Afforess
The White Wizard
Should certain techs affect it too? Like Fire Suppression decreases nation wide flammability, and Paper increases it?
Should certain techs affect it too? Like Fire Suppression decreases nation wide flammability, and Paper increases it?
I like it. Did not the Dynamic City Development mod add a new commerce type?Well, I wasn't going to say anything, because I don't want you to get your hopes up. I was thinking about the Power Mod, this mod and the Water mod. What do they all have in common....
Infrastructure. That's what the heart of these are, infrastructure.
So I was thinking that we could wrap these all into one giant mod, and add a new commerce type "Infrastructure", where you would need to get buildings, techs and spend some of your budget on infrastructure or else people would become unhealthy and unhappy, amongst other things.
Again, this is very preliminary, I have no idea how to add a new commerce type or if I could even get the AI to understand to use it well... Assume I can't, then anything I do do will be a pleasant surprise.
Well, I wasn't going to say anything, because I don't want you to get your hopes up. I was thinking about the Power Mod, this mod and the Water mod. What do they all have in common....
Infrastructure. That's what the heart of these are, infrastructure.
So I was thinking that we could wrap these all into one giant mod, and add a new commerce type "Infrastructure", where you would need to get buildings, techs and spend some of your budget on infrastructure or else people would become unhealthy and unhappy, amongst other things.
Again, this is very preliminary, I have no idea how to add a new commerce type or if I could even get the AI to understand to use it well... Assume I can't, then anything I do do will be a pleasant surprise.
So what's the difference between "infrastructure" and "maintenance".
I like that idea. That was almost exactly what I was thinking to incorporate with the idea I had. We should have penalties for NOT having certain essential buildings.what about this: lack of infrastructure <-> penalties on food, commerce and production. since missing infrastructure will strike overall economy.... just that what came up in my mind first when i read the word infrastructure.
not quite convenient with the fire buildings though. but one could explain it the following way: no fire watch implies higherspending for repairing damages form smaller fires (destroying only houses, no city buildings),
loss due to population loses from fire accidents, and of course lost time means lost
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I like that idea. That was almost exactly what I was thinking to incorporate with the idea I had. We should have penalties for NOT having certain essential buildings.