Forest Preserve

Being a guy who likes to have my cake and eat it too...

If you have a city in a heavy forest and manage your chopping you can maintain the forest. The key is not improving any more tiles than you are going to work and chopping the rest in a checkerboard fashion They grow back. Then in the later game you have access to lumbermills...or forest preserves I guess, but I generally go with lumbermills.
 
"oh, Forrests are so good if you build Lumbermills on them"

Actually they are. With a railroad the :food: and :hammers: output of a lumbermill would be equal to that of a State Property powered workshop. Plus, the :health: bonus that commie workshops don't provide.
 
Is there a difference in ground type for the chance of forest regrowth?

I can't quote the odds but I have had them grow on plains, grassland, and tundra. Having forests adjacent at least one of left, right, above, and below is needed. Diagonals don't work. The more of the adjacent four directions have forests, the more likely the empty tile will grow a forest. The empty tile cannot be improved or a forest will not grow. Although putting a road on the tile does not make forest growth impossible, it does make it very unlikely. I can only recall seeing a forest grow once on a roaded tile. The longer games and slower ones, like marathon, are more likely to see forest growth. On space race marathon games, I have been able to harvest the same tile several times during the game. You can, BTW, develop the adjacent tiles with lumber mills or preserves without impeding the growth on the empty tile.
 
Actually they are. With a railroad the :food: and :hammers: output of a lumbermill would be equal to that of a State Property powered workshop. Plus, the :health: bonus that commie workshops don't provide.

You forget 2 things:

1. Caste-System enhances Workshops even further.

2. When you chop all your forrests, the game doesn't last until Railroads.
 
Because CIV Deity AI is the greatest challenge I've yet found. I've played numerous other games prior to CIV, but neither one was so difficult, and none had a community comeing only near to the one on Civfanatics.
 
I used to leave forests around, but hammers now is better than hammers later.
 
You forget 2 things:

1. Caste-System enhances Workshops even further.

2. When you chop all your forrests, the game doesn't last until Railroads.

1. Indeed, I forgot that. But there's no fun being the only one running Caste in the emancipated world.

2. Except when it does last until Railroads :)
 
Is there a difference in ground type for the chance of forest regrowth?
It doesn't scale with speed, so trying to get forests to spread is only really effective on marathon.

Although putting a road on the tile does not make forest growth impossible, it does make it very unlikely. I can only recall seeing a forest grow once on a roaded tile.
A road halves the chance of forest growth onto that tile.

You can, BTW, develop the adjacent tiles with lumber mills or preserves without impeding the growth on the empty tile.
I was under the impression that a lumber mill stops that forest from spreading, and preserves doubles growth.
 
1. If you conquer really many happiness resources, even +5 :mad: through Emancipation won't hurt you ^^ What hurts, is having +5 Unhappiness through lack of Emancipation plus +6 :mad: through war, but that is only pre-Mids, so mainly on very large maps, where the Mids can be really far away, and there's always the possibility of a cease-fire.

2. I'm just sharing my experience here, but the only games I ever tech so far, are Spacerace games, and in those games, there is such an amazing amount of Buildings that have to be built (Granaries, Forges, AP-Temples, Libraries, Factories, Observatories, Laboratories, Coal-Plants just as the most important ones) , that I cannot understand how it should be even possible to save Forrest.

Culture and Religious games end before Railroads, and Railroads is neither on the way to a Diplomatic Victory, while Domination / Conquest games can be easily won with Cavs + Nukes.

There are some very few cases, in which saving single Forrests makes sense, like for 1-turn-building Oxford, or for fastening up the production of the Taj Mahal, but even having the possibility to save Forrests for such things are only owned by Incans.

Seriously, you have absolutely no idea, how much you're hurting your game with saving forrests.
 
Because CIV Deity AI is the greatest challenge I've yet found. I've played numerous other games prior to CIV, but neither one was so difficult, and none had a community comeing only near to the one on Civfanatics.

Greatest challenge, and yet over before railroads. It must be a drag not having any game be a challenge. Maybe you should try archery, or golf.
 
Seraiel, I think for the Strategy forum, it would be a (relatively) safe assumption that people are trying to win at the higher difficulties, or at least higher than they are winning at currently. For the General Discussions forum, I think it depends a lot more on the person. There are a lot of people here who, while they can win at a certain level, say Emperor, prefer to play at King because they find it more fun not having to play so optimally, and aren't interested in winning at higher levels than they are presently. And as Timsup2nothin said, there's also a sizeable contingent of us who like to play into the later stages of the game rather than winning as soon as possible. There certainly are people interested in optimizing their score/difficulty level, it just isn't a safe assumption that everyone in General Discussions is (though I agree that in a non-mod specific thread, you have to assume we're talking about the non-modded game, or you can't really assume anything).

