Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [253 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 3 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [340 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [85 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [69 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 2 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [12 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [2 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [2 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [12 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [12 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [206 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [12 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [253 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [12 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [76 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [15 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [59 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [40 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [5 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [253 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 3 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [340 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [85 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [69 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 2 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [12 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [2 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [2 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [12 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [12 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [206 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [12 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [253 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [12 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [76 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [15 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [59 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [40 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [5 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------
building:Art/Structures/Buildings/Palace Calabim/forteuro4.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mage Guild/cathedral.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Hope/sfx_epic_healer_crush_1h.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mage Guild/cathedral.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Hope/sfx_epic_healer_crush_1h.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mage Guild/cathedral.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Well/Well.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/medpalace hippus/hippusmedpalace.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/an hippus/an_hippus.nif::2x2x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Well/Well.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Palace Bannor/palace.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mage Guild/cathedral.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_03 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_03 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_01 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x2x2_05 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_01 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x2x2_01 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_01 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x2 has no generic art matching constraint 0.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_2x2 has no generic art matching constraint 0.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x1 has no generic art matching constraint 0.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_01 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
Warning: Node Leaf_2x2 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_2x1 has no generic art matching constraint 180.000000
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x2_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
generic:Art/Structures/Cities/med ljos/ljos.nif::1x1x1_02 does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Well/Well.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Palace Calabim/forteuro4.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Well/Well.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Siegeworkshop/Siegeworkshop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Error: could not load Art/Structures/Improvements/Penguins/pig.kfm
Error: could not load Art/Structures/Improvements/Penguins/pig.kfm