Meshakhad
Chieftain
Well, based on the positive response I got to my first LP (From Sea To Shining Sea) Ive decided to start another. This one will delve into much more unfamiliar territory: the Final Frontier mod.
Ive played this mod a few times before, so Ill give you an overview. Its a total conversion mod that moves the entire game into space. It has a completely new unit lineup and tech tree, as well as an original history. On the surface, it looks like a different game entirely.
That said, it does have its drawbacks. Mods like Rhys and Fall of Civilization and Next War add things to the vanilla game, and can largely be considered improvements. However, Final Frontier had to create a lot of its content from scratch, and didnt have a large team or huge budget. Theres much less content here than in vanilla fewer technologies, units, or factions. There are also a few design flaws that I take issue with. As a game, it is obviously inferior to Civilization IV. As a mod, its amazing.
Ive selected the Avowers faction. Factions in Final Frontier dont share the same traits and differences as those in vanilla. There are no unique units or buildings. Instead, each faction leader has his own unique trait, and the different factions start with different technologies. Lu Tianqu, leader of the Avowers of Knowledge, gets +10% to research and double production of Universities and Research Labs. We also start with Radar Polymers.
Now to determine the rest of the game settings. As there are only eight factions, and only one leader per faction, Ive set the player count to eight, with one of each faction in play. Ive gone with Marathon speed and Chieftain difficulty. Finally, Ive selected Aggressive AI, because I find the normal AI to be rather passive.
I still cant believe it. Earth? Gone? It cant be true. But it is. The evidence is clear. All of our communication systems are functioning, and none of them can make contact with Earth. Therefore, Earth is gone, or cut off somehow, which makes no difference. We have been left to fend for ourselves. Lu seems to have things under control, but hes just the administrator. Hes not a politician. None of us are. Were scientists. All we can do is evaluate the situation rationally, and act accordingly.
Journal Entry, Dr. Nigel Fenway, Department of Microbiology, January 11, 2302
The starting point for our game is that weve lost contact with Earth, which means our little research colony, RC-1, must fend for itself.
Oh, and all characters in this mod (save the faction leaders) will be named after various fictional characters. Cookies for the first to recognize each one!
Gentlemen, as you all know, weve lost contact with Earth. Our colony is cut off, and this ship is the only vessel we have capable of interstellar travel. Therefore, Administrator Tianqu has ordered us to leave orbit and begin surveying the area surrounding the system, until such time as proper scout ships can be built. I have faith in every one of you, and I trust that you will perform your duties to the best of your abilities. Ensign, set a course.
Shipwide Address, Captain John Sheridan, ADS Sentinel
I start off with a single unit a Planetary Defense Ship. These vessels are designed to protect planets, and get a huge bonus to doing so. Ive named her the Sentinel, and sent her to explore the starting areas at least until I get a scout ship. And shes discovered my first resource titanium.
Incidentally, I start production of a scout ship.
I also need to choose my technology path. I decide to aim for the Knowledge value (Ill explain that later) so I begin with Space Exploration.
Nice! Ive discovered a second resource (water) and found some credits in a shipwreck!
Ive discovered my second star system. This will be a good place to colonize later.
Received: 0903 hrs, 2.13.2303
To: Administrator Lu Tianqu, RC-1
From: Captain John Sheridan, ADS Sentinel
Good news: weve found blueprints for a variety of light spacecraft in the wreck of an old ship. We should be able to use these to construct fighter squadrons.
Ive found the secrets of Light Craft Manufacturing, allowing me to build squadron factories, fighter squadrons, and mining facilities.
It has been over a year since the loss of contact with Earth. We can no longer keep going as before, pretending that this is just a temporary interruption. Henceforth, I am hereby reorganizing Research Colony 1 as an independent state under my personal authority. I hope to achieve this transition with a minimum of difficulty
Speech by Administrator Lu Tianqu, February 25, 2303
I choose to adopt the new Monarchy policy, to improve production in my capital system (and my only system). Policies are the Final Frontier equivalent of civics.
Weve found more resources oxygen and crystals!
Ive finished the scout ship. Now to do some more construction.
The thing is, construction works a little differently in Final Frontier. Each system has multiple planets, and buildings are built on individual planets. My capital planet, RC-1, started off with a Mining Facility, but I can build one on another planet Demeter Taurus.
