First succession game:

I shall evaluate each one. (Might change mind about 4)

1.
Pros: Good river, extra commerce, few hills for more shields, and early forest.
Cons: Some plains, west looks mountainous, maybe jungle to south, and no coast/resources.
2.
Pros: Fresh Lake, two wheat, some forests for shields, and bonus grass.
Cons: No rivers, plains to north, lots of forests/jungles, and :confused:
3. Pros: Luxury, near coast, river, some forests, and great site for shields.
Cons: Tundra forcing to south, (though we in north so that might be good) lots of forest to east, and might be more hills to northeast.
4.
Pros: Luxury, next to river, next to coast, 2 bonus grass, and extra commerce.
Cons: West has mountains that may be continuos, have to expand south, and plain to northwest.
All are ok except 3.
 
I'm not particularly bothered with the order everyone plays in, I'll go wherever, and I see Drakdan has gone first. So, who's next?
 
Pre-Flight

We have no warriors... either for MP or exploration, nor do we have the silks connected meaning we are going to have to run lux slider before we have anything besides our worker, don't like that very much so I switch Paris to settler (would'v preffered warrior but that would waste shields and you cant afford to do that at the start).

IBT - worker finishes mining wheat

Turn 1 - send worker to silks.

IBT - paris gets culture expansion

Turn 2 - worker reaches silks

IBT - zzz

Turn 3 - worker starts roading silks (3 turns), cut science back to 50% and still get pot in 1, also at +3gpt.

IBT - pottery comes in, set to writing at min.

Turn 4 - zzz

IBT - zzz

Turn 5 - Paris: Settler --> Warrior, have it use the mined wheat.

IBT - silks come on line

Turn 6 - With no idea of the surrounding terrain I have to gamble a bit so I send the settler north as I can see 3 BG's. Move worker toward BG.

IBT - zzz

Turn 7 - start roading BG

IBT - :sleep:

Turn 8 - Found Orleans: Warrior

IBT - worker finishes roading BG.

Turn 9 - worker starts mining BG.

IBT - Paris grows

Turn 10: Paris: Warrior --> Warrior. Send the first warrior exploring (will do the same with the 2nd.

IBT - zzz

Turn 11: zzz

IBT - zzz

Turn 12 - Orleans: Warrior --> Worker. The warrior gets sent toward Paris for MP duty.

IBT - zzz

Turn 13 - Paris: Warrior --> Granary. The warrior heads off exploring toward the south.

IBT - zzz

Turn 14 - worker moves onto GL before the 3 BG's of Orleans

IBT - zzz

Turn 15 - worker starts roading

IBT - zzz

Turn 16 - zzz

IBT - worker finishes roading

Turn 17 - Orleans: Worker --> Warrior

IBT - zzz

Turn 18 - Both the Orleans worker and our starting worker move onto the same BG square.

IBT - zzz

Turn 19 - Orleans and Paris are now connected.

IBT - zzz

Turn 20 - just exploring. See a goody hut. We have plenty of silks (prob the world supply).

Post Turn Notes

Our Granary in Paris is due in 6 with no growth. At max growth we can have it in 11 and growth in 2. We could probably do that (switch the unroaded forest to irrigated wheat and silk forest to mined wheat) if we then switch the tiles to max production after that. With 1 mp and 1 lux we can get away with up to size 5 before we need to use the lux slider, but if we decide to let it grow to size 4 before the granary finishes then make sure it doesnt grow to 5 before the granary finishes.
I assume we are using RCP for city placement, if we are wrong then feel free to whip a settler to move Orleans.
If we are using RCP, I've put down Orleans at RCP 4 (well 4.5 but it rounds off) so heres a dotmap keeping that rank.

picture55hr.jpg


(numbers are my recommended order of settling)
Dots 2 and 3 have some coastal overlap but only 1 or 2 tiles which shouldnt be a problem till sanitation (and i doubt it will take that long to win).
Dot 5 is at ICS with dot 3 but is at RCP 7 (which i would recommend) and can use those coastal tiles that Dot 3 couldnt properly use otherwise, but also has enough plains and so forth to be useful as more than just a fishing village.
Dot 4 is on a BG and that bothers me but I thought a lot about it and the loss of one shield is more than countered by greater long term productivity.
Dot 1 can use the undeveloped BG for a little while (until Paris needs it) and so can get a warrior (MP) and a worker in 10.
More exploration north of Orleans could also reveal some good land so dont worry too much about the order of settling if there is some good land up there as it might be best to grab it before anyone else does.


