Five Take On The World (Conquests, Deity)

maybe a commercial dock when we get mass production? I take your point though...there is very little we can use leaders for, they are almost worthless when we already have an army. So, yeah, if we're planning to cut war shortly then the leader could be saved for a tank army.
 
IHT: I make the tech deal with Babylon: Peace and 253 gpt for Combustion. The AI hasn't got antoher tech over us.

Turn 1 (1305 AD) Production Istanbul is optimized. 4 tiles of Bursa are mined.

Turn 2 (1310 AD) Antalaya: a tile irrigated, it will grow next turn. Bursa is maximized for shields. Edrine is almost there...

IT: Edrine finishes Wall Street The production in Iznik is sabotaged!! There goes the Police Station...

Turn 3 (1315 AD) Edrine is maximized for shields and has shield production for all squares. I had to irrigate a BG tile for that.

IT: Greece and Iroquois sign peace.

Turn 4 (1320 AD) Forest planting started.

IT: Greece and India sing peace.

Turn 5 (1325 AD) India and Babylon have Flight! But before I steal I want to finish up improving the empire.

Turn 6 (1330 AD) I am almost ready with the improvements of our empire. What's left is not remarkable. I try to plant a spy in Babylon for 153 gold and get caught. We are at war with them. I get India to MA vs the Babylonians for 35 gpt. The Iroquois do the same for 40 gpt.

Meanwhile we got our big payment back and make 421 gpt again. I then safely steal Flight from India for 3150 gold. Failure (war) would have resulted in a war between India and Iroquois and us out of a payment with India. I now buy oil form India for 41 gpt and switch our cities to bombers.

I have to set luxury tax on 10%. We now make 312 gpt.

IT: The Iroquois ask us to renew peace. I accept. Babylon only sends one infantry into our borders. 4 bombers are ready this turn. We lose the incense from the Iroquois.

Turn 7 (1335 AD) I give the Iroquois two luxes and horses for incense and 18 gpt. India gets Ivory for 23 gpt.

Siege of St. Regis:
-4 infantry in St. Regis are redlined and the city is bombarded to size 9
-The Sipahi army takes out three infantry, losing 6 HP's.
-An elite Sipahi loses one HP but manage to raze St. Regis and take 10 gold, 4 workers and an artillery unit.

We have rubber in our borders, which enables us to build tanks...once we get that tech.

An elite Sipahi kills a redlined infantry in the open and we have a leader.

IT: The only Babylonian activity on our front is that of an infantry killing the Sipahi that razed St. Regis. 4 new bombers ready.

Turn 8 (1340 AD)

Siege of Izibia:
-I redline the infantry on the radar tower and then destroy that improvement.
-Then I use the artillery on the size 13 city. Additional bombing is needed to get the city to size 12 and killing three infantry.
-The remaining redlined guerilla is killed by an elite Sipahi. Razing Izibia gives us 10 gold and 5 workers.

The radio tower of Mari is destroyed by the remaining bombers and artillery. With help of an elite Sipahi.

IT: Nothing! :hammer: Except for two tiles of pollution :(

Turn 9 (1345 AD)

Siege of Mari:
-Artillery redlines 3 infantry in Mari.
-3 elite sipahi do the rest and we get 7 gold and 2 workers from razing Mari.

Siege of Larsa:
-Artillery redlines the two infantry in Larsa.
-Bombers kill them.
-A Sipahi can walk in and we raze Larsa for 7 gold and a worker.

Siege of Nimrud:
-Artillery redlines the three infantry.
-Our 'obsolete' sipahi army kills three redlined infantry (losing 3 HP) and razes Nimrud for 11 gold and 6 workers.

Bombers now try to take out the infantry on a radio tower, but only get it to two HP's. Two dead Sipahi convince me to not attack again :(

I forgot that we now can mobilize as the last city is building a last improvement for now. EDIT: I mobilize now.

IT: Nothing :)

Turn 10 (1350 AD) We can talk to Babylon again, but naturally there's nothing to discuss. I can see that no civ has a tech over us though.

Siege of Khorsabad:
-artillery redlines all infantry, 2 to be exact.
-Bombers kill these two infantry.
-A wounded sipahi is ideal to razing the city for 8 gold.

