The problem here is that plenty of Civs have UA's that depend on the continent system to work properly.
Changing the name to Regions or using our imagination won't change that SupremacyKing2, but I wholeheartedly applaud your optimism, I really wish I could share it.
That somehow seems even worse Scaramanga.
That is most certainly true, but irrelevant I'm afraid, I am in no way arguing that having a city in the edge between two continents is not realistic.
My point is that having Civs with UA's based on continents, and then having a system which randomly places continental boundaries and spawns Civs on top creates unexpected problems.
Again, look at the photo I posted:
Spain gets:
-Extra yields from all trade routes to/from the capital. Even to Valladolid, 4 tiles away.
-Extra faith on Missions (UI) in every city besides the capital.
In the same situation, England would get:
-Free Melee units when settling all cities besides its capital.
-Bonus gold on all harbours in cities besides its capital.
-Redcoat UU strenght increase in most of England's cities.
Doesn't all of this seem somewhat unbalanced to you guys?
I'm sure when someone at Firaxis thought about continental UA's, he wasn't expecting Spain or England to get those bonuses from Turn 1.