TheViking
The world is not enough
A relatively quiet set of turns but at least I discovered one AI civ and got lots of techs.
125 BC (0): Rush buy settler in Udal (16 gold). Problem: Need another trireme to visit the 'western civ'. Roskilde is at an optimal location for this but it is already supporting a trireme. Also need a diplomat. Taxes to 20% (13 gold) and science to 0% since our near term science will be from caravan deliveries. Switch production to diplomat in Hladir and trireme in Roskilde. Rush buy trireme (29 gold) as it may have to be rehomed before the diplomat boards it. Note to self: Need irrigation around some of our cities ASAP, especially Aarhus and Uppsala.
100 BC (1): The Udal builds settlers. Viborg reaches size 3 and celebrates - celebrations have stopped everywhere else. Roman trireme containing some cargo spotted at (38,66). Talk to the Indians and request a gift. They offer construction for 100 gold - too expensive. The Romans: Exactly the same result. Some incremental rush buys.
75 BC (2): Rush buy a caravan in Uppsala - it will be transported to the western civ. Aarhus dye to Veii (demanded; 176 gold). Science back to 20%. We really need some harbors...
50 BC (3): Rush buy settler in Viborg.
25 BC (4): The Spanish start Copernicus. Indians develop engineering, Romans acquire it from the GL. The Romans report that they have signed a peace treaty with the Japanese. Viborg builds settlers. Rush buy settlers in Lindholm and Jorvik.
1 AD (5): The Romans finally gift us something: Construction. Delay delivering a demanded caravan to Delhi since the delivery bonus will probably be excessive from a science point of view (Delhi has the colossus). The delivery bonus from a delivery to Rome next turn will probably be smaller but still adequate.
20 AD (6): Something gets killed near Kolhapur in the war between the Indians and Carthaginians every turn. The Romans gift iron working. The Indians offer the wheel for 100 gold - no. Hladir silver to Rome (demanded; 224 gold). Some incremental rush buys.
40 AD (7): The Romans report that they have signed a peace treaty with the Americans. We discover HBR. Monotheism next - masonry or pottery might be a more useful tech path but monotheism is nice for tech exchanges. The Romans gift us the wheel. The Indians gift us seafaring which is extremely useful (harbors). Kaupang silver to Delhi (demanded; 466 gold (!!)).
60 AD (8): The Romans gift us monarchy and the Indians Engineering. Two of our triremes are returning home so rush buy some caravans.
80 AD (9): The Romans gift us mathematics and the Indians 125 gold. A new civ is about to be discovered - check our allies. The Indians are at war with the Spanish and the Carthaginians - apart from this everything is peaceful. Japan discovered; diplomatic meeting. They demand 250 gold in tribute - OK (I don't want any wars now but would love to destroy Japan later on as it's not far from our civ). Gift them IW, republic and philosophy. Trade maps. Ask for alliance, they want 200 gold. Declined as I suspect they might also want us to declare war on someone. Embassy. They have 7 cities and are technologically somewhat more primitive than other known civs, including us (!).
100 AD (10): The Spanish have nearly completed Copernicus' Observatory. Uppsala dye to Kyoto (demanded; 216 gold). The Romans gift us astronomy (which the Indians do not have). The Indians gift us 100 gold. We now have the prerequisite techs for navigation and will soon discover monotheism.
Decision on whether to exchange techs with the Japanese left to my successor but I don't think we'll benefit from it at the moment - the Romans may give us the techs if we want them and we can always gift the Japanese some techs later if we want to keep them happy. We need to stockpile some [food] caravans so that we can grab Magellan the moment we discover navigation. This isn't very far in the future since we have one caraval loaded with caravans heading for the Romans and Indians and another one will follow next turn. Note: Delhi has the colossus so we get lots of $$ by delivering demanded stuff there; the only drawback is that it's pretty distant for our slow triremes. Delhi demands coal and there's a coal camel aboard one of the triremes.
The fortress at (39,65) was built by the Romans. There might be a brand new Roman city near that spot as well.
Contrary to what I love to do I didn't expand/found any new cities. We really needed (and need) some roads and irrigation so I concentrated on these. However, we'll probably soon be ready to found a few new cities. In particular we need to expand to the south towards the Romans (this is also useful for caravans deliveries once we have roads there). There are also some nice city sites W or NW of Hladir. We are starting to feel some problems caused by our closely spaced cities (Aarhus, Trondheim, Kaupang and Uppsala) so we should probably not have the next wave of new cities as densely packed as we are significantly less vulnerable now than at the start of the game (in particular, we have some cash reserves).
This may be important to know in future 'wonder races': The Romans started Cope on my 4th turn and will finish it next turn. This is quick so as I mentioned, we need to stockpile of caravans to grab Magellan once we have navigation. We have some cash (638 gold) from caravan deliveries and as gifts from the Indians so this shouldn't be difficult.
As the log shows I acquired lots of techs as gifts from our allies. This slows down our science but I think the benefits are more important: This should enable us to exchange techs with civs we discover, we now have the techs required to research navigation and we are doing most of the science via caravan deliveries which yield big science bonuses - I think we typically need 2-3 deliveries per discovery.