Siege of Zamua:
-artillery and bombers take out one infantry of the city and the radio tower plus infantry outside of it. There's one redlined infantry left.
-An elite* sipahi razes the city and gives us 8 gold and two workers.

I take out the remaining radio towers of the Babylonians and place the sipahi army next to Bergen. Another Babylonian town.

NOTES: We should be able to take out all Babylonian cities very soon (next turn?) After that we should think about our next move. I feel that we are strong enough to go after the Iroquois next. Once the MA's with the Babs are gone and our trades with the Babs are renewed :evil: Oh, that reminds me...we have a deal with the Iroquois as well!
 
You can see that Babylon is losing this war. To the right is the world map at 1300 AD.
 

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Way to go Aggie! :hammer:

How close is the nearest oil? I would feel so much happier if we could have a secure, native source. If there is one reasonably close we could raze cities in the way and then cordon off the area with military, to form a colony.

We still have such a long way to go in terms of razing cities, but we do have a big advantage with the layout of the land ... at no point will we ever have to defend on a large front, the northern bit of the continent can be cleared out and then the only defence we have to worry about is a 3 tile front. This is set up beautifully for conquest from a fixed point.
 
What a good remark :) ;)

The blue arrows points to our lands. The black arrow points to the oil. What we need is:

-A couple of bombers and sipahi to invade the island. We can build an airfield in the north of our own continent, close to Pharsalos.
-Three military units to occupy the island.
-A worker to create an airfield on the oil island and another one in our territory. AFAIK they enable trade...

We have all that and it is only Greece that we have to defeat. Our next victim after the three cities of the Babylonians???
 

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microbe, you could be right about that :(

EDIT: The oil fields closest to us on our continet is in the middle of India, at least 20 tiles away...

Just east of the Greek island is a Russian island with two cities and both with harbors. We could raze the city on the oil, create a colony and make peace. We then can trade through the harbor of Russia. We need to keep military there as well to avoid settling by other civs.
 

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Look at the culture of Novosibirsk, you won't be able to create a colony there. You would have to capture Novosibirsk and give it to someone else weak (and better not religious or scientific, preferrably seafaring) to eliminate the culture, while hoping the harbor won't be destroyed.
 
do airfields definitely not allow trade? :cry: ack...

The plan for the Russian oil is also a bit tricky, it relies on the AIs resettling there, anything that relies on the AIs doing something is generally more trouble than it's worth.

Oh well, guess we'll just have to take India's :hammer: We've got a supply for another 16 turns, we can renew that (though it'll be expensive) until we are ready to go after India. Also, oil is a resource that is quite prone to moving, so we might just get lucky with a relocation...
 
In Meli's game, I tried getting resources from the other island. I couldn't get anything to work. I tried building an airport then a colony on the resource, but a colony actually replaces an airport (unlike mining which I think is a bug) and visa versa. It tried a colony connected by road to an airport, but as mentioned that doesn't work.

So I think in a 5CC you cannot get resources from another continent without trading it (or disbanding a city and building one on the other continent, an idea I actually considered in the Meli game but decided it wasn't worth bringing up).

I think we simply keep our trade with India. When we want to attack India we head straight for the oil and maybe trade with another civ

Even without oil we can build artillery and infantry, so large number of tanks is not vital.

Does india have rubber?
 
I will not be able to get this done tonight and leave tomorrow and will not be back until sunday so good luck to you and see you next week

Hotrod
 
gozpel...UP NOW
Nad...ON DECK
Greebley
Aggie...just played
Hotrod...skip

I'm not sure if gozpel's computer problems are fixed yet....I'll give him 48 hours to claim it, otherwise I'll take it. As soon as gozpel is back we'll slot him back into the roster.
 
Aggie said:
You have to play AG8 first Nad, when TJ finishes his turns ;)

AG8 - Friday
5 Take On the World - Saturday

I've got an easy weekend coming up (for a change), and will have more than enough time to play both ;).
 
Five Take On The World, inherited turn 1350AD

Good job on the forests Aggie. It's such a simple defensive measure but it can be very useful.

Looking through the cities I realize I messed up with the summary I did for each city at the end of my last turn...Bursa should be the home of a single scientists since it will grow to size 22 even when fully mined because of its food bonuses. Iznik should therefore shrink a size to 18 and mine an additional tile. I will look to alter this in my turn.

