Nor'easter
Deity
- Joined
- Feb 25, 2007
- Messages
- 2,018
I have now committed my changes to SVN, making the latest revision 301. These changes have primarily focused on spells and random events, and especially their requirements. It also fixes some issues in the Python code which would previously cause unexpected behaviour, especially with spells.
I've taken the fire extinguishing mechanic out of the Spring spell and made a new spell of it: Dousing Torrent. This is to avoid accidental terraforming when having to put out fires in your land.
I've also made a pair of new options for some random events, but I won't disclose which.
Finally, Python modders may want to note that I have redone the way spell areas are calculated, switching away from the hard-coded "array of offsets" approach to a more dynamic generator based on DLL callbacks.
This revision is save compatible.
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Are you trying to load a save made before updating to the current svn snapshot? Not all updates are save compatible, as they may add or remove items which have to be stored in the save file (e.g. units, buildings or promotions).
After I updated to Revision 301 and loaded my latest Autosave (playing as the Scions), I was no longer able to build Crossbowmen, they just don't appear in my build queue. This was reloading an Autosave of a game started under Revision 300, so maybe in a new game started under 301 this won't happen, but just thought I'd bring it to your attention.