Five Take On The World (Conquests, Deity)

Oh the war monger in you really wanted to attack them didn't you?

This is really the last stand for the Sipahi. We had a lot of them left and could build 5 per turn if we wanted so it seemed like the right thing to do. The Iroquios were the most likely target given our trading situation and there location. Given the amount of infantry I killed already I can't believe they are too strong.

Our biggest problem is going to be oil we have none and none is close by. I think we can hit 1 or 2 more cities and then take peace if there is a tech available. Right now there is nothing and we are 12+ turns from Radio.
 
Hi team,

My monitor died on me and I won't get a new one until late next week, so I have to be skipped until then.

Keep up the good work and see you then :)
 
Which makes me up. Although I doubt I'll be able to play until Sunday, so if Greebley wishes to swap, you are welcome to :). Otherwise I'll be looking to kick some more Iro butt on Sunday.
 
Preturn: Things look good.

IBT: The two Iroquois Infantry that were on our coal across the water pillage it. 2 Iroquois Cavalry and 2 Infantry enter our lands.
2 Sapahi are built.

1160 AD: Argh! Radio just dropped in number of turns. I bet somone got it - Yep, India now has it. Well it was worth the attempt I think. I will continue researching it in the hopes that only India has it when we finish and still get some trade value out of it. I advance our forces to be next to Cattaraugus rather than bombarding from distance 2.

IBT: We lose our sulpher, rubber, gems and dyes deal. The first 2 iroquois cav both redline our 2 infantry in Antalya. Fortunately, our Sapahi have better luck and we don't lose any - 3-4 are also redlined but survive. Edrine riots - I go ahead to fix the other towns.

1170 AD:
Bombard Cattaraugus to get the infantry to 2 or less hp. I then lose 5 of Sapahi killing the 3 defenders (a few also retreated) - At least 3 do no damage to the infantry at all! I think the age of the Sapahi is over :( I attack an infantry in our lands
We get a Leader I think this is our first? I kill redlined infantry with our Army to guarantee the Heroic epic.

1180 AD:
I think I will at least raze Oka; hopefully our army will help. Then I will end the war as WW is now killing us without the 2 Lux we lost in the IBT. Going to wait to see if we get any value from radio before trading. Line up attack on Oka.

IBT: Ok I don't get this. Iroquois and India form a MPP. We don't attack or defend and India still declares war? Is that because we are in their territory (Iroquois?). I was thinking of signing peace to not fight India, but that is not an option.

1190 AD:
Bombard Oka with all our Artillery to redline the defenders. I then use my army to kill the first 2 defenders, and Sapahi to kill the cavalry and the last infantry. We Raze the city. I don't make peace with Iroquois yet with the war with India going on.

IBT: I have blocked the ways in so India and Iroquois have to go around.

1200 AD: There is an Indian town to the North. I bombard it down to 1 hp defenders and below 13 pop and then raze it without loss. I do lose a Sapahi on attack vs an indian Cav.

IBT: Not much. Lose another lux.

1210 AD: Iroquois are badly hurt, but war weariness is killing us. We lost another lux last round. So I pull all our unit within our borders. The iroquois will give us cash or Music theory for peace. I take the cash 29 gpt and 184 gold. I am hoping that by fighting within our borders that the MPP will not trigger. Babylon still does not have radio so I boost science up to 90% to get radio next turn. I am hoping we can trade for the Lux, rubber, saltpeter again. Since we no longer are mobilized I switch to cathedrals, colloseums, hospitals, heroic epic, etc.

IBT: Iroquois and India troops enter our lands.

1220 AD: I trade Radio to Babylon for Saltpeter, Oil, Rubber, Dyes, spices, 393 gold, and 35 gpt. Our gambit was not entirely useless. Babylon is furious with us. Is that because of the cities we have been razing? Our broken rep?
Iroquois have incense I can trade for - I want to make sure bombarding units within our territory doesn't cause a war before trading though.

