Fixed borders mod for Rise of Mankind

The merging of my mod should be easy now, I have every piece of my code surrounded with comments ("dexy - fixed borders mod", "start" and "end"). But for now, unfortunately, I don't support turning off fixed borders (and why would I, if it is the single component of the mod).

I'll talk to Afforess, if he's willing to use my mod, I can create new version that can be switchable (on / off) in the XML, so he can merge that.

BTW, all current C++ sources are included in the mod download.
Let me be the one that hopes the changes stay in the DLL so Afforess's ModmodPack and RoM don't become even slower and more memory intensive. Awesome job! :goodjob

BTW: How is the ankle?
 
Any chances of making other SDK/Python modmod's Dexy? We have lots of good ideas here, and just need talented coders to make some things happen. I'm only learning Java/C++ right now, so my skills are very limited.
 
Any chances of making other SDK/Python modmod's Dexy? We have lots of good ideas here, and just need talented coders to make some things happen. I'm only learning Java/C++ right now, so my skills are very limited.

Tell me what you have in mind particularly. I'll tell you my opinion and answer on a modmod request basis. I'll try to help and do my work for the community :king:.

And I myself already have 2 more ideas that I have to implement:

One is almost finished: Surround and Destroy mod (your units on tiles surrounding the attacked tile will give your attacker additional bonuses).

The other is not started yet, I'll put the idea on the forum soon - trying to get some feedback before I start coding. It's about introducing Dark Ages (as opposed to Golden Ages).
 
The other is not started yet, I'll put the idea on the forum soon - trying to get some feedback before I start coding. It's about introducing Dark Ages (as opposed to Golden Ages).

I had exactly the same idea, a few months back, but no ability to code it. If you could make this, that would be awesome. I posted an idea like it, adding corruption, so that larger, older Empires would be harder to hold in the future ages would collapse in the RevDCM forum...

But I would love to see Civilizations enter a "Dark" age. That would be awesome.
 
Does this mod have a conflict with IDW?

Not quite a conflict, but there are some changes to IDW that I deliberately coded: a civ can't loose a tile if it has fixed borders by the means of culture; so, if a battle is taking place in a fixed borders civ's tile, IDW has no effects (no culture transfer); the same applies for pillaging inside fixed borders. In tiles where fixed borders are not applied (due to civics selection) IDW works as before.
 
I have been meaning to ask - How does this mod work with the spy action Spread Culture?

No conflicts at all.

City plots have retained old behavior (culture-wise). That's why you can still see in the city screen percentages of each civs cultural presence, no matter fixed borders or not.

So you can still get city flipping from culture (although I recommend turning this option off, now that we have revolutions). And of course you have cultural rev effects, the same as before fixes borders.
 
I use fixed borders now for 3 games and it just doesn't feel right the AI doesn't reclaim the land I got from them but rather than using its super-power-military to stop me it sits in its city waiting for me to steal more land. Annoying :/ I understand they also capture land once they have state_church, too but that's not often.

Humans prioritize on that, getting most of the land around enemy cities, + their res but don't have to pay maintance. And as I said, if you play start as minors I have only seen the egyptias to have a like "100000123" point tile once.

If they lose land due to claim territory they dont prioritize on undoing it by switching to the right civs. They just build military in masses. Perhaps claiming territory should only be able if the one you like to claim from has the possibility to claim (back) as well. That might help--- and/or claiming should require at least 2-4 turns and more than 1 unit (I claimed all territory in the screenie with one unit). If territory isn't controlled by military regularly it should decay over a few turns and then shift back again to the once cultural owner...


Btw. Your fixed borders gave me very special great wall graphics... (and look at the aztec capitals stats on the left btw.)
Spoiler :
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the AI doesn't reclaim the land I got from them but rather than using its super-power-military to stop me it sits in its city waiting for me to steal more land. Annoying :/ I understand they also capture land once they have state_church, too but that's not often.

I agree, AI needs to be taught to value fixed borders civics more. I haven't played RoM 2.8 a lot (low PC config :( ), so I couldn't balance it right.

But once AI gets the right civics, I guess it does OK, right?

Perhaps claiming territory should only be able if the one you like to claim from has the possibility to claim (back) as well.

No, this makes the difference between advanced states and weakly formed ones.

If territory isn't controlled by military regularly it should decay over a few turns and then shift back again to the once cultural owner...

It actually does, under some circumstances. If you are at war with the other civ (during peace no border should be changed, ever) and it has fixed borders and your tile is surrounded by more enemy tiles than your own.


Anyway, tnx for the feedback, I'll try to improve the mod in next versions for sure.
 
I agree, AI needs to be taught to value fixed borders civics more. I haven't played RoM 2.8 a lot (low PC config :( ), so I couldn't balance it right.

But once AI gets the right civics, I guess it does OK, right?

Maybe you should add a section of the code in CvPlayerAI, so the AI will value "Fixed Border" civics more.
 
How about adding option in the latest merge with Dom Pedro's diplomacy to get back those tiles with > 10 mil ? Like the contested territory in Europa Universalis

Not sure if it's possible. How would you make the interface for this? Selecting which tiles to offer, which to demand?
 
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