footslogger
Warlord
I think we can safely say we will have a better idea of how effective AI combat is after next week. I'm certainly keen to hear about that.
Maybe they locked the techtree in the build, player can't open the techtree overview.
Doubt it, To be fair we might not even have the old system of picking techs, if their "we took a look at some UI mods" then they might have just skipped that and gone straight to the tech tree, but that's speculations.
HOWEVER, FilthyRobot or whatever his name has stated that they can't talk about the later eras. This means that they most likely know what comes in those eras.
Which eras should be defined as "Later eras"? Medieval? Renaissance? Industrial?
If I understood the comment, "later eras" could be reached in 150 turns (on quick? standard?), so that's why that particular person didn't play all the way to turn 150 (instead recording 3 different early games).Which eras should be defined as "Later eras"? Medieval? Renaissance? Industrial?
I thought later eras are eras beyond 150 turns, so they can't talk about the stuff beyond 150 turns in tech tree, culture tree, units, wonders... I don't see logic that they can't talk about something they actually took videos of playing in their 150 turns. Filthy didn't play all the turns?, but several games below 150 turns because the game isn't polished, balanced and set in stone, so he thought that they best way to go about it is to test different mechanics as much as he could ... that's what i understood ... i easily could be wrong.
Oh yeah. I forgot that he said that. Sorry.I thought later eras are eras beyond 150 turns, so they can't talk about the stuff beyond 150 turns in tech tree, culture tree, units, wonders... I don't see logic that they can't talk about something they actually took videos of playing in their 150 turns. Filthy didn't play all the turns?, but several games below 150 turns because the game isn't polished, balanced and set in stone, so he thought that they best way to go about it is to test different mechanics as much as he could ... that's what i understood ... i easily could be wrong.
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Now Civ VI may at normal speed only last about 300 turns
Maybe at Gamescom in mid August we get later era info. I think it's confirmed Firaxis is there.
So next week is probably the religion&diplomacy info that Ed Beach told us about.
We don't know the difficulty level of civ 6. It could be that deity is made so that the best players are struggling to beat it rather than trying to beat it in under X amount of turns. Civ IV's deity was significantly harder than civ 5's.
Civ4 didn't have tactical level of 1UPT. Even if Civ6 AI learn more tactical tricks (which is likely) it will still be significantly weak in tactics. So if AI bonuses are roughly the same, Deity level is likely to be slightly more difficult than in Civ5, but much less difficult than in Civ4.
On the other hand, developers could implement some smart trick, like increased AI bonuses with epochs, starting from some reasonable ones. This way it will increase overall difficulty of Deity without player being surely killed in the beginning. Some things like this could work.