PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
As others have said one fun thing to do is to start the game with the AI already in teams. You can do that when you set the game up. Things can get very interesting if you do that.
When you do that, does the map generator put the teams next to each other or randomly distributed around the map?As others have said one fun thing to do is to start the game with the AI already in teams. You can do that when you set the game up. Things can get very interesting if you do that.
When you do that, does the map generator put the teams next to each other or randomly distributed around the map?
ok, new attempt at startup stability, the dll in attachment has been made by removing any major code mechanic from 350 ( that includes Dyn Traits, Mercs, Updated Resurrection, Auras). Those mechanics thus will not work with it, but i need to see if the start up is more stable for people with this ( which would confirm that one of those is the cause of unstability, as opposed to something random i did to the code in the last 8 years...) .
So , whoever wants to help test it, put the dll file inside Assets in the Ashes of Erebus folder, try to start several games in a row and tell me how many of those got through first turn without issues
nothing but changing the file, any kind of single player games mostly ( play now and /or custom). So far, the reports from the Discord people are very positive about it, but more feedback is better
Stability Testing
Game type: custom (multiplayer) 16 civs , restart of game after every attempt
Total attempts: 10 in a row
Map Type: Sea Highlands (hills spreaded, small hill peak, small seas)
Settings: - largest map - game speed normal - advanced start - challenge orkish hords
- advanced barbarian start - new random seed when loading - more animals
- shy animals - more ressources - more events - all unique tiles - fitting start position
Attempts:
1). X (instant crash to desk while loading at 20% loading screen)
2). ok
3). X (instant crash to desk while loading at 20% loading screen)
4). ok
5). X (instant crash to desk while loading at 20% loading screen)
6). X (instant crash to desk while loading at 20% loading screen)
7). ok
8). ok
9). ok
10).ok
result: 6 out of 10 is not so bad imho, normally I got more crashes when trying to start a custom game. If more testing is needed please let me know.
well, that's still the worst result i've seen with that one so far. we were close to 90% success before you ^^ . did you put the dll file inside Assets ? ( some people made the mistake of putting it in the main folder of the mod instead).
Can you also test in single player ?
Thanks for the feedback, time to find another solution...
I would advise you try a bisection search. As in, go from 341 and split it to say 170. Check that. If it works go up to 255 etc. That approach worked well for me in the past.yeah, i know it's not something very recent, though it seems to have worsened with 350. At this point, i have finding the "last" revision when it wasn't causing an issue. If i manage to find that, i can figure out what i did wrong
Except that i personally have little to no instability issues. It's around 5% of the time in the current 350 version. With the dll i uploaded earlier this week, it hasn't happened yet. (It's why i ask for so much feedback on this. I'm aware there's an issue, but since it's barely happening for me, i'm having trouble diagnosing it)I would advise you try a bisection search. As in, go from 341 and split it to say 170. Check that. If it works go up to 255 etc. That approach worked well for me in the past.
Is the SVN version more stable now? This is one of the modmods i check from time to time...Except that i personally have little to no instability issues. It's around 5% of the time in the current 350 version. With the dll i uploaded earlier this week, it hasn't happened yet. (It's why i ask for so much feedback on this. I'm aware there's an issue, but since it's barely happening for me, i'm having trouble diagnosing it)
Well, we have one major issue that causes random crashes on startup, with wildly different rates of crashes for different people. If you do manage to start a game, it tends to be quite stable.Is the SVN version more stable now? This is one of the modmods i check from time to time...