Ive completed my first scout ship. I name her the Magellan, and send her to explore that wreck. I also call the Sentinel home.
I am genuinely proud to stand here, on the bridge of the first starship produced by Research Colony 1. Like the scientists in their labs, we will be seeking knowledge. Knowledge of space. We will answer the question, "What is out there?" We will chart the heavens, and discover our place in the universe.
Assuming the engines don't fall off the gorram ship, that is.
Captain Malcolm Reynolds, at the christening of the ADS Magellan, February 10, 2304
I have developed Space Exploration, which enables the construction of Colony Ships and Planetary Defense Ships. I begin work on Planetary Construction. Also, if you did NOT recognize that reference, stop reading Let's Plays and go watch Firefly.
Found a wreck with some credits.
There are a number of space hazards in Final Frontier. The most notable are supernovae and black holes. Supernovae knock off 75% of a ships total health every turn they remain there so, after two rounds, youre dead. Black holes are more interesting they pull a ship towards the black hole. If it ends a turn in the center space or those around it, its dead. But it CAN move through the outer spaces. There are also radiation fields, which inflict 25% damage each turn.
I should also mention the other terrain types. Apart from open space, theres also asteroid fields (which slow movement, but also contain resources) and nebulae (which are impassable).
Im getting a lot of credits from these wrecks.
You know, the engineers are always trying to make the trains run faster. They got the new Mag-Lev up to 15000 kilometers per hour! Thats all well and good, but couldnt they work on getting them to show up on time?
Extract from a routine by Baxter Sarno, noted comedian, broadcast May 19, 2307
I have researched Planetary Construction. I can build Construction Ships and Mag-Lev Networks, and I can adopt the Pacifism policy, which I will. My next technology will be Galactic Epistemology, which will allow me to build Universities and gain me the Knowledge value. I also begin work on Mag-Lev Networks on my different worlds. These basic structures improve a worlds income, which will boost my research.
Many have said, Why, in this time of need, do we continue to devote so much of our resources to scientific research? Would we not be better off focusing on our own immediate needs? Science can wait!
But these people are wrong. Science has never been more important to us. Science will give us the tools we need to survive. For example, just two days ago Dr. Annabeth Chase came up with a new and improved habitation system that efficiently reprocesses human waste, reclaiming the lost water. This will ease the strain on our resources, allowing us to support a larger population.
Knowledge will keep us alive. Knowledge will make us strong. Knowledge is the way.
Speech by Administrator Lu Tianqu, June 5, 2311
I have developed Galactic Epistemology. This impressive technology grants me the ability to build Universities (which improve research) and Habitation Systems (which raise a planets population limit), as well enabling the Democracy policy. And as I am the first to research it, I discover the value of Knowledge.
Values are the Final Frontier equivalent of religions. In-universe, they represent different values that a society might be focused on. There are five values: Survival, Wealth, Knowledge, Power, and Religion. Each also enables a special building for Knowledge, the Academy of Knowledge, which provides a research bonus. They can be spread by Advocates, which are basically missionaries. Survival and Wealth have already been founded by others, but Knowledge is the one I want.
KF: Captain, you will not believe all the spare parts we found in this wreck. A lot of this stuff is better than what weve got on the Magellan.
MR: How good is it?
KF: Just looking at it gave me an orgasm.
MR: That good?
KF: That good.
Audio transcript, conversation between Captain Malcolm Reynolds, commanding officer, ADS Magellan, and Commander Kaylee Frye, chief engineer, ADS Magellan, 0407 hrs, July 25, 2311
I have found parts for upgrades!
Upgrades are the Final Frontier equivalent of promotions. After consulting Civilopedia, I select the Upgraded Armor and Improved Armor upgrades. These will make the Magellan stronger, should she run into trouble, and if I get more upgrades, I will have access to the Upgraded Engines upgrade.
Which was a good move, because a couple of turns later, I found more parts.
As a matter of fact, where were going, we WILL need roads. A few rest stops wouldnt hurt, either.
Dr. Amanda Kenson, on the potential of Phase Lanes and Starbases, August 9, 2312
I have developed Orbital Engineering. This allows me to construct Phase Lanes (basically roads) and Starbases. This will enable me to more easily expand my civilization into space, not to mention give me a good reason to actually build some damn Construction Ships. I begin work on Gravity Training next.
