Final Fixes Reborn

Here is an image of the launcher. I can see all the other new civs and units like paladin and angel, but that particular civ, Dural, is not there.

16640652_1174085776037353_912909089098832424_n.jpg
 
so the launcher detects the modules correctly but the game doesn't. i'm at a loss here. I'll think about it. In the meantime you should be able to play with no issue, you just don't have access to those modules
 
So I tried to enable the Jotnar and Frozen but it kept spamming error messages instead, is there a way to play with them? I'm okay with them being unbalanced.
 
On startup the game fails to load after the "Init Engine" and ctd no errors or anything, the night before I had a game run perfectly. I have reinstalled, deleted cache, deleted the dll, xml, and python and reinstalled those through svn, then dl version 14.11 hoping that version would work. In the end, they all crashed at same segment. Game won't even start.

Steam is set to original release, and Mods folder is named "Mods" not "MODS".
 
I've been thinking back in my head, "what did I do? Settings I may of changed?" The only thing I messed with was resolution. I also thought about the hidden settings fix, playing a play now game, thought maybe playing a play now in regular civ might reset something. I'll keep you posted.

Thinking back though, i was playing hotseat, don't know if maybe that messed with anything?
 
Well, I think I may of found out the problem, civ 4 bts doesn't even start. Now to try to figure out this issue as well.

edit: does anyone know if the .exe for the games should be set on a certain compatibility? I had it set on win 7 comp. (currently using win 10) then changed to vista.
 
as said dvor :
I didn't set any compatibility and it works with Win10 64x (but you have to follow the install path... https://forums.civfanatics.com/threads/installing-civ-4-on-windows-7-vista-32-64-bit.408537/)
- cIV , then patch 1.61, then warlords, then patch 2.08, then vanilla patch 1.74, than warlord patch 2.13 ...Etc
then install FFH n or o, then patch o,
then copy it.
and use it as basis for any modmod..


It worked with windows 8.1 a few years ago and I did a full reinstall last week (after a HD-wipe-out) on windows 10 and it works. (however that's using the DVD... not using steam :D )
 
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I use steam, but what I found works a lot is clearing cache as the game boots up (holding shift during the loading process) really though since the last time I played this mod, I believe, this has been the most stable version for me.

I was thinking maybe there was a way to have it clear it automatically? Maybe through the launcher and bind the command to delete the "cache" folder to the "launch AoE" button. Or would this cause issues?

also, this is my new account, didn't like my old account handle, snicklesnack36.
 
can it be something as simple as a batch file?

I know you are probably focusing on more important things and idk if it helps but here is the code for what I added to fix my issue so, I added the following 2 .bat files in the .\ashes of erebus folder

One that asks if the cache should be deleted
Spoiler Clear Cache ASK :


Code:
(at)echo off

REM // "Cache Clear" created by Jhwk
REM // Simple cache clearing .bat script
REM // Make sure script is placed in ".\Ashes of Erebus" folder
REM // Use this script as the shortcut to start the game
REM // This script will ASK if you want to clear the cache

title Clear Cache

if exist "%UserProfile%\AppData\Local\My Games\beyond the sword\cache" goto :exist
if not exist "%UserProfile%\AppData\Local\My Games\beyond the sword\cache" goto :notexist

:exist
set /P c=BtS cache folder exists, delete [Y/N]?
if /I "%c%" EQU "Y" goto :delete
if /I "%c%" EQU "N" goto :notdelete
goto :exist

:delete
cls
@RD /S /Q "%UserProfile%\AppData\Local\My Games\beyond the sword\cache"
echo Directory deleted, press any key to exit.
pause > nul
goto :exit

:notdelete
cls
echo Directory not deleted, press any key to exit.
pause > nul
cls
goto :exit

:notexist
cls
set /P c=BtS cache folder doen't exist, click any key to exit.
pause > nul
cls
goto :exit

:exit
cd %~dp0
start AoELauncher.exe
exit /B



and one that always deletes it
Spoiler Clear Cache ALWAYS :


Code:
(at)echo off

REM // "Cache Clear" created by Jhwk
REM // Simple cache clearing .bat script
REM // Make sure script is placed in ".\Ashes of Erebus" folder
REM // Use this script as the shortcut to start the game
REM // This script will ALWAYS clear the cache

RD /S /Q "%UserProfile%\AppData\Local\My Games\beyond the sword\cache"

cd %~dp0
start AoELauncher.exe
exit /B




Super basic but for a mod I play as much as I do I thought I could try to help out any way I can.
 
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Running the most recent version, were there any changes to event frequency? I'm using the (I think) living world game option that doubles the frequency of events and I've just realised that the previous game I played I didn't get ANY events, not even the barbarian heroes/dragon spawning, and so far I'm on turn 100 of this game and haven't seen one.
 
So there's no way to fix it for the game I've got running now?

What exactly do I need to change, anyways? I'm assuming there's a 1 that needs turning to a 0 in an ini file somewhere.
 
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