LOL, thanks for running the test. We'll just call it the American cruise missile style pillaging like when our expensive cruise missiles in Syria only take a runway out of action for like a few hours. I'm sure glad I have less in my paycheck for that, thanks.
I'm quite satisfied with the use of planes by the AI compared to how it was before.
But i noticed a few things:
Anti air guns an mobile SAM seem only be effective against bombers since they do not noticeably much damage to fighters. You will need fighters do defend against attacking fighters (which is hard in enemy territory because you can't deploy you fighters there).
Anti air strength of ships seems a bit low. Was it adjusted to the new strength of the air units?
I had the impression that the AI now is less likely to set its fighters on patrol which leads to less effective defense.
It's probably because of the bug that disables Deploy order for fighters when they are in Airstrips, probably affects the AI also. Denis said the bug is already fixed, but was not part of the hotfix.
It's probably because of the bug that disables Deploy order for fighters when they are in Airstrips, probably affects the AI also. Denis said the bug is already fixed, but was not part of the hotfix.
In my game, the fighters were based in cities. The AI did several attacks on my units and then healed the fighter in the city but in the meantime I was able to attack the city with my bomber.
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