Nice, though I am curious how it will interact with a spellcaster who already has Twincast?
You may cast 3 times.
Hmm... Well, maybe I should make a python req to block that from happening? Or use <PromotionOverwrites>? Opinions?
Nice, though I am curious how it will interact with a spellcaster who already has Twincast?
Two bugs, but i don't know if it's just mine or not
1) Missing music from Veraato diplomacy screen. There just some clapping instead
2) Birthright regained does NOT recharge racial spell. At least it's true for Grigori and Amurites. Maybe it has to do with the fact that their spells cast from a city, not a unit, but i am not sure
Also, about Grigori "Sidequest" feature (god, it's so unbalanced). It works even after 100 xp. The maximum XP gain from that feature is still 100, but that does not change the fact that Grigori can get 200 xp heroes by doing nothing at all. I'll be honest, it WAS very fun getting 4 dragonslayers and mages with a billion promotions and steamroll everything in sight, but it's just dirty. And you can send your generals and non-hero units on sidequest too. That's right, 100 xp generals for free. And i thought Archos to be unbalanced...
New promo is called for now Master of Creation Power Surge (provisional name)
After playing some other mods of FFH, i started RFE with the final fixes.
After starting the game i looked on F8 the settings, it mentioned no Duin, no Archeron, no Esus. I really want to play with Duin in the game.
I didn't make this choises and cleared the cache. What went wrong ?
Barbarian activity the first 100 turns is okay for me, all kind of different guys.
2) Birthright regained does NOT recharge racial spell. At least it's true for Grigori and Amurites. Maybe it has to do with the fact that their spells cast from a city, not a unit, but i am not sure
Copy the file below (change txt to .py) to assets/python and let me know if it now works.
Opinions about "sidequesting"? What restrictions to impose?
I need playtesting feedback. Do the AI ever call the Mercurians or Infernals into the world in your games?
about sidequesting - while i admit that the idea behind this feature is interesting, i propose rather harsh solution - remove it altogether. Pro: no feature - no problem Contra: it's boring. Or just cap it at 30 xp for non-hero units.
Well, i have one more solution, but it will require hell of a coding. When unit activates this ability, player receives a message, which says what exactly unit is required to do. For example, kill specific monster (spawn one if needed), conquer specific barb city, acquire specific artifact and so on. When this quest is finished, unit receives a flat amount of xp. But as i said, it will require hell of a coding, and it's not within a "polishing RifE" course of action
Sometimes, more options is better. Keep in mind though, that rife is bloated and oversized as it is...
And I don't think just removing Sidequest would break anything in particular - it's not using a python script, and it's not referenced in the CvSpellInterface.py. You wouldn't be able to get the promotion, obviously, and both it and the text key would go unused (which doesn't matter at all). Other than that though, nothing depends on it as far as I can tell.