black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,086
ok, so nothing specific, dammit...
no, i meant a text label like what's containing the name of the UF. Bu don't mind that, i've seen last night how Caveman2Cosmos does it and i can automatize it so i'll do that for next commit.
I can't seem to get a Great Commander to actually join with any units
I get options saying emergent traits have popped up, replacing an "important status". I don't know what important means, but I'm not actually getting the traits. (No raider promotion on recon units)
Edit: Well, I found the issue with the Mekara slaves. You had it requiring BUILDING_PAGAN_TEMPLE_MEKARA, which it never seemed to find. Oddly, when I changed it to BUILDINGCLASS_PAGAN_TEMPLE it would work for captured workers, but not slaves. When I just removed the building requirement entirely though, it worked for both.
I haven't followed all the changes being made to Emergent Leaders, but does Ophelia Rosenthal now start with the Necromancer Trait? I'm playing as the Bannor, not the Scions, and anyway the 'pedia just says that she starts with the Strategist Trait only.
List of potential themes for the next dev diary here : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit#
Will we be able to delete or hide them? Because while having a sign on top of UFs is good, but I don't think a +1 commerce bonus justifies cluttering my interface...
If you're new to the mod, Great Commanders don't work like they do in BtS. Instead of joining the GC to a unit, units "join" the GC by using the "Join Commander" ability. They remain separate entities, but the commander gains a fraction of the XP of its minion units, and when it levels up, it can gain promotions which grant bonuses to its minion units for as long as they're nearby.
There are three types of leaders: Historical (mostly the core FFH leaders, usually have two basic traits each), Emergent (have one special trait which levels up through 3 levels) and Important, which start with 1 trait but get the option to pick a second trait a bit into the early game. Once they've picked a trait, they lose their ability to pick more traits, which is what replacing the Important status means.
Have you made sure that you have a Slave Pens in the city and haven't reached the maximum number of settled slaves already?
I think that's a bug that I've experienced too. In my Reorx game, he suddenly acquired some trait, I can't remember which, and kept it for the rest of the game. It wasn't an election trait, and I don't remember any event which could be the culprit, but since I had no idea of when it first happened, I felt I didn't have enough on my feet to report it...
EDIT:
Right, Strategist was the trait Reorx somehow acquired, and in my current game, Angaad has somehow acquired Scorched Earth...
I want to see more religion interaction, so Religions it is.
no, she gets the Deathtouched trait. I haven't worked on Ophelia yet emergent-wise
i don't think it happens often enough to consider that a clutter, i'll see if it can be deletedWill we be able to delete or hide them? Because while having a sign on top of UFs is good, but I don't think a +1 commerce bonus justifies cluttering my interface...
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I think that's a bug that I've experienced too. In my Reorx game, he suddenly acquired some trait, I can't remember which, and kept it for the rest of the game. It wasn't an election trait, and I don't remember any event which could be the culprit, but since I had no idea of when it first happened, I felt I didn't have enough on my feet to report it...
EDIT:
Right, Strategist was the trait Reorx somehow acquired, and in my current game, Angaad has somehow acquired Scorched Earth...
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ok, that's not normal, i'll do some tests.The 'pedia says that she gets the Deathtouched trait when leading the Scions, but in my current Bannor game she has the Necromancer trait for some reason.
Yeah all of that are symptom of the python bug. Basically, the game stops reading the python file correctly for some reason, and 90% of the mechanics that are handled in python stop working, that include great commanders, the important trait system and most mekara stuff...I know how the Great Commanders should be working. They were working properly before downloading the svn version. The button to join units to the commander isn't showing up anymore.
I don't think you read what I said about the trait. I get the popup telling me I am earning a new trait, and I have gotten it 3 times now. Once for Spiritual, once for Raider, once for Aggressive. Each time I've said yes, but I've yet to see any results from the traits.
Yes, I have Slave Pens. Considering I haven't been able to settle a single slave, yea, I'm pretty sure I haven't reached the max. I'm curious, did you actually try playing as the Mekara with the latest svn, and are able to settle slaves? Or are you just looking at the code/civilopedia?
One for Religions it is.I want to see more religion interaction, so Religions it is.
I know how the Great Commanders should be working. They were working properly before downloading the svn version. The button to join units to the commander isn't showing up anymore.
I don't think you read what I said about the trait. I get the popup telling me I am earning a new trait, and I have gotten it 3 times now. Once for Spiritual, once for Raider, once for Aggressive. Each time I've said yes, but I've yet to see any results from the traits.
Yes, I have Slave Pens. Considering I haven't been able to settle a single slave, yea, I'm pretty sure I haven't reached the max. I'm curious, did you actually try playing as the Mekara with the latest svn, and are able to settle slaves? Or are you just looking at the code/civilopedia?
you mean the version i've commited yesterday ?
Hi, I caught a griffon and gave it a potion for invisibility for save scouting, now it looks like that. If savegame is needed for fix please let me know.
regards
When I try to load the frozen in the stable version I get a massive amount of xml errors on loading the mod and in game they're completely broken as a result. So I tried out the SVN version and they do work there but the SVN version runs very poorly in comparison to the stable release, for example in the very beginning game of the stable version there is less than a second delay between turns and in the SVN version there can be up to a 5-8 second delay. Obviously if this stayed that way through the game it wouldn't be a problem but late game I'm sure that will turn into minutes between turns. Any reason this is happening and is there anything I can do to fix it?
No it's not the performance issue, it's just that you ran into the random python bug. Basically, the game stops reading python files correctly for reasons currently unknown sometimes... Try clearing your cache, restarting computer, deleting the Assets folder and updating to clean any corrupted file,...
This has been plaguing the svn version for some people, but i've never experienced it myself, which makes it hell to debug ^^
Hey,
I have an issues with animals. They evolve naturally and gain strength in a much too powerful way. I'm now facing (that's an example, but most are like that) a Bear Group, strength 12, +60% base strength (many animals have an innate +60% in addition to their combat promotions, why that?), +100% from combat I-V. Total ... strength 31.
That's just insane. Even my best units get butchered. They are taking a too big part of the game focus, if you understand what I mean. For me animals should be a nuisance, not the main factor preventing your expansion, and that's the case!
I can't for example attack a barbarian city, because there is roughly 8 tiles to cover between my empire and this city. If I cross this gap with my main army, I'll lose probably a dozen units before reaching the city, take it and be safe from rampaging animals (I choose 'timid animals' as a game option, i.e they don't enter national border).
Another example, I had to buy potions of invisibility to my recon units so they have a chance to recon the landscape beyond my borders. I have lost countless of bounty hunters to them (playing Mekara). my BH don't hunt humanoids, they can't because animals are ambushing them. Pegasi with 4 attacks in a row, etc.
So... I don't know if I'm really unlucky, but animals are beyond controls I find.
In the immediate time, and if Black Imperator find them balanced (hopefully not), can a kind soul point me to the python code that makes the animals gain strength over time, I would like to nerf this part, thanks.