Well, these turns were certainly far more eventful and time consuming than the last time I played.
First some short notes to clarify:
* I founded a few cities, captured Kyoto from the Japanese and disbanded ("lost") Aarhus because our core cities were/are too densely spaced.
* The Romans are very aggressive, refuse to speak and have landed twice on our continent. I also started a war with Japan.
* The Indians gifted us significant amounts of techs and gold.
* A huge stack of Barbarians appeared on the Indian continent.
* The Japanese stole a tech (medicine) from us after we captured Kyoto.
* New islands discovered by our ships.
* The Indians are at war with Spain and are unhappy that we are at peace with them.
The main events:
700 AD (0): Hispalis bought for $726, $96 plundered. Take steam engine because ironclads are going to be very useful. Adjust production to something more militaristic. Temporarily cancel the disbanding of Kaupang because it supplies dye.
720 AD (1): The Indians gift us warrior code. We get masonry and pottery from the Carthaginians in exchange for philosophy and university (they really wanted steam engine). They are unhappy that we have made peace with Spain so alliance is not an option. Advanced tribe from hut at (44,16).
740 AD (2): Japanese develop feudalism. The Indians gift us 25 gold.
760 AD (3): The Indians gift us 25 gold. They have more than 2000 gold so this is not much. Viborg wine to Bangalore (demanded; 380 gold).
780 AD (4): The Indians gift us 25 gold. Aldeigjuborg founded. Musketeers from hut next to Aldeigjuborg. Dragoons from hut at (43,5). Talk to the Romans, they demand 50 gold for peace. No!! - and the war continues. Share maps with the Americans.
800 AD (5): Rome builds Shakespeares's Theater. The Indians gift us 25 gold. There is a *huge* stack of barbarians at (59,93) that is bothering the Indians a bit.
820 AD (6): Indians develop railroad and the Romans economics. The Indians gift us railroad!! Talk to the Japanese, they demand 300 gold. No!! And we are at war. Woohoo! We capture Kyoto, plunder 301 gold and get feudalism.
840 AD (7): A Japanese diplomat appears next to Kyoto and demands gunpowder. Risk saying no. Cease fire (phew!)? Yes. Peace treaty? Yes. The diplomat then proceeds to steal medicine. The Indians gift us 50 gold. Osaka costs 2760 gold to bribe even though the Japanese have no capital. We are now number 4 in population.
860 AD (8): The Indians do not gift us anything but offer to sell us the secret of sanitation for 900 gold - a bit too expensive. Silver caravan from Hispalis to Antium (demanded; only 37 gold??). Roman dragoon spotted west of Hispalis so talk to the Romans. They demand 650 gold - way too much so it's time for some emergency measures. Hispalis catapult moved so that it blocks the dragoon's route to Hispalis. Crusaders moved from Skara to Hispalis and musketeers also rush bought in Hispalis. The Romans are probably interested in this area so it's time for some reinforcement measures - rush buy dragoons in Skara which is undefended at the moment. The Romans also obviously came from a ship so prepare the establishment of a ship welcoming committee buy rush buying an ironclad in Trondheim. City of Holmgard founded. Kaupang dye to Madras (demanded; 142 gold). 25 gold from hut at (62,20).
880 AD (9): The Spanish ask us to declare war on the Carthagininans and offer an alliance. Not accepted since the Carthaginans have lots of ships near Lunde and this isn't very far from our shipchain (and even closer to a possible future shipchain). The Indians report that they are now at war with the Spanish. A ship kills a stack of 40 barbarians at (59,93). Japanese capital moved to Osaka so now it's clear what our next target is ;-). The Spanish attack the Carthaginian city of Gades with catapults and something else but all of the attackers die. Aarhus disbanded by building settlers. The Romans don't want to speak to us. Roman dragoon killed west of Hispalis after it killed our catapult. Roman explorer killed west of Skara. The Indians gift us 50 gold but are unhappy that we have made peace with the Spanish. Roman galleon loaded with units spotted just south of Roskilde - this calls for emergency measures. Move warrior from Hladir to Roskilde and rush buy an ironclad in Roskilde. No shield production in some of our cities - rehome some units. Musketeers from hut at (68,48).
900 AD (10): Romans switch to monarchy. Roman dragoons lands near Roskilde -it's promptly killed together with an explorer. Our just-built ironclad sinks a Roman galleon near Roskilde. A good turn for our just established coast guard ;-).
Notes:
The situation is a bit more messy now than when I started ;-). The Romans are very aggressive and refuse to speak with us. They have recently landed near Hispalis, Skara and Roskilde. This shows that we need to be very careful and leaving the southern coastal cities undefended is dangerous so I strengthened the defenses in Hispalis and nearby cities (we may need barracks as well since our crusader became red by killing Roman dragoons on a forest square near Hispalis). Maybe we should strengthen the defenses in additional cities. The best thing though is to completely prevent the Romans from landing. This makes ironclads very useful for sinking caravels. Attacking the Romans is not an option at the moment IMO, they have gunpowder and the Great Wall.
I started a war with the Japanese, both because I like wars and also to make our empire bigger. It's faster and easier to capture big, poorly defended enemy cities than to wait for recently founded cities to grow big. The Japanese seemed easiest to deal with because they don't have gunpowder so I captured Kyoto (their capital) using an ironclad and several dragoons. Following the capture of Kyoto I made peace with the Japanese but this is intended to be temporary. The only reason for the peace treaty is that our army wasn't big enough to immediately continue the war. However, the Japanese have lots of gold and it may be only a matter of time before they bribe Kyoto. So we should restart the war as soon as possible - the Japanese also might acquire gunpowder any time now. The optimum time is probably once the two dragoons on our main continent reach Japan 2-3 turns from now (I doubt we have enough forces on the Japanese island to restart the war now, otherwise I would have done so). Once that happens we can capture Osaka (their capital). This danger of bribes is also the reason I decided to keep fairly big cash reserves - it makes it more difficult for the Japanese to bribe Kyoto. Once we have destroyed the Japanese our empire will be significantly more powerful than now because in general the Japanese cities are bigger than our cities.
I acquired a few techs from the Indians (including railroad which is highly useful) plus some cash by asking for gifts. However, they are now unhappy that we have made peace with the Spanish so maybe we shouldn't talk to them until either the Indians are at peace with the Spanish or until we are at war with the Spanish.
Techwise there is a lot of stuff I want and I really would have liked to make far bigger progress there. I delivered only three caravans and they didn't yield lots of cash so I recently started work to extend our ship chain to the Carthaginians which are farther away (I also suspect we should aim to deliver all caravans to Delhi if we don't deliver them to the Carthaginians because Delhi has the colossus). We are also getting close to discovering chemistry.
Again regarding techs I'd really like to get theology to get us Bach's cathedral followed by democracy. I don't think democracy is a good option until we have Bach because we must be able to keep some units outside our cities.
These were probably the most eventful 10 turns so far. My feeling is that we are getting close to the point where it is possible to radically change things in just 10 turns. I therefore think we should reduce the number of turns per player from 10 to 8 no later than at the end of this 'round', i.e. reduce it no later than when Prof. Garfield plays next (possibly earlier). However, Magic_Gorter plays next.
PS Prof Garfield: The Indians have lots of wonders so starting a war against them is a bit tempting

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