And of course the save.
 

Attachments

So that makes a roster of

drakdan
tupaclives - just played
Knickers/CommandoBob/CodytheGenius - On Deck

@Knickers, what I do when I dont no how I want the roster to be is just draw names out of a hat. That way theres no worries. I'd also suggest we all play 20 turns in the first round (I did though I notice drakdan only did 10... you should make a decision on how many turns we should each play) then 10 after that.
 
I am a pretentious, overbearing ass who can not tell the difference between 20 and 26. Ignore me, as doing otherwise may be detrimental to your health.
 
Not at all, I was probably a little confrontational in my response as well. Apologies for that.
If you really want the granary straight away then I would offer, feel free to play an additional 30 turns from your first posted save (i find 40 turns is the best way to actually perform an opening for the game) and I'll pick up after that.
Glad to see we managed to sort everything out :)
and we did it without clogging up the thread with multiple posts :lol:
 
Hey, tupac, I like your dot map. But the numbers, being black, are hard to read.

What I use (and I am curious about how you do this) is get a four step process:
  1. screenshot (ALT + Printscreen)
  2. paste into MS Paint and save as 250BC_Rome.jpg
  3. open with Adobe PhotoDeluxe Home Edition 4.0 (a freebie we got somewhere, I think) and trim the image to the second largest allowed size in landscape and save as 250BC_RomeTrimmed.jpg
  4. Open the last save with MS Paint and add text, dots, lines, etc and then save as 250BC_RomeTrimmedDotted.jpg

How do you do this?
 
Well as I'm on a mac (and one with VERY dodgy software, i mean its running i-Photo 1.2 when there is like version 7 out now or something), so what I do while ingame I hit applecommand+ctrl+3 (thats makes a picture of the current screen) then open it with picture viewer copy the picture. Post it into MS Word, draw all the lines and everything, then go command+ctrl+3 again, open the picture with picture viewer. Export it as a .jpeg (as screen captures are .pdf on macs) open it with the freeware program Goldberg 2.5, crop all the MS Word things out (like the toolbars) then save it and upload it to image shack.
 
The start is looking mighty fine. Good job so far. I don't think we should go back and let Drakdan play 40 turns (nothing personal) because it's just a waste of time I think. As for the turn amounts, at what date/turn number would you suggest we stop playing 20 turns and start on 10? If that is what you were suggesting...
 
What I mean is have everyone play 20 turns the first time they pick up the game (as the early game tends to play very very quickly) then once turns start taking some involvment drop back to 10 turns.

For the next player some notes I forgot to pass on about the granary, the workers should finish their mine at the end of next turn. But it involves 1 wasted worker turn, so at the start of NEXT turn pull one of the workers off the mining and send him to the roaded silk forest to start the granary chop, also, set Paris to work the two wheat tiles.

just a suggestion.

So whose up Knickers?

drakdan
tupaclives
???
 
Whoever wants to go next can... I don't really want to though. Ok, so is Paris going to become our settler factory?
 
Most definately, its the one with the wheat, its the one thats getting a granary now. If you don't want to play next then may I be so bold as to propose a roster?

drakdan
tupaclives - just played
CommandoBob - UP
Knickers - On Deck
CodytheGenius - havent heard anything from for a while (MIA?)
 
tupaclives said:
Most definately, its the one with the wheat, its the one thats getting a granary now. If you don't want to play next then may I be so bold as to propose a roster?

drakdan
tupaclives - just played
CommandoBob - UP
Knickers - On Deck
CodytheGenius - havent heard anything from for a while (MIA?)
Roster looks fine to me.
I will most likely play 10 turns and post (feedback) and then 10 turns and post. I don't think I will get time to play 20 turns at once. Not if I play and document.

(At work and gameless)
In new cities I like to first build a worker, but this is not a given, just a first preference.