Yep, we can bombard and kill India all day within our territory and not trigger the MPP. So I trade with the Iroquois and get the incense. We also pick up Music theory and some gold as part of the deal.

Hopefully the rest of my turns will be builder turns with the occasional leader fishing off of Indian troops. India does not appear to have cavalry.

IBT: I was wrong. India does have cavalry. Not a lot of them I am guessing.
We build the Heroic Epic.

1230 AD: There are now 21 Indian infantry in our lands. I will start bombarding them. We may get pillaged a bit. I injure one stack so it will retreat and start on another. Next turn I will be able to attack the ones remaining after the injured ones retreat.

IBT: Yep - we are pillaged by the non-injured Infantry. The injured ones retreat as expected. Some more show up.

1240 AD: We have a stack of 1, 3, and 6 infantry in our lands with 13 outside our borders healing. I bombard attacking ships so they will go home to heal, bombard the stack of 1 which could pillage, ignore the stack of 3 on the pillaged square, and then start to work on trying to kill the stack of 6. I get them down to 2 and 1 hp. The army handles the 2 hp ones, and I use elites to try to get a leader with the 1 hp infantry (no cav this turn).

IBT: India offers peace straight up. I may leave that decision to the next player though.
We get the Battlefield Medicine message.

1250 AD: We bombard and attack the remaining Infantry in our lands. We lose 1 Sapahi, but no leaders.

Notes:
I did not check 1250 Diplomacy.

We can make peace with the Indians now. It seems worth it as there are no longer any units in our territory (only 1 healing on our borders - the rest left) and we can't attack out of our territory without pulling the Iroquois and intense WW into the war.

We still have some improvements to build We want police stations in cities as they supress WW. We are starting battlefield medicine and we will also want the Mil Academy as I think it strengthens ones army in terms of attack and defense (It could also be used to replace our existing army if we lose it) it is a lower priority item though. Antalya still is building the basics - it needs the bank and stock exchange.

Steel is known. We are at 100% cash so that Nad can steal it.

Some cities are MM'ed for growth and may want to be adjusted when they finish their builds.

The iroquois in our lands are off to beat up the Greeks I think

We could use some more infantry and artillery.

Babylon should be our next target. Problem is they are our best source of resources.
 
IBT: Ok I don't get this. Iroquois and India form a MPP. We don't attack or defend and India still declares war? Is that because we are in their territory (Iroquois?). I was thinking of signing peace to not fight India, but that is not an option.
Yep. If you are at war and in someones lands when they get an MPP it triggers immediately. (IIRC, it actually triggers when the civ they have the MPP with starts their turn).
 
Well done Greebley! Rough luck on the Indians joining in, but at least we can make peace now to complete all buildings and then plan for the mother of all wars.

I'm going to play tonight.
 
Other than delaying the end of the Iroqouis war, the Indian "attack" was suprisingly ineffective. With enough units in the one city they can reach they will avoid it and you can pick off their units with relative ease.

Our defensive position and placement of the last town is excellent for units attacking from the east. The units are forced through the gap. Once we eliminate the towns to the north of us and build a few more artillery, I don't think we will fear even dogpiles against us - except possibly when the AI has modern armor and even then enough MI in Antalya would cause them to not attack it and allow us to kill them off with artillery and tanks or our own MA.

We could use more artillery for attack and defense - especially if we want to do any more warfare before tanks. 2 hit point infantry are too tough for our Sapahi to take out without more loss than we would like in towns size 7 or more.

I am unsure what the best strategy vs the Babylons will be. I feel we need to go after them before they get too big, but with them being the ones supplying our resource needs, it is tough.
 
Five Take On The World, inherited turn 1250AD

Antalya doesn't need the harbour just yet, switches to bank.

Before making peace with India I succesfully plant a spy (122g). India has just 5 cavalry and artillery but 111 infantry.

We're about 200g away from being able to try an immediate steal from India. There's no brokering available anyway, so the steal will have to wait until we can try carefully.

