Firaxis is doing live demo of CivBE tomorrow!!!!!

It's not creepy. It's like Soviet Union in his good manifestation, when all kids in USSR were playing in "teachers" and "soldiers" and all dreamed of becoming cosmonauts, engineers and doctors. ;)

The Soviet narrative was grandiose and inspiring in spite of the ineffectiveness of the ideology it supported. It explains why there is so much nostalgia for soviet days among many Russians till this day. I think it makes for some great basis for far future dystopian societies with emphasis on science, industry, conquest of nature, collective survival...
 
I'm only worried about the alien-oriented stance not quite working as intended. I mean, in theory, you can choose whether to be aggressive against them or give them their space, and deal with the consequences. However, in practice, other aggressive AI players might force the aliens onto you even if you had been playing nice all along.

This may be the relevance of the "domesticate or exterminate" quest choice. Presumably, if you choose to follow the domestication quest line, it will give you options for placating the aliens or even allying with them, even if other players are turning them hostile.

I was more concerned that the aliens did not seem aggressive enough when riled up. I would expect them to blindly attack units and installations, perhaps breeding faster, then calming down after a period of truce.

Part of this may be due to the weird fractalish map the RNG gave him. His comments seem to imply that he would have had a lot more aggressive aliens encroaching on his territory if not for the wall of ocean isolating him on all sides.
 
I was more concerned that the aliens did not seem aggressive enough when riled up. I would expect them to blindly attack units and installations, perhaps breeding faster, then calming down after a period of truce.

I think it also has to do with the difficult level you're playing in. He said he was playing in the 2nd easiest difficult level, maybe that's why the aliens' reaction wasn't particularly aggressive.
 
I think it also has to do with the difficult level you're playing in. He said he was playing in the 2nd easiest difficult level, maybe that's why the aliens' reaction wasn't particularly aggressive.

Also, I believe the alien lifeforms were only at orange level of aggression. I bet if they reach red level, they get even more aggressive.
 
While I do like that the aliens aren't barbarians, I also hope they aren't pacifists that you can easily manipulate by leaving them alone. If that were the case, the reward for killing them should be bigger. To me, they should still respect strength and be tempted by weakness - unless you've taken steps to ingratiate yourself with them (such as through the Harmony affinity). I agree that, if you're destroying their nests, they should respond angrily and aggressively. But I also think they should back down to a hard smack on the nose.

All imo.
 
No, but he was mentioned in the Engineering quote:

[22:00] "Instruct the children not to dream of toys or sweets. Instruct them to dream of infrastructure" - Vadim Kozlov, Axioms from the Minutes of the Central Directorate.

Very creepy.

Vadim Kozlov is also a female

So Id stop calling her HE or she'll nuke ur ass Liex :lol:
 
Just finished watching it, looks very cool indeed. I missed the first 10 mins though so will have to catch that later.

I like the fact if feels more 'organic' especially in terms of how the aliens act. In real life you left them alone, they might leave you alone etc rather than just rampant attacking for no real reason. They make a lot more sense than Barbarians and seem to be more fun and complex to interact with. Plus I'm seeing fun modding possibilities with their behavior as well as visuals etc.

Gets a thumbs up from me anyway, I wish they had just played through one game for the whole time instead of two, the second go around illustrated the point but didn't add much. The best news is the news that we finally get to see late game gameplay next week! Good job Firaxis and Pete :)

There are clearly many choices for shaping one's faction. The problem is that the choices that are made are not clearly apparent. So, in the case of the demo, it is difficult to really appreciate the difference in the two directions taken in each play-through. I always thought that it would be great if there was a summary screen that summarized all your bonuses and graphically showed what your society was shaping up to be. Maybe Firaxis could take up the idea.
 
Heh you can tell that dude is nervous as all hell, but still managed to present this smoothly and professionally. Kudos to him :)

I like the idea of bonuses for getting virtues/policies horizontally.
 
Female voice is just a stub.
Vadim is male name and Kozlov is male surname.

Umm Im pretty sure the other quotes where read in character by the author and back in SMAC the quotes where read by the various faction leaders. And the Engineering quote attributed to Vadim was a female voice actor
 
Umm Im pretty sure the other quotes where read in character by the author and back in SMAC the quotes where read by the various faction leaders. And the Engineering quote attributed to Vadim was a female voice actor

Once again: this is stub at that moment, while his voice absent in the game.
His voice just is not yet in the game.
 
While I do like that the aliens aren't barbarians, I also hope they aren't pacifists that you can easily manipulate by leaving them alone. If that were the case, the reward for killing them should be bigger. To me, they should still respect strength and be tempted by weakness - unless you've taken steps to ingratiate yourself with them (such as through the Harmony affinity). I agree that, if you're destroying their nests, they should respond angrily and aggressively. But I also think they should back down to a hard smack on the nose.
It has been said in a number of previews that the Siege Worms will destroy improvements just by moving through them (not necessarily attacking), and it seems in this livestream that aliens may attack you just for being close to their nest, even if you haven't attacked them first.
 
Didn't Pete mention something about a technology revealing Titanium?
 
Umm Im pretty sure the other quotes where read in character by the author and back in SMAC the quotes where read by the various faction leaders. And the Engineering quote attributed to Vadim was a female voice actor

At first I was surprised as well, "Kozlov is a woman". But the same female voice that reads Kozlov's quote reads Daoming's as well (16:11).

Once again: this is stub at that moment, while his voice absent in the game.
His voice just is not yet in the game.

Daoming's voice is already there, but she doesn't read her quote. Also, she speaks Chinese in her leaderscreen, so I don't know how this is going to work. I think it'll be just like it is in Civ V.
 
It has been said in a number of previews that the Siege Worms will destroy improvements just by moving through them (not necessarily attacking), and it seems in this livestream that aliens may attack you just for being close to their nest, even if you haven't attacked them first.

I am hoping that the advanced options will have some raging barbarian style choices.
 
The tech Planetary Survey allows your workers to build an improvement called a work barge on coral that gives +1 culture.


...also it gives 1 food 1 energy from the getgo.
Algae give 2 food +1 food from the barge, if i remember correctly.


@Fabio there are raging barbarian, well you can select their starting aggressivity in the starting options.

@Eagle Yes, it was engineering that did reveal titanium (+1 energy on that 1food, 1cog hill tile). I'm guessing chemistry would reveal oil (or something else stored in a barrel).

Not that i'd care, but Vadim is a male name, so i think there might be just one actor reading all the tech quotes. That makes sense in Civ5, where every tech quote has another source, but it a bit sad in BE; where we would already have different actors for the diplo voiceovers. I hope they still change that to increase immersion. The voiceovers were just great in SMAC.
 
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