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Final Fixes Reborn

Discussion in 'Rise from Erebus Modmod' started by Ronkhar, Apr 17, 2013.

  1. Covr

    Covr Chieftain

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    Please do, maybe this will fix promotion bug also :) As for other issues - I haven encountered any. But to be honest my gameplay was quite short.
     
  2. black_imperator

    black_imperator Emperor

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    Cuall are due some light additions yeah, a couple of UBs, some additional uniqueness for their priest line (including a disciple) ( and possibly some unique assassin line too).

    For the Mist it should go away when you capture the city (if you're playing svn version, it was a bug in the latest release version)

    As far as i remember, both traits were cut and replaced by a promotion gained automatcally (exact same effect, just no trait). I'll check the code to see if it's still the case
     
  3. black_imperator

    black_imperator Emperor

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    In Assets/python, replace the CvDiplomacy file by the one i've just attached. it should stop the disappearing diplomacy text
     

    Attached Files:

  4. Covr

    Covr Chieftain

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    Thanks!
     
  5. Nor'easter

    Nor'easter Emperor

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    I took a look in the Civilopedia and saw that Dexterous is an auto-acquired promotion for Ljosalfar Archery units, so that part sounds right. The 'pedia still lists Sinister as the Svartalfar Civilizational Trait, though.
     
  6. Nor'easter

    Nor'easter Emperor

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    It might help if the Civilopedia entry for "Elven" indicated that it leads to "Dexterous," with the corresponding link and, similarly, if the 'pedia entry for "Dark Elven" indicated that it leads to "Sinister," again with the corresponding link.
     
  7. Nor'easter

    Nor'easter Emperor

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    A bunch of Crash Dump files.
     

    Attached Files:

  8. mikal768

    mikal768 Chieftain

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    So this is a strange bug... but the scions are no longer auto populating their units. If I play as the Emperor Korinna doesn't appear turn one, when I get knowledge of the ether Alcinus doesn't appear, and so on. No bugs that I can see beyond this.
     
  9. Nor'easter

    Nor'easter Emperor

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    Crash dump files attached.
     

    Attached Files:

  10. Nor'easter

    Nor'easter Emperor

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    More crash dump files.
     

    Attached Files:

  11. Nor'easter

    Nor'easter Emperor

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    A bunch more crash dump files.
     

    Attached Files:

  12. Aurore

    Aurore Chieftain

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    This is crashing a lot from turn 200+
     
  13. black_imperator

    black_imperator Emperor

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    yeah i know, i intend to work mostly on stability and optimization once i get a proper computer back.
     
  14. Mknn

    Mknn Prince

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    Yay! Any notion as to when that might be? I would love to have a steady game of this (which would also help spur me to do more on the events and even on the code), but it's just unplayable in late game right now.
     
  15. black_imperator

    black_imperator Emperor

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    well, i heard from the repair shop today, and the computer is apparently dead... So i'm gonna borrow one from a friend to be able to start working again, i should be operational for christmas

    I'm also gonna write a known issues and how to report bugs thread to centralize the bug report part. This thread will stay for general discussions.
     
    Last edited: Dec 18, 2017
  16. Mknn

    Mknn Prince

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    Blech. What specs do you need? Wondering if a Patreon type thing could work ...
     
  17. black_imperator

    black_imperator Emperor

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    Maybe later when we're back to producing content. For now, I want to at least get back to work, and get rid of the python bug and stability issues
     
  18. Mknn

    Mknn Prince

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    Also, I *think* this is a known thing, but just in case. The no-magic and the no-text-on-leader-screens things are linked. That is, if I get no text when I click a leader (or when they visit me), spells are also disabled, and vice-versa. Just in case that helps narrow down the source.
     
  19. black_imperator

    black_imperator Emperor

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    yeah both of those are indicators of the "python bug", which makes the game not loads some python files for some reason... As the moment, i suspect it's an interaction between svn files and certain system files that cause an issue. As far as i know, only people using directly the svn download got the issue, and only certain computers ( i never got it myself so far)
     
  20. Mknn

    Mknn Prince

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    So .. dunno why I hadn't thought of it before. But, *some* of my CIV files live within my Dropbox structure. I saved my game (no magic, no text), exited to desktop, paused Dropbox, reloaded, loaded game. No crash; and magic and text functioning.

    Sample size is too small for real celebration, but it does support something at the filesystem level. Will keep you updated ...
     

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