Aggie said:
Just finished

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Five Take On The World Revisited - Surviving the Aztec Ambush
Inherited Turn, 650AD: we have slaves next to the northern Aztec city of Leidren, but they're not on a road so I can't save them from cavalry or knights, so they may as well continue working. Wake up slaves asleep in other cities. Persepolis and Gordium train muskets, the other three cities train knights.
IT: Sumeria renegotiates iron deal, the cost goes up from 13gpt to 35gpt but we're in no position to cancel at the moment. Dutch recapture Leidren. We lose 3 immortals that were in the open, fail to kill any Aztec cavalry although one attacking Gordiu retreats.
Turn 1, 660AD: we cannot defend our ivory and Arbela at the same time. One has to give, so musket moves back to the city. We only have one road connection between Arbela and the other cities, and unfortunately Aztec troops are within striking range of that road, so if I move muskets from Persepolis they will end their turn within striking range of Aztec MDI and crusaders. We need more marsh cleared quickly.
6/6 ancient cav dies attacking Aztec 3/4 cav on flats, only doing 1 damage and promoting it

. Kill 2 Aztec cavalry however. Upgrade trebuchets and catapult to cannon. War weariness becoming an issue and 2 specialists have to be hired at Bactra.
IT: lose an immortal and an archer. Lose some slaves to an Aztec cavalry appearing from the fog from Dutch borders. Don't know how many slaves were in the stack, just a couple I think. Gordium riots because of Aztec units trampling all aross its worked tiles and the idiot governor reassigns to forest (0 commerce) from a 4 commerce tile, so not enough for lux rate to keep everyone happy.
Turn 2, 670AD: kill 2 cavalry, lose a 5/6 ancient cav to a 1/4 Aztec cav on flat ground, and promote it

. Hire taxman in Gordium to prevent further riots due to Aztec movement.
IT: Dutch and Aztecs going at each other hammer and tongs, spares us more misery. No units lost, kill 2 Aztec units attacking Persepolis.
Sumerians building Suffrage

They're running away with the tech race...
Turn 3, 680AD: Aztecs still refuse to acknowledge envoy. If they continue to refuse for much longer we'll be in serious danger of losing cities.
The action is hotting up around Arbela, that's where all the Aztec grunts are headed and we can do no more than turtle to protect the city. Upgrade a pike and archer.
IT: kill Aztec cavalry, no losses. Ivory spared for the moment, but other tiles are being pillaged.
Turn 4, 690AD: GA about to end, increase lux to 20% to be sure of no riots.
IT: more pillaging but we haven't lost a unit now for 3 turns so situation is stabilizing for us. GA ends.
Turn 5, 700AD: Aztecs finally talk to us. Take the opportunity to attack all vulnerable Aztec targets, and we kill 3 muskets, a longbow and a MDI, losing one longbow. Pillage Aztec ivory + a couple of other tiles (didn't have fast units that could reach and pillage Aztec horses in one turn). This gets us a (slight) winning peace, as we pick up wm + 2g.
Sort through cities, all 5 set to bank. Lux to 10%. We have 312g + 50gpt with 5 banks ordered up, so our economy is actually quite good, thaks mainly to the number of rivers we have.
IT: booted by Aztecs.
Turn 6, 710AD: troops head back for cities.
IT: Dutch and Aztecs continue to fight in our territory.
Turn 7, 720AD: set workers to repair some of the war damage.
Turn 8, 730AD: we have no embassy with Zulu, so g=found one for 97g...they will undoubtedly be important allies later when we fight the Sumerians.
Turn 9, 740AD: decide to take a risk and sell only saltpeter to Zulu for wm, astronomy, 53g + 8gpt. We're now just 3 essential techs away from the industrial age, and only Sumeria has got there so far, so a slingshot is still a distinct possibility.
Turn 10, 750AD: little mm point for next player, there are a bunch of workers on Arbela's wheat, they should plant a forest on it to get the city to 20spt.
Next player should have some good trading opportunities. We have 500+ gold with 58gpt and 5 banks about to complete in the next few turns. IMO we should buy physics as soon as we can so we can watch for the ToG/Magnetism broker.
Patience is still the name of the game. The industrial age will bring our biggest opportunities, so we mustn't lose our heads now and panic. Sumeria is quite far ahead but we have a very good chance in this game by pitting our neighbours against each other. We would really like the Zulu and Sumeria to have a go at each other! We're actually in a better position here than we were in the original. Although our tech position is worse, we still have a clean rep, and that's a big advantage.