Spoiler :
Ive played this mod a few times before, so Ill give you an overview. Its a total conversion mod that moves the entire game into space. It has a completely new unit lineup and tech tree, as well as an original history. On the surface, it looks like a different game entirely.
That said, it does have its drawbacks. Mods like Rhys and Fall of Civilization and Next War add things to the vanilla game, and can largely be considered improvements. However, Final Frontier had to create a lot of its content from scratch, and didnt have a large team or huge budget. Theres much less content here than in vanilla fewer technologies, units, or factions. There are also a few design flaws that I take issue with. As a game, it is obviously inferior to Civilization IV. As a mod, its amazing.
Spoiler :
Ive selected the Avowers faction. Factions in Final Frontier dont share the same traits and differences as those in vanilla. There are no unique units or buildings. Instead, each faction leader has his own unique trait, and the different factions start with different technologies. Lu Tianqu, leader of the Avowers of Knowledge, gets +10% to research and double production of Universities and Research Labs. We also start with Radar Polymers.
Spoiler :
Now to determine the rest of the game settings. As there are only eight factions, and only one leader per faction, Ive set the player count to eight, with one of each faction in play. Ive gone with Marathon speed and Chieftain difficulty. Finally, Ive selected Aggressive AI, because I find the normal AI to be rather passive.
Spoiler :
I still cant believe it. Earth? Gone? It cant be true. But it is. The evidence is clear. All of our communication systems are functioning, and none of them can make contact with Earth. Therefore, Earth is gone, or cut off somehow, which makes no difference. We have been left to fend for ourselves. Lu seems to have things under control, but hes just the administrator. Hes not a politician. None of us are. Were scientists. All we can do is evaluate the situation rationally, and act accordingly.
Journal Entry, Dr. Nigel Fenway, Department of Microbiology, January 11, 2302
The starting point for our game is that weve lost contact with Earth, which means our little research colony, RC-1, must fend for itself.
Oh, and all characters in this mod (save the faction leaders) will be named after various fictional characters. Cookies for the first to recognize each one!
Spoiler :
Gentlemen, as you all know, weve lost contact with Earth. Our colony is cut off, and this ship is the only vessel we have capable of interstellar travel. Therefore, Administrator Tianqu has ordered us to leave orbit and begin surveying the area surrounding the system, until such time as proper scout ships can be built. I have faith in every one of you, and I trust that you will perform your duties to the best of your abilities. Ensign, set a course.
Shipwide Address, Captain John Sheridan, ADS Sentinel
I start off with a single unit a Planetary Defense Ship. These vessels are designed to protect planets, and get a huge bonus to doing so. Ive named her the Sentinel, and sent her to explore the starting areas at least until I get a scout ship. And shes discovered my first resource titanium.
Incidentally, I start production of a scout ship.
Spoiler :
I also need to choose my technology path. I decide to aim for the Knowledge value (Ill explain that later) so I begin with Space Exploration.
Spoiler :
Nice! Ive discovered a second resource (water) and found some credits in a shipwreck!
Spoiler :
Ive discovered my second star system. This will be a good place to colonize later.
Spoiler :
Received: 0903 hrs, 2.13.2303
To: Administrator Lu Tianqu, RC-1
From: Captain John Sheridan, ADS Sentinel
Good news: weve found blueprints for a variety of light spacecraft in the wreck of an old ship. We should be able to use these to construct fighter squadrons.
Ive found the secrets of Light Craft Manufacturing, allowing me to build squadron factories, fighter squadrons, and mining facilities.
Spoiler :
It has been over a year since the loss of contact with Earth. We can no longer keep going as before, pretending that this is just a temporary interruption. Henceforth, I am hereby reorganizing Research Colony 1 as an independent state under my personal authority. I hope to achieve this transition with a minimum of difficulty
Speech by Administrator Lu Tianqu, February 25, 2303
I choose to adopt the new Monarchy policy, to improve production in my capital system (and my only system). Policies are the Final Frontier equivalent of civics.
Spoiler :
Weve found more resources oxygen and crystals!
Spoiler :
Ive finished the scout ship. Now to do some more construction.
The thing is, construction works a little differently in Final Frontier. Each system has multiple planets, and buildings are built on individual planets. My capital planet, RC-1, started off with a Mining Facility, but I can build one on another planet Demeter Taurus.
Spoiler :
Ive completed my first scout ship. I name her the Magellan, and send her to explore that wreck. I also call the Sentinel home.
