It's the color of your civ. Multiple buildings and units if not all should have accents like that
That makes sense, thank you. I was off to recreate a game to find out the ins and outs.
Just for a color story. It makes me realize why I get so easily lost in the game.
The game has potential. If I have to summarize: the desire for cohesion, plausibility and beauty greatly impinges on readability. I never thought I would say this one day: I miss the thematic and fluorescent colors of the buildings in Civilization VI.
I will give examples. The buildings had the colors of the rainbow: red, orange, yellow, green, blue, indigo and purple for military, industrial, entertainment, housing & food, maritime, scientific and cultural buildings. Let's add brown and white for industrial and religious buildings.
I admit that I would love a mod that would allow me to distinguish by color. The buildings are not as stereotyped which do not allow them to be detected at a glance. Colors could be bright or dull, depending on whether they are usable or obsolete (and therefore: eligible to overbuild).
The same color code could be used, except that white would be suitable for Influence (or purple, and makes Culture more magenta?). For example:
Readability is improved, at the expense of immersion (I suppose).
The same can be said for the technology and civic trees. It's written small, the tooltips have a lot of text, and nothing is instinctive.
I would have preferred that the
+ where the yield changes are written were more visual. For example, we could have an image of a Farm, with a Food symbol at the bottom right, preceded by a written "+1". Civilization V and VI had the same problem. So I guess it will stay as is unfortunately?..
Buildings and units should not be detailed by hovering over the technology, but by hovering over its icon. Each tooltip is so detailed that I no longer read them.