Sell music theory to Greece for wm + 25g and to Russia for wm + 36g.

Take world map + 8g for peace from India. Then swap silks for gems.

IT: Babylon demands 90g :mad:. They owe us 5 resources for the next 17 turns, so I have no option but to cave. And to rub salt into the wound, Babylon cancels our rop.

Bursa police station ----------> military academy
Iznik cathedral ----------> stock exchange

Turn 1, 1255AD: fortify artillery and sipahi. Move at least 2 units into each city. Slaves begin to shift to max irrigation to grow to size 20 asap. Merge our only native worker into Antalya, we've got enough slaves.

Iroquois have ironclads, so swap that and wm for electronics.

IT: India and Babylon ally against Russia.

Antalya bank ----------> stock exchange

Turn 2, 1260AD: continue irrigation, with aim to getting cities to 15fpt.

IT: Iroquois and Babylon ally against Russia, another dogpile is forming.

Babylon, who is looking like the top dog, founds a city near our Bursa coal.

Edrine police station ----------> civil defence
Pollution hits Antalya.

Turn 3, 1265AD: more of the same.

IT: Babylon, after allying with both Iroquois and India in the last 2 turns, makes peace with Russia :rolleyes:. At least we know that once Greece and Russia are eliminated the 3 top AIs will undoubtedly hate each other.

Turn 4, 1270AD: We have enough cash for a careful steal, so try from India (because India is still a democracy and does not owe us resources)...unfortunately we fail, but the spy is not caught. Still hurts to lose 2500g, but that's stealing for you... :(

IT: pollution hits Istanbul.
Edrine civil defence ----------> infantry
Antalya stock exchange ----------> harbour
Palace expanded. India declares war on Greece via Iroquois mpp.

Turn 5, 1275AD: :aargh: India is now in anarchy! If only I'd waited one more turn before the steal attempt...hindsight is horrible :(.

IT: Antalya harbour ----------> cathedral

Turn 6, 1280AD: getting cities to 15fpt and growing fast.

IT: Babylon and Iroquois ally against Greece. The world is split into 3 camps. Babylon, Iroquois and India are one bloc, and they are the 3 most powerful civs. They are all at war with Greece and Russia, who are both down to a handful of cities. And we are the third bloc, a bloc consisting of 5 cities with the stated aim of destroying both the other blocs :lol:. We are going to be relying heavily on careful alliances when we go on the final rampage. Likely it will be a case of attacking Babylon first, allying with Iroquois and India. Then taking on Iroquois, allying with India. And then taking on India. We'll have to clear our continent and then the islands. Should be a piece of cake :lol:

Edrine infantry ----------> infantry

Turn 7, 1285AD: India is now fascist and has a lot of gold, while Babylon's treasury has been emptied, so most likely India has just discovered and sold a tech, but whether that tech is combustion or further down the tree I do not know.

IT: Istanbul battlefield medicine ----------> civil defence

Turn 8, 1290AD: Iroquois now know steel! We buy it for radio, wm + 188g. As expected, Babylon and India are ahead at least combustion.

IT: Edrine infantry ----------> infantry
Iznik stock exchange ----------> police station. We can build Wall Street.
Antalya cathedral ----------> colosseum

Turn 9, 1295AD: Edrine switches to Wall Street.

IT: Istanbul civil defence ----------> infantry
Pollution hits Bursa. Iznik borders expand. Palace expanded.

Turn 10, 1300AD: here's a summary of our cities.

1) Istanbul has completed all buildings. It is at size 20 and irrigation is being changed to mines. It needs 3 more irrigated tiles changed to mines to maximize production.

2) Edrine has completed all improvements and is building Wall Street. In 2 turns it will grow to size 20, at which point 6 irrigated tiles should be changed to mines to maximize production.

