Been playing a Calabim game. Loving that you're resurrecting this mod. Also, the Burning Blood Promotion is missing a text key link.
Finally found it. It was an old typo : TTXT_KEY_X instead of TXT_KEY_X
And there were 3 other strings with the same problem:
<Tag>TTXT_KEY_SPELL_BLAZE2_HELP</Tag>
<Tag>TTXT_KEY_SPELL_BLAZE2_PEDIA</Tag>
<Tag>TTXT_KEY_SPELL_BLAZE2_STRATEGY</Tag>
Please next time include the name of the incriminated string (for example TXT_KEY_SPELL_BURNING_BLOOD_HELP) It will save a lot of time in solving bugs.
Ok, thanks. Both bugs addedAnother bug: The Healer GP unique building and the Dural replacement for Herbalist have the same name (Apothecary), suggest changing the Dural to something else.
Dural can build the White Hand temple, should be replaced with a School of Ice (usually named after god, but Ice doesn't have one)
Pff, so many bugs You, Sir, are really a good hunterPedia: Refinery entry should specify it can only be built on a raw mana node.
Pedia: Adeptus and techpriest entry should specify these unit have acess to unique mechanos ability
- Repair - Alteration
- Banishment - Necromancy
- Dispel magic - Divination
- Entrench - Elementalism
- Revelation - Divination
- Scorch - Elementalism
- Spring - Elementalism
Error: Mechanos shouldn't be able to research White Hand technology (Other leader with the same restriction may have the similar issue)
Error: Mechanos start under the religion civic but they can't adopt a state religion and don't have Ordos machinarium anymore
Missing: Shouldn't Dural have a Student UU for the White hand technology
Known bug, due to the use of atlas iconsMissing: Mechanos unique building have no thumbnail image. When hovering mouse on a city name you only see pink square
Err, for RP, I think.Someone know why the Ordos machinarium religion was removed ?
The 1st line IS wrong: You wrote > instead of ?>Despite a lack of any syntax error the following attached file will not load modularly. It keeps telling me there is an error at the top of file, and points me to line 1 of the code (useful!).
Different tech & different tactics. Arquebus for city attack, crossbowmen for defense, especially city defense.Got a couple more: Crossbowmen are not national units any longer and they really should be, else why even build arquebus?
Also there are two instances of priests of the leaves. Or rather in a game using the Llosaljafar I could build 2 different copies of the same unit.
There's only one unit that uses the string TXT_KEY_UNIT_PRIEST_OF_LEAVES and it's (obviously) UNIT_PRIEST_OF_LEAVES.
--> dismissed until shown by a savegame.
@Blazenclaw:
You should keep it simple. I suggest you send me e-mail(s) with, for each entry you modified, one line of intro, for example
followed bynew strategy text for tumtum
Code:
TXT_KEY_UNIT_TUMTUM_STRATEGY
Many orcish charges have been lead by the mighty TumTum. Opposing armies, facing chants of 'TumTum, TumTum, TumTum!' only to have a huge ogre on the back of a wild boar come bursting through the ranks at them are more likely to start laughing than be afraid. But once battle is joined TumTum is a powerful weapon for the barbarians of Erebus, and will topple unprepared empires.
Err, I'm not sure I understand which screen you want to look like that.Erikulum said:pedia idea: add new category for UU and UB. arange units in subcategory (melee, archery, mounted, siege, naval, adept, disciple, religion-enabled and hero)
Split the spell and ability in two category and modify the pedia to look like
- Alteration
- Body
- Lvl1 - Haste
- Lvl2 Regeneration
- Lvl3 Graft Flesh
Are you talking about adding new filters in the upper-left menu for "units" and "spells"? or adding new screens? or changing the current screens?
Two more: Inquisitor promotion gives two spells. One that removes all non-state religions instantly and another than removes all non-state religions after 3 turns.
Bug n°40 said:See if we can hide the slow inquisition if theocracy civic is active
SPELL_INQUISITION --> 3 turns --> prereq = PROMOTION_INQUISITOR --> prereq = PROMOTION_CHANNELING2 & UNITCOMBAT_DISCIPLE
SPELL_INQUISITION2 --> 1 turn --> prereq = PROMOTION_ZEALOTRY (<bAutoAcquire>1) --> prereq = CIVIC_THEOCRACY & UNITCOMBAT_DISCIPLE
Both spells call the same python function spellInquisition
Ok. I'll check how this works.Also composite bows are lost when you gain compound bows, but compound bows are not lost when you gain composite bows (meaning you can get both if you choose them in the appropriate order).
Hey there!
Just came cross this little weirdness, when playing a mechanos game - it seems like there is a text missing or misplaced.
There was an event popup and instead of a describtion text, it just gave me
TXT_KEY_EVENTTRIGGER_HORTICULTURE_1
I made a screenshot and appended it.
I hope I was able to help!
Thank you for your work on this!
Yep. Thanks. That helped a lot. I had forgotten one word in the string, hence this error. --> fixed for next release.
I have a repeatable crash, should I upload the saved game somewhere?
I'm new here, can I attach it directly here?
Yes. You should be able to attach it to your post.
When you answer, choose "go advanced", then "manage attachments" (near the bottom of the page)