Spoiler :
I am genuinely proud to stand here, on the bridge of the first starship produced by Research Colony 1. Like the scientists in their labs, we will be seeking knowledge. Knowledge of space. We will answer the question, "What is out there?" We will chart the heavens, and discover our place in the universe.
Assuming the engines don't fall off the gorram ship, that is.
Captain Malcolm Reynolds, at the christening of the ADS Magellan, February 10, 2304
I have developed Space Exploration, which enables the construction of Colony Ships and Planetary Defense Ships. I begin work on Planetary Construction. Also, if you did NOT recognize that reference, stop reading Let's Plays and go watch Firefly.
Found a wreck with some credits.
Spoiler :
There are a number of space hazards in Final Frontier. The most notable are supernovae and black holes. Supernovae knock off 75% of a ships total health every turn they remain there so, after two rounds, youre dead. Black holes are more interesting they pull a ship towards the black hole. If it ends a turn in the center space or those around it, its dead. But it CAN move through the outer spaces. There are also radiation fields, which inflict 25% damage each turn.
I should also mention the other terrain types. Apart from open space, theres also asteroid fields (which slow movement, but also contain resources) and nebulae (which are impassable).
Spoiler :
Im getting a lot of credits from these wrecks.
Spoiler :
You know, the engineers are always trying to make the trains run faster. They got the new Mag-Lev up to 15000 kilometers per hour! Thats all well and good, but couldnt they work on getting them to show up on time?
Extract from a routine by Baxter Sarno, noted comedian, broadcast May 19, 2307
I have researched Planetary Construction. I can build Construction Ships and Mag-Lev Networks, and I can adopt the Pacifism policy, which I will. My next technology will be Galactic Epistemology, which will allow me to build Universities and gain me the Knowledge value. I also begin work on Mag-Lev Networks on my different worlds. These basic structures improve a worlds income, which will boost my research.
Spoiler :
Many have said, Why, in this time of need, do we continue to devote so much of our resources to scientific research? Would we not be better off focusing on our own immediate needs? Science can wait!
But these people are wrong. Science has never been more important to us. Science will give us the tools we need to survive. For example, just two days ago Dr. Annabeth Chase came up with a new and improved habitation system that efficiently reprocesses human waste, reclaiming the lost water. This will ease the strain on our resources, allowing us to support a larger population.
Knowledge will keep us alive. Knowledge will make us strong. Knowledge is the way.
Speech by Administrator Lu Tianqu, June 5, 2311
I have developed Galactic Epistemology. This impressive technology grants me the ability to build Universities (which improve research) and Habitation Systems (which raise a planets population limit), as well enabling the Democracy policy. And as I am the first to research it, I discover the value of Knowledge.
Values are the Final Frontier equivalent of religions. In-universe, they represent different values that a society might be focused on. There are five values: Survival, Wealth, Knowledge, Power, and Religion. Each also enables a special building for Knowledge, the Academy of Knowledge, which provides a research bonus. They can be spread by Advocates, which are basically missionaries. Survival and Wealth have already been founded by others, but Knowledge is the one I want.
Spoiler :
KF: Captain, you will not believe all the spare parts we found in this wreck. A lot of this stuff is better than what weve got on the Magellan.
MR: How good is it?
KF: Just looking at it gave me an orgasm.
MR: That good?
KF: That good.
Audio transcript, conversation between Captain Malcolm Reynolds, commanding officer, ADS Magellan, and Commander Kaylee Frye, chief engineer, ADS Magellan, 0407 hrs, July 25, 2311
I have found parts for upgrades!
Upgrades are the Final Frontier equivalent of promotions. After consulting Civilopedia, I select the Upgraded Armor and Improved Armor upgrades. These will make the Magellan stronger, should she run into trouble, and if I get more upgrades, I will have access to the Upgraded Engines upgrade.
Which was a good move, because a couple of turns later, I found more parts.
Spoiler :
As a matter of fact, where were going, we WILL need roads. A few rest stops wouldnt hurt, either.
Dr. Amanda Kenson, on the potential of Phase Lanes and Starbases, August 9, 2312
I have developed Orbital Engineering. This allows me to construct Phase Lanes (basically roads) and Starbases. This will enable me to more easily expand my civilization into space, not to mention give me a good reason to actually build some damn Construction Ships. I begin work on Gravity Training next.