We have two warriors out being nosy, one on MP duty and one being built in Orleans. Cannot remember the plans, but may let Orleans crank out warriors for a bit, build barracks and make veteran warriors. This is at 'idea' stage for Orleans, and may not be the best thing to do.

My desire would be to build Ring 1 as quick as possible, going light on defense until we meet our neighbors and determine how grouchy they are.

Considering using our worker near Orleans to begin the road to city #1 and have that worker focus on connecting our cities. This would give a little bit more commerce which would help our science some. But I am open to suggestions.

I keep forgetting that we are Industrious and roading and improving will be much faster.

What is our next science?
 
At work and gameless)
In new cities I like to first build a worker, but this is not a given, just a first preference

Depends on the shields, Orleans is producing 2 spt (3 when the mine is finished) which means a worker (or warrior) in 5 but growth in 10. Its best on warrior/worker cycle. Or it could do 2 warriors - settler.

We have two warriors out being nosy, one on MP duty and one being built in Orleans. Cannot remember the plans, but may let Orleans crank out warriors for a bit, build barracks and make veteran warriors. This is at 'idea' stage for Orleans, and may not be the best thing to do.

I'd either opt for rax - settler then spit out warriors (after present warrior) or warrior - warrior - settler - rax - spit warriors.

Considering using our worker near Orleans to begin the road to city #1 and have that worker focus on connecting our cities. This would give a little bit more commerce which would help our science some. But I am open to suggestions.

Right now we are running min science, commerce is not super important IMO, what is important? Getting that granary chop! Read my earlier comments about chopping the silk forest, then have each of the workers start to mine 1 bg (not road then mine, mine first). This is to try and get the settler factory up asap.

What is our next science?

We are on a min run on writing atm, we dont get a free tech for philo in vanilla but do we still want to beeline for Republic?
 
End of Previous Turnset Stats:

Science: Writing, 24 turns
Treasury: 92 gold, +8 gpt, 9.1.0
Cities:
  1. Paris (3), zero growth, granary in 6.
  2. Orleans (1), grows in 8, rWarrior in 3.
Military:
  • workers 002,
  • warriors 003, 001 in production
Build List:
  • granary [1] (Paris)
  • rWarrior [1] (Orleans)



Allowed units 8; current units 5
[IBT 2590 BC]
Did not realize how far south we are.
MM Paris as tupac suggested, now grows in 11, granary in 11 (but will have help)

01 2550 BC

North warrior pops the hut and the Celts give us a cWarrior. Move to hill.
South warrior west to examine a potential choke point; turns out to be coastline.

[IBT]

02 2510 BC

Mine completes; automove workers to roaded silk forest.
North warriors head north and meet guy in white underwear, not pink; south warrior heads south to see more coast.
[IBT]
Barb dies.
Orleans, rWarrior -> rax, 14 turns.

03 2470 BC

Exploring.
Warrior in Orleans to exlplore south.
Workers begin the forest chop for granary.
[IBT]
Another white unit appears in the north.

04 2430 BC

We attack, win and promote. We now have a vWarrior.
[IBT]

05 2390 BC

Exploring. Land will run out south of us.
[IBT]
Paris granary -> rWarrior, 3 turns.

06 2350 BC

Workers sent to mine a BG each.
See another goody hut north.
South exploration is over.
[IBT]

07 2310 BC

According to MapStat, Paris is cranky at size 5.
Workers start mining.
Goody hut up north gives us a settler.
Save game for discussion.
**** Still need to fix Paris ****

And the save is >>HERE<<.
 
In this turn, 2310 BC, which is still in progress, we popped a goody hut and got a settler. This is good news, except that this settler is too far away to build a city where it is.

Here is the screen shot:

Goody Hut Settler 2310 BC
2310BC_SettlerTrimmedDotted.jpg


The yellow line is the path, the green numbers are city locations from tupac’s dotmap and the small red dots indicate two turns of travel. City site 4 is off the map.

My first thought is to treat the Goody Hut Settler as the settler for city 1 and send him there. The first settler from Paris goes to city site 2 and we continue from that point. But this seems wasteful of turns.

Or we could make a city where we are at now.

What do we want to do with this gift?
 
I think we should send it to #5 or #3 because say if we sent it to #1, it's going to have lost 5 turns worth of production - that's 1 warrior depending on the shield production.
 
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