Everything looks great. We're building lots of bombers which is very nice, even if their lethal bombard is horribly overpowerful. I will look to clear out the last 3 Babylonian cities within our reach and then prepare to fight the Iroquois. Ideally we want India and Babylon, the two most powerful civs, to keep attacking each other for the rest of the game. A slight problem with the Iroquois is that we have long-term deals with them, 17 turns until expiry. I guess I'll just have to let the Iroquois do the declaring ;).

Trade maps with everyone we can. Everyone is furious with us, reminds me of Isabella and the Chamber of Secrets where we had a similar situation because we'd fought everyone so many times.

We don't have a spy with Babylon. I'm not sure when Aggie last tried to plant one, so I'll try now...it succeeds (153g). Of note, Babylon has 28 cavalry, 164 infantry, 11 artillery, 25 frigates, 2 bombers, 18 workers and various miscellaneous units.

IT: Indian cavalry fails in attack on Bergen. Bab units move. Iroquois move units into our land, probably heading north...I hate AI stragglers, so will look to reinstate the blockade there. Iroquois drop settlers + escorts in the cleared areas to our south.

I start a round of airports...if we're gonna build bombers they might as well be veterans.

WTH...this is something new: Iznik's colosseum has been auto-changed to flak! :mad: Is that something new with mobilization in Conquests? I thought peaceful builds would complete? There is not even an option now to build the colosseum...that sucks.

Turn 1, 1355AD: atillery need to spend a turn moving to enter Bergen's borders before they can bombard; all Babylonian cities are out of range of bombers, so move the artillery. Use some slaves to rail north as far as Heraclea, only to find the Iroquois are in Babylonian borders and prevent us attacking. We've already got 70 odd slaves, and we haven't even got into the major wars yet! IIRC Charis had 500 odd by the end of his game, let's see if we can beat that :D. At the moment there is virtually nothing for them to do...we might change a few to airfields or radar towers when we go into major wars, for now I might even use them to form blockades, heck, even if a couple are captured it hardly matters!

Move some units onto high ground to act as scouts. Kill a couple of Bab infantry with bombers. Find another excellent use for bombers: bombard a load of tiles in neutral ground to destroy rails and restrict movement. We can use logistics to our advantage by destroying roads and rails except for one line that we control and guard at crucial points. This will restrict AI movement and allows us more control over land that is not ours. The craters left by the bombers also make the land less useful for the AIs to resettle. It's a win-win situation :goodjob: Here's one example: we control the rail line and therefore restrict AI movement in the area.

5vsWorld1355AD.jpg


Iznik changed to airport. India has mass production at monopoly, so I end our futile min science run and instate an extra taxman.

IT: Babylon guerilla captures one of our slaves which I'd missed. Pharsalos captured by Iroquois. Pollution hits our lands.

Turn 2, 1360AD: redline defenders of Bergen, army razes the city picking up 10g, 2 artillery and 4 slaves. Still can't attack Heraclea due to Iroquois presence. Kill the Babylonian guerilla that destroyed our slave, do lots more strategic bombing.

IT: Iroquois and Russia make peace. Iroquois found a city to pinch some of our rails, I'd already anticipated that and have slaves in position to rail an alternate route....unfortunately the city will also steal our rubber with a border expansion, so the Iroquois have to die sooner rather than later.

Train another round of infantry as we're a bit short to guard the rails we want. Lots more pollution which is nothing more than a nuisance, since we have so many slaves to clear it. I'm glad to hear Firaxis are going to remove this tedium for Civ 4.

Turn 3, 1365AD: having a great time bombarding neutral tiles! Conscript an infantry out of Iznik and mine an extra tile to optimize the city at size 18.

IT: Iroquois are still failing to capture the Bab city up north, yet won't get out of the way to let me do it :rolleyes:

Turn 4, 1370AD: I'm bored. We're ready to fight the Iroquois.

Try to plant a spy on the Iroquois...fails and caught, but the Iroquois don't declare war. Hmm. Plan B. tell the Iroquois to remove forces or declare war. They remove forces. Bugger.

Guess I'll have to wait a turn, since I'm not going to resort to repetitive demands.