3) Iznik has a couple of buildings to go and should build a commercial dock when we reach mass production. It grows to size 17 next turn, and its maximum production size is 18. However, it should be allowed to grow to size 19, so we can have one scientist for min science gambles if we require that option. At size 19 it requires 6 irrigated tiles changed to mines.

4) Bursa completes the military academy next turn and then should build civil defence and a commercial dock (when that becomes available). It grows to size 20 next turn, and 6 irrigated tiles need changing to mines.

5) Antalya still has a few buildings to go, and is another city which should build a commercial dock when that becomes available. It grows next turn to size 18. Antalya cannot do exactly 15fpt, so it should do 14fpt/16fpt to grow to size 20, which will require one mined grass to be irrigated for a turn. At size 20 with 16fpt, 8 irrigated tiles will need changing to mines.

Note: when we change irrigation to mines, normal grasslands should be mined before bonus grasslands or plains! This is to get the maximum out of mobilization. We want all tiles to be producing at least one shield...bonus grasslands and plains do this even when irrigated, normal grasslands do not, and therefore should be the choice for mines in an otherwise equal scenario.

Thus there is still plenty for our workers to do. After cities have been maximized they should plant forests along our borders on tiles which are not being used by cities...this is to slow down potential infiltrators...I have already planted a few on our north-eastern border.

We have enough cash for a careful steal if needs be...up to the next player. If you wish to steal from Babylon (democracy), it might be worth planting a spy first.

Good luck and enjoy!

Nad...just played
Greebley....swapped with Nad
Aggie...UP NOW
Hotrod....ON DECK
Gozpel...hope your monitor is fixed in time for your next turn
 
I fear to plant a spy and then trying to steal from Babylon. That is a sure war in my eyes. I could buy Combustion from Babylon by negotiating peace and later try to plant a spy and steal with a next tech. If they THEN delcare we get our gpt back. How long before we are going to attack Babylon anyway? They are getting very big, but a more corrupt part of their lands is close to us... 'Easy' gains??
 
I think we want to declare war soonish. IIRC they owe us resources for another 7 turns...so maybe we could war then? In that case buying for gpt via renegotaited peace is a good idea :).
 
I am now at the point that the deals with Babylon expire next turn. I could now plant a spy and try a steal (risking a war with them), but they have a ROP with India, allowing them to ship a lot of troops to our lands. I would do it when we get India drawn in with a MA. And the Iroquois to make it complete. Without a MA I would wait... what shall I do? We did make the Combustion for 240 gpt deal with Babylon by the way (with a war in mind, but we could easily afford the deal).
 
If we go to war agaisnt Babylon we definitely have to ally the other two...the attack plan should be to raze the rubber city first and then defend on that front, while cleaning up the northern territories. With such a narrow (3 tiles IIRC) front, we should easily be able to manage anything that comes from them from the south. I agree, though, that we don;t want to fight unless we can get alliances, so if Babylon is mpp'd with India (especially) then it might be better to wait. It's your call, whatever we do :).
 
Nah. Given the amount of fighting we'll be doing I'm sure we'll pick up more leaders. Tanks are sometime away, especially as we don't have nearby oil. I'd rush something with it. But, of course, it is your decision :)
 
Thinking a bit more on it, maybe we should base the decision on how long we will be at war (and the point mentioned below). If we are committed to 20 turns of war due to alliances then Nad may be correct (assuming we are also a number of turns from tanks). If we want to do a hit on babylons cities and then make peace then I would save it as our chances of getting another is slimmer.

I just don't see rushing a single infantry as being a good use for it. Is there something actually worth rushing? If not, I would keep it until there is. ( my first post was based on the thought that there would be nothing that would take more than 2 turns to build so whats the point).

[Edit: Another possible use would be an infantry army. Using that to cover a stack of artillery that can go destroying improvements and/or killing population in core cities could be a more effective use once we deal with the nearby Babylon cities - A Sapahi army can be attacked when Babylons get tanks and such. An infantry army is only in trouble if it attacks or is bombarded. ]
 
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