dexter_inside
Warlord
- Joined
- Oct 8, 2007
- Messages
- 141
Having a "fixed borders" option on the custom game screen would really make my day 

Let me be the one that hopes the changes stay in the DLL so Afforess's ModmodPack and RoM don't become even slower and more memory intensive. Awesome job! :goodjobThe merging of my mod should be easy now, I have every piece of my code surrounded with comments ("dexy - fixed borders mod", "start" and "end"). But for now, unfortunately, I don't support turning off fixed borders (and why would I, if it is the single component of the mod).
I'll talk to Afforess, if he's willing to use my mod, I can create new version that can be switchable (on / off) in the XML, so he can merge that.
BTW, all current C++ sources are included in the mod download.
BTW: How is the ankle?
Any chances of making other SDK/Python modmod's Dexy? We have lots of good ideas here, and just need talented coders to make some things happen. I'm only learning Java/C++ right now, so my skills are very limited.
The other is not started yet, I'll put the idea on the forum soon - trying to get some feedback before I start coding. It's about introducing Dark Ages (as opposed to Golden Ages).
Does this mod have a conflict with IDW?
is this now compatible with afforess's modmods?
I have been meaning to ask - How does this mod work with the spy action Spread Culture?
the AI doesn't reclaim the land I got from them but rather than using its super-power-military to stop me it sits in its city waiting for me to steal more land. Annoying :/ I understand they also capture land once they have state_church, too but that's not often.
Perhaps claiming territory should only be able if the one you like to claim from has the possibility to claim (back) as well.
If territory isn't controlled by military regularly it should decay over a few turns and then shift back again to the once cultural owner...
I agree, AI needs to be taught to value fixed borders civics more. I haven't played RoM 2.8 a lot (low PC config), so I couldn't balance it right.
But once AI gets the right civics, I guess it does OK, right?
Maybe you should add a section of the code in CvPlayerAI, so the AI will value "Fixed Border" civics more.
The work on this has started![]()
How about adding option in the latest merge with Dom Pedro's diplomacy to get back those tiles with > 10 mil ? Like the contested territory in Europa Universalis