Pre-Flight
We have no warriors... either for MP or exploration, nor do we have the silks connected meaning we are going to have to run lux slider before we have anything besides our worker, don't like that very much so I switch Paris to settler (would'v preffered warrior but that would waste shields and you cant afford to do that at the start).
IBT - worker finishes mining wheat
Turn 1 - send worker to silks.
IBT - paris gets culture expansion
Turn 2 - worker reaches silks
IBT - zzz
Turn 3 - worker starts roading silks (3 turns), cut science back to 50% and still get pot in 1, also at +3gpt.
IBT - pottery comes in, set to writing at min.
Turn 4 - zzz
IBT - zzz
Turn 5 - Paris: Settler --> Warrior, have it use the mined wheat.
IBT - silks come on line
Turn 6 - With no idea of the surrounding terrain I have to gamble a bit so I send the settler north as I can see 3 BG's. Move worker toward BG.
IBT - zzz
Turn 7 - start roading BG
IBT -
Turn 8 - Found Orleans: Warrior
IBT - worker finishes roading BG.
Turn 9 - worker starts mining BG.
IBT - Paris grows
Turn 10: Paris: Warrior --> Warrior. Send the first warrior exploring (will do the same with the 2nd.
IBT - zzz
Turn 11: zzz
IBT - zzz
Turn 12 - Orleans: Warrior --> Worker. The warrior gets sent toward Paris for MP duty.
IBT - zzz
Turn 13 - Paris: Warrior --> Granary. The warrior heads off exploring toward the south.
IBT - zzz
Turn 14 - worker moves onto GL before the 3 BG's of Orleans
IBT - zzz
Turn 15 - worker starts roading
IBT - zzz
Turn 16 - zzz
IBT - worker finishes roading
Turn 17 - Orleans: Worker --> Warrior
IBT - zzz
Turn 18 - Both the Orleans worker and our starting worker move onto the same BG square.
IBT - zzz
Turn 19 - Orleans and Paris are now connected.
IBT - zzz
Turn 20 - just exploring. See a goody hut. We have plenty of silks (prob the world supply).
Post Turn Notes
Our Granary in Paris is due in 6 with no growth. At max growth we can have it in 11 and growth in 2. We could probably do that (switch the unroaded forest to irrigated wheat and silk forest to mined wheat) if we then switch the tiles to max production after that. With 1 mp and 1 lux we can get away with up to size 5 before we need to use the lux slider, but if we decide to let it grow to size 4 before the granary finishes then make sure it doesnt grow to 5 before the granary finishes.
I assume we are using RCP for city placement, if we are wrong then feel free to whip a settler to move Orleans.
If we are using RCP, I've put down Orleans at RCP 4 (well 4.5 but it rounds off) so heres a dotmap keeping that rank.
(numbers are my recommended order of settling)
Dots 2 and 3 have some coastal overlap but only 1 or 2 tiles which shouldnt be a problem till sanitation (and i doubt it will take that long to win).
Dot 5 is at ICS with dot 3 but is at RCP 7 (which i would recommend) and can use those coastal tiles that Dot 3 couldnt properly use otherwise, but also has enough plains and so forth to be useful as more than just a fishing village.
Dot 4 is on a BG and that bothers me but I thought a lot about it and the loss of one shield is more than countered by greater long term productivity.
Dot 1 can use the undeveloped BG for a little while (until Paris needs it) and so can get a warrior (MP) and a worker in 10.
More exploration north of Orleans could also reveal some good land so dont worry too much about the order of settling if there is some good land up there as it might be best to grab it before anyone else does.
And of course the save.