Five Take On The World, inherited turn 1250AD
Antalya doesn't need the harbour just yet, switches to bank.
Before making peace with India I succesfully plant a spy (122g). India has just 5 cavalry and artillery but 111 infantry.
We're about 200g away from being able to try an immediate steal from India. There's no brokering available anyway, so the steal will have to wait until we can try carefully.
Sell music theory to Greece for wm + 25g and to Russia for wm + 36g.
Take world map + 8g for peace from India. Then swap silks for gems.
IT: Babylon demands 90g

. They owe us 5 resources for the next 17 turns, so I have no option but to cave. And to rub salt into the wound, Babylon cancels our rop.
Bursa police station ----------> military academy
Iznik cathedral ----------> stock exchange
Turn 1, 1255AD: fortify artillery and sipahi. Move at least 2 units into each city. Slaves begin to shift to max irrigation to grow to size 20 asap. Merge our only native worker into Antalya, we've got enough slaves.
Iroquois have ironclads, so swap that and wm for electronics.
IT: India and Babylon ally against Russia.
Antalya bank ----------> stock exchange
Turn 2, 1260AD: continue irrigation, with aim to getting cities to 15fpt.
IT: Iroquois and Babylon ally against Russia, another dogpile is forming.
Babylon, who is looking like the top dog, founds a city near our Bursa coal.
Edrine police station ----------> civil defence
Pollution hits Antalya.
Turn 3, 1265AD: more of the same.
IT: Babylon, after allying with both Iroquois and India in the last 2 turns, makes peace with Russia

. At least we know that once Greece and Russia are eliminated the 3 top AIs will undoubtedly hate each other.
Turn 4, 1270AD: We have enough cash for a careful steal, so try from India (because India is still a democracy and does not owe us resources)...unfortunately we fail, but the spy is not caught. Still hurts to lose 2500g, but that's stealing for you...
IT: pollution hits Istanbul.
Edrine civil defence ----------> infantry
Antalya stock exchange ----------> harbour
Palace expanded. India declares war on Greece via Iroquois mpp.
Turn 5, 1275AD:

India is now in anarchy! If only I'd waited one more turn before the steal attempt...hindsight is horrible

.
IT: Antalya harbour ----------> cathedral
Turn 6, 1280AD: getting cities to 15fpt and growing fast.
IT: Babylon and Iroquois ally against Greece. The world is split into 3 camps. Babylon, Iroquois and India are one bloc, and they are the 3 most powerful civs. They are all at war with Greece and Russia, who are both down to a handful of cities. And we are the third bloc, a bloc consisting of 5 cities with the stated aim of destroying both the other blocs

. We are going to be relying heavily on careful alliances when we go on the final rampage. Likely it will be a case of attacking Babylon first, allying with Iroquois and India. Then taking on Iroquois, allying with India. And then taking on India. We'll have to clear our continent and then the islands. Should be a piece of cake
Edrine infantry ----------> infantry
Turn 7, 1285AD: India is now fascist and has a lot of gold, while Babylon's treasury has been emptied, so most likely India has just discovered and sold a tech, but whether that tech is combustion or further down the tree I do not know.
IT: Istanbul battlefield medicine ----------> civil defence
Turn 8, 1290AD: Iroquois now know steel! We buy it for radio, wm + 188g. As expected, Babylon and India are ahead at least combustion.
IT: Edrine infantry ----------> infantry
Iznik stock exchange ----------> police station. We can build Wall Street.
Antalya cathedral ----------> colosseum
Turn 9, 1295AD: Edrine switches to Wall Street.
IT: Istanbul civil defence ----------> infantry
Pollution hits Bursa. Iznik borders expand. Palace expanded.
Turn 10, 1300AD: here's a summary of our cities.
1) Istanbul has completed all buildings. It is at size 20 and irrigation is being changed to mines. It needs 3 more irrigated tiles changed to mines to maximize production.
2) Edrine has completed all improvements and is building Wall Street. In 2 turns it will grow to size 20, at which point 6 irrigated tiles should be changed to mines to maximize production.
3) Iznik has a couple of buildings to go and should build a commercial dock when we reach mass production. It grows to size 17 next turn, and its maximum production size is 18.
However, it should be allowed to grow to size 19, so we can have one scientist for min science gambles if we require that option. At size 19 it requires 6 irrigated tiles changed to mines.
4) Bursa completes the military academy next turn and then should build civil defence and a commercial dock (when that becomes available). It grows to size 20 next turn, and 6 irrigated tiles need changing to mines.
5) Antalya still has a few buildings to go, and is another city which should build a commercial dock when that becomes available. It grows next turn to size 18. Antalya cannot do exactly 15fpt, so it should do 14fpt/16fpt to grow to size 20, which will require one mined grass to be irrigated for a turn. At size 20 with 16fpt, 8 irrigated tiles will need changing to mines.
Note: when we change irrigation to mines, normal grasslands should be mined before bonus grasslands or plains! This is to get the maximum out of mobilization. We want all tiles to be producing at least one shield...bonus grasslands and plains do this even when irrigated, normal grasslands do not, and therefore should be the choice for mines in an otherwise equal scenario.
Thus there is still plenty for our workers to do. After cities have been maximized they should plant forests along our borders on tiles which are not being used by cities...this is to slow down potential infiltrators...I have already planted a few on our north-eastern border.
We have enough cash for a careful steal if needs be...up to the next player. If you wish to steal from Babylon (democracy), it might be worth planting a spy first.
Good luck and enjoy!
Nad...just played
Greebley....swapped with Nad
Aggie...UP NOW
Hotrod....ON DECK
Gozpel...hope your monitor is fixed in time for your next turn