TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
I uploaded turn 4k, see for yourself.So where was the settler 4000bc?
I also asked how to indicate a tile, and I don't believe anyone answered me.
I uploaded turn 4k, see for yourself.So where was the settler 4000bc?
T50Spoiler :BW-fishing-sailing-hunting-AH-archery-(masonry). Mine pigs, chop settler, boats. 3rd city for intercontinental trade routes and to grab pigs. Defence is very light (1 archer and a fog buster up north), but no barb activity yet really.
Note how I'm making more income T50 than your T74, because I have expanded so I am working much more tiles and have trade routes. And the difference will grow very rapidly from here, when my cities will grow.
I don't understand the question.I also asked how to indicate a tile, and I don't believe anyone answered me.
I don't need to try it to know it's worse though. Earlier chopping and mined pigs is great.I already said that fishing BW shows to be better than BW fishing, try for yourself.
Oh I am reserving the right to ignore points I don't agree with.You also ignore my point about overlap with capital.
But with my city placement you need to settle where I did to grab pigs.For city on Island I've been using the hill, a extra production tile for city tile
"X tile is the tile I am talking about." How do I let you know which tile is X without a screenshot or a elaborate description of it and what's around it?I don't understand the question.
Fished fish is better than mined pig. 6f (with harbor) 2 energy verses 3f 2 production. Or 8 resources verses 5. Also eventually you want pastured pig on a hill, not mined as that gives more resources (plus the trade resource)I don't need to try it to know it's worse though. Earlier chopping and mined pigs is great.
I'm still working it out.Can we see your latest save? I would love to see what you have done.
I don't know how I can help. Just grab a screenshot."X tile is the tile I am talking about." How do I let you know which tile is X without a screenshot or a elaborate description of it and what's around it?
Harbor does nothing for food, you mean lighthouse. There is no energy, is commerce.Fished fish is better than mined pig. 6f (with harbor) 2 energy verses 3f 2 production. Or 8 resources verses 5. Also eventually you want pastured pig on a hill, not mined as that gives more resources (plus the trade resource)
Please don't be rudely condescending.I already explained this to you once, but I understand that there is lot of new knowledge for you to grasp.
Building a worker with a size 1 city costs you alot of turns. BW takes alot more research than fishing so you can't even chop for awhile. And then once you get a worker it can't do anything for awhile while it gets to the pig hill and then mines unless you want to chop first and then the pig mine takes even longer. Meanwhile you are losing out on research. I'd say a clam with FB is at least as good as a mined pig.A lighthoused fish costs 30 to improve and even with ORG a lighthouse is another 30. You can't compare something that requires you to tech nothing (you start with mining) that you can set up with 4 worker turns vs something that you need two techs (fishing, sailing) and 60. Yes of course 62 is much better than 23, but that is not relevant. The other is very cheap to attain and the other is expensive. You will have both in no time, no worries (as proven in my T50 screenshot).
"X tile is the tile I am talking about." How do I let you know which tile is X without a screenshot or a elaborate description of it and what's around it?
I am not. I am patient.Please don't be rudely condescending.
Building a worker always takes a lot of turns. As has already been explained to you, it doesn't help to grow to size two, because you are working unimproved tiles or you are diverting 30 to a boat. Just try it yourself. By building a worker size 1 you win a lot of worker turns. People in general value 1 workerT to be worth roughly 5.Building a worker with a size 1 city costs you alot of turns. BW takes alot more research than fishing so you can't even chop for awhile. And then once you get a worker it can't do anything for awhile while it gets to the pig hill and then mines unless you want to chop first and then the pig mine takes even longer. Meanwhile you are losing out on research. I'd say a clam with FB is at least as good as a mined pig.
No, it can't be set up quicker at all, just try it yourself. I had a mined pigs hill on T15 and a worker that has the ability to produce 20 in 3T at the cost of a forest. Then you can have any amount of work boats very quickly.A FB clam can be set up much quicker for greater benefit earlier while letting the city growm and by chopping less woods you have that wood available for latter. Having to chop lots of wood and wait much longer to get benefit while losing out on research is not "cheap".
Generally speaking, the clam vs the mined pig is situational. It depends on the leader traits and what you need in the next few turns of your game. For example, if you quickly settled 5 cities and need to get Pottery or Writing, working the clam is definitely better than a non riverside mined pig, because the clam gives 2 (3 if you play as FIN leaders). But if you play as a IMP leader and are building a settler, working the mined pig is better than working the clam, as IMP bonus of settlers only applies to .I'd say a clam with FB is at least as good as a mined pig.
What's wrong with not crowding your cap? Cap has bonus stuff for being cap plus can use stuff like bureaucracy to get wonders easier.
Maybe the start location is better than my location. I was going to protest you didn't see the island to know you'd have a way to use the pigs but I guess you can see the edge. But it could have been a resource on the water you couldn't use, with the pig access location
I uploaded it in a earlier post. I'll see about editing a upload to my OP as well. Regardless I see now that the start location was clearly superior. I only moved to capture the pig and fish in my cap.We don't have the 4000 AD start so it's tough to see what information was available on turn 0 and whether that move was a clear choice at the time.
If there are some islands to settle, wouldn't you consider chopping the Great LightHouse ? With so many coastal spots, GLH is probably the best way to compensate the lack of rivers.3rd city for intercontinental trade routes
Yes, I am going for GLH. There is an insane amount of forest, we are ORG so it should be easy to get. Of course it's so powerful here that maybe I am risking too much. Was playing very quickly anyway and it's annoying to play without BUG/BUFFY.If there are some islands to settle, wouldn't you consider chopping the Great LightHouse ? With so many coastal spots, GLH is probably the best way to compensate the lack of rivers.
Chopping is always trading production now for production potential later. But you need to consider that 20 production when your empire only produces 3/turn provides more acceleration power than when it produces 10/turn. If you're close to Mathematics you can save the woods for the 30 production instead, but Math is not usually researched until T60 or so even on a very fast start. The other consideration is saving them for a wonder, but from a quick look at @sampsa's screenshot I see 5 forests still up in capital, so that should be plenty, in addition to whip overflow and "regular" production.A FB clam can be set up much quicker for greater benefit earlier while letting the city grow and by chopping less woods you have that wood available for latter. Having to chop lots of wood and wait much longer to get benefit while losing out on research is not "cheap".
Why did you play without them? Because my save was without them? I can't get those to work.it's annoying to play without BUG/BUFFY.
I have only BUFFY installed, but your save is without it.Why did you play without them? Because my save was without them? I can't get those to work.
So is that your indirect way of saying if the save doesn't have it then you can't use it?I have only BUFFY installed, but your save is without it.