IT: I can't believe how incompetent the AI is...as far as I can tell Heraclea is defended by no more than 3 units, yet despite having a couple of dozen troops in the area the Iroquois still can't take it. Build some artillery, ffs...

Turn 5, 1375AD: let's see how much I can annoy the Iroquois without resorting to exploits.

I demand wm + 120g...they refuse. Try to plant a spy again...it succeeds! That's something I didn't know...I'm sure I've read somewhere that if a spy plant fails there is a minimum 3-4 turns before you can succeed...that's patently incorrect, we've succeeded a turn after we'd failed.

Iroquois have 7 cavalry, 62 infantry, 4 artillery and various miscellaneous units. They're weak overall, we should have no trouble turning them over.

Time to put the spy into action. Let's try something nice and harmless. Sabotage production in Grand River, immediately for 34g. Well this is something else I've never seen before...success and failure! But no war :(.

5vsWorldSabotage.jpg


Try to replant the spy: succeeds. This is quite annoying, I want war. I'll wait another turn, I don't want to blow too much cash in case a tech steal opportunity becomes available.

I actually have to fortify all our bombers this turn as they've got nothing to do! I've even run out of neutral tiles within reach that I want to bombard.

IT: India forms a city stealing more of our rails. Palace expanded.

Turn 6, 1380AD: demand 100g from Iroquois, refused again. Try to sabotage production in Oil Springs immediately for 24g. It succeeds. Try again in Kahnawake for 32g. Succeeds again. Incredible. Why the hell can I never get the desired result from espionage? The gods of perversity must really hate me...

Try something different...expose enemy spy, 125g...it fails, Hiawatha is threatening retaliation but no war :(. Replant spy, 105g, succeeds. This is getting expensive. I've tried everything but the Iroquois just aren't declaring war no matter what we do, so I guess I'd better stop wasting cash...if it wasn't so absurd you could almost say the AI was acting intelligently...

But there is one stroke of luck this round: the route to Heraclea is finally clear! Bombard and raze the city, also bombard a load of Babylonian boats in the region. Unfortunately they are out of bomber range so we can't sink them.

IT: Babylonian and Iroquois boats fight. Unit costs are beginning to hurt our economy with all this military that is building up but not being used.

Turn 7, 1385AD: more out of rote than anything I demand 55g from the Iroquois...refused.

Turn 8, 1390AD: demand 233g from the Iroquois, refused. I've run out of ideas.

IT: Babylon and Iroquois make peace! Could that be be the turning point? Now we are no longer allied will the Iroquois declare war over espionage?

Production is sabotaged at Bursa! Someone is giving me a taste of my own medicine!

Turn 9, 1395AD: demand 100g from the Iroquois, refused. Babylon has now got mass production...try a careful steal which succeeds! (Thank goodness, I would have exploded if it had failed!) India already has amphibuous war, which suggests they're still researching pretty quickly. However, India lacks rubber, probably from pillaging. I wonder if that could be significant later.

Okay here goes: try to sabotage production immediately at Kawauka (235g)...fails, Hiawatha is said to be steaming...but no war :(. Try to replant spy, succeeds. We're below 1000g so I give up. Incredibly it looks as though we're going to have to wait out the deals or hope for an Iroquois demand.

IT: Iroquois offer mpp for 14gpt :lol:

Turn 10, 1400AD: well, I tried my best to engineer a war against Iroquois but failed. I don't know what else I could have tried without using exploits.

We want to make peace with Babylon when the alliance with India expires, as we could sure use commercial docks...our economy is stifling turn by turn because of units costs.

We're one tech away from tanks :).

Note: We have lots of infantry guarding rails. Our artillery and slave stacks are fortified outside Edrine. There is a destroyer fortified outside Iznik. Bombers are fortified in Edrine (for the north) and Antalya (for the south). As their range is limited we definiely need a few carriers, so maybe the port cities should build some navy soon? Next player's call.

5vsWorld1400ADMap.jpg
 
Roster check:

EDIT: I've just remembered Aggie will be away from the 27th, so let's adjust the roster and have Aggie play before he leaves...if that's okay with you Aggie? If not, we'll move to Greebley.

gozpel...auto-skip until reconfirms availability
Nad...just played
Greebley...ON DECK
Aggie...UP NOW (switch with Greebley)
Hotrod
 
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