DRJ
Hedonist
Yes but he says he destroyed it automatically AND had 9 tiles. I didn't experience that. That means he has other setup of fixed borders or its a bug.
Yes but he says he destroyed it automatically AND had 9 tiles. I didn't experience that. That means he has other setup of fixed borders or its a bug.
Yes but he says he destroyed it automatically AND had 9 tiles. I didn't experience that. That means he has other setup of fixed borders or its a bug.
I looked again, it was not a barbarian it was another civ's size 1 city, does that make a difference?
this only happens when running this modmod(the game doesn't crash or anything it just pops up saying what it does at the top).
what im asking is that, what does it mean?
There have been other suggestions for the claimed tiles to cost money per turn (until your real culture spreads there).
I might implement both costs (per turn and upon claiming) as different XML properties, so everyone can customize the game according to his needs.
For the AI and its claiming - I know of the problem. I was lazy when coding it, so I "stole" a part of AI pillage intelligence (in order not to create new from the scratch). So if I increase the claiming more, AI will pillage less. I hope to have time to fix this issue as well.
Hey Dexy, I have encountered a bug. No huge one, though.
If you move a warrior on a field and it is "red" (has no move points left) and then you move an explorer on the same field (is "yellow" as it has one move left) and then group them, you can claim territory, an explorer can't do that normally but the action possibility of the warrior goes over to the explorer if they are in a group.
to wich directory do I unzipp the "src" file to?