125 BC (0): Rush buy settler in Udal (16 gold). Problem: Need another trireme to visit the 'western civ'. Roskilde is at an optimal location for this but it is already supporting a trireme. Also need a diplomat. Taxes to 20% (13 gold) and science to 0% since our near term science will be from caravan deliveries. Switch production to diplomat in Hladir and trireme in Roskilde. Rush buy trireme (29 gold) as it may have to be rehomed before the diplomat boards it. Note to self: Need irrigation around some of our cities ASAP, especially Aarhus and Uppsala.
100 BC (1): The Udal builds settlers. Viborg reaches size 3 and celebrates - celebrations have stopped everywhere else. Roman trireme containing some cargo spotted at (38,66). Talk to the Indians and request a gift. They offer construction for 100 gold - too expensive. The Romans: Exactly the same result. Some incremental rush buys.
75 BC (2): Rush buy a caravan in Uppsala - it will be transported to the western civ. Aarhus dye to Veii (demanded; 176 gold). Science back to 20%. We really need some harbors...
50 BC (3): Rush buy settler in Viborg.
25 BC (4): The Spanish start Copernicus. Indians develop engineering, Romans acquire it from the GL. The Romans report that they have signed a peace treaty with the Japanese. Viborg builds settlers. Rush buy settlers in Lindholm and Jorvik.
1 AD (5): The Romans finally gift us something: Construction. Delay delivering a demanded caravan to Delhi since the delivery bonus will probably be excessive from a science point of view (Delhi has the colossus). The delivery bonus from a delivery to Rome next turn will probably be smaller but still adequate.
20 AD (6): Something gets killed near Kolhapur in the war between the Indians and Carthaginians every turn. The Romans gift iron working. The Indians offer the wheel for 100 gold - no. Hladir silver to Rome (demanded; 224 gold). Some incremental rush buys.
40 AD (7): The Romans report that they have signed a peace treaty with the Americans. We discover HBR. Monotheism next - masonry or pottery might be a more useful tech path but monotheism is nice for tech exchanges. The Romans gift us the wheel. The Indians gift us seafaring which is extremely useful (harbors). Kaupang silver to Delhi (demanded; 466 gold (!!)).
60 AD (8): The Romans gift us monarchy and the Indians Engineering. Two of our triremes are returning home so rush buy some caravans.
80 AD (9): The Romans gift us mathematics and the Indians 125 gold. A new civ is about to be discovered - check our allies. The Indians are at war with the Spanish and the Carthaginians - apart from this everything is peaceful. Japan discovered; diplomatic meeting. They demand 250 gold in tribute - OK (I don't want any wars now but would love to destroy Japan later on as it's not far from our civ). Gift them IW, republic and philosophy. Trade maps. Ask for alliance, they want 200 gold. Declined as I suspect they might also want us to declare war on someone. Embassy. They have 7 cities and are technologically somewhat more primitive than other known civs, including us (!).
100 AD (10): The Spanish have nearly completed Copernicus' Observatory. Uppsala dye to Kyoto (demanded; 216 gold). The Romans gift us astronomy (which the Indians do not have). The Indians gift us 100 gold. We now have the prerequisite techs for navigation and will soon discover monotheism.
Decision on whether to exchange techs with the Japanese left to my successor but I don't think we'll benefit from it at the moment - the Romans may give us the techs if we want them and we can always gift the Japanese some techs later if we want to keep them happy. We need to stockpile some [food] caravans so that we can grab Magellan the moment we discover navigation. This isn't very far in the future since we have one caraval loaded with caravans heading for the Romans and Indians and another one will follow next turn. Note: Delhi has the colossus so we get lots of $$ by delivering demanded stuff there; the only drawback is that it's pretty distant for our slow triremes. Delhi demands coal and there's a coal camel aboard one of the triremes.
The fortress at (39,65) was built by the Romans. There might be a brand new Roman city near that spot as well.
Contrary to what I love to do I didn't expand/found any new cities. We really needed (and need) some roads and irrigation so I concentrated on these. However, we'll probably soon be ready to found a few new cities. In particular we need to expand to the south towards the Romans (this is also useful for caravans deliveries once we have roads there). There are also some nice city sites W or NW of Hladir. We are starting to feel some problems caused by our closely spaced cities (Aarhus, Trondheim, Kaupang and Uppsala) so we should probably not have the next wave of new cities as densely packed as we are significantly less vulnerable now than at the start of the game (in particular, we have some cash reserves).
This may be important to know in future 'wonder races': The Romans started Cope on my 4th turn and will finish it next turn. This is quick so as I mentioned, we need to stockpile of caravans to grab Magellan once we have navigation. We have some cash (638 gold) from caravan deliveries and as gifts from the Indians so this shouldn't be difficult.
As the log shows I acquired lots of techs as gifts from our allies. This slows down our science but I think the benefits are more important: This should enable us to exchange techs with civs we discover, we now have the techs required to research navigation and we are doing most of the science via caravan deliveries which yield big science bonuses - I think we typically need 2-3 deliveries per discovery.