I personally don't build Forest Preserves as I tend to be very lumbermill-centric with my forests (most of which survive into late-game, though some fall victim to irrigation projects or mining for resources, and on rare occasions something like a windmill). By the time forest preserves come around I tend not to be having happiness issues, so the +1 happiness isn't usually much of a draw (though I'd previously thought that the city had to be working the tile to get +1 happiness... good to know that isn't true).
 
Ping Pong, Lacross, maybe Foos Ball? lol, seriously, I admire your competitive spirit and single minded focus of beating the game as fast as possible. I'll think I'll just enjoy playing on my puny little mortal lvl and not worry about beating the game before rail roads :D
 
Seriously, you have absolutely no idea, how much you're hurting your game with saving forrests.

I do chop forests, but I only see its usefulness in Ancient/Classical eras when the :hammers: received from a chop really help to complete a Library or a Horse Archer much faster. For Renaissance/Industrial buildings/units the :hammers: are insignificant and chopping a forest can even do more harm than good because cities are larger which means :health: becomes an issue.
 
Greatest challenge, and yet over before railroads. It must be a drag not having any game be a challenge. Maybe you should try archery, or golf.

I did play Golf for about 1.5 years. I finished with a Handicap of 16 and with scoring 3rd place (gross) in the yearly golf's club championship with a score of 11 over par after 2 rounds ^^ . I also once won the 1st place in the yearly youth championship for clubs from all around the area, so I already got that achievement ^^

Seraiel, I think for the Strategy forum, it would be a (relatively) safe assumption that people are trying to win at the higher difficulties, or at least higher than they are winning at currently. For the General Discussions forum, I think it depends a lot more on the person. There are a lot of people here who, while they can win at a certain level, say Emperor, prefer to play at King because they find it more fun not having to play so optimally, and aren't interested in winning at higher levels than they are presently. And as Timsup2nothin said, there's also a sizeable contingent of us who like to play into the later stages of the game rather than winning as soon as possible. There certainly are people interested in optimizing their score/difficulty level, it just isn't a safe assumption that everyone in General Discussions is (though I agree that in a non-mod specific thread, you have to assume we're talking about the non-modded game, or you can't really assume anything).

I personally don't build Forest Preserves as I tend to be very lumbermill-centric with my forests (most of which survive into late-game, though some fall victim to irrigation projects or mining for resources, and on rare occasions something like a windmill). By the time forest preserves come around I tend not to be having happiness issues, so the +1 happiness isn't usually much of a draw (though I'd previously thought that the city had to be working the tile to get +1 happiness... good to know that isn't true).

I understand, that players are playing lower difficulty levels, and I also understand, that not everybody somehow wants "to study a game to become a master in it" . Yet, I don't understand, how human (in general) can be so stubborn, and not simply take something good when it's offered to them.

In general, I've always been really thankful, when somebody with greater experience shared his experience with me. I never questioned such people, I just took what they gave me and accepted it.

Regarding what you wrote: I cannot really remember when the last time was, when I chain-irrigated anything precisely. I do build 1 farm somewhere if it upgrades a food resource lying directly next to it, but as for the rest, I wouldn't even have the Worker turns for that, as I usually manage with 1 Worker / city, or even less.

It's hard to describe this, but I've found out, that really only the very fewest tiles are worth working at all, meaning riverside Grassland and Floodplains, if at all, and not only the special resources. There are situations, where it's still right to work a grassland mine, sometimes even a plains mine, sometimes even a plains Cottage, but those are situations lasting only over a short period of time, like i. e. fast-teching Education to reach Liberalism.

There's a basic rule over at Strategy & Tips forum, saying "don't whip away the Food" , and that's almost the only rule I'm willing to accept. It really takes playing Deity, to find that there's absolutely no room for "I want this" or "I'd like to" , because seriously, 400% and more bonuses on almost everything are nothing but insane. It's actually amazing, that AI is scripted that bad, that it can lose with those bonuses at all.

Ping Pong, Lacross, maybe Foos Ball? lol, seriously, I admire your competitive spirit and single minded focus of beating the game as fast as possible. I'll think I'll just enjoy playing on my puny little mortal lvl and not worry about beating the game before rail roads :D

I played Ping Pong, I'm not sporty enough for Lacrosse and definately not for Football. Thx for the compliment, though I'm not really sure if single minded focus really is one ;) . I am very competetive, yes, I actually have no idea why, it's just as it is, and I need the best players / enemies, to get really good myself. If there's noone to beat, I suck badly.

I do chop forests, but I only see its usefulness in Ancient/Classical eras when the :hammers: received from a chop really help to complete a Library or a Horse Archer much faster. For Renaissance/Industrial buildings/units the :hammers: are insignificant and chopping a forest can even do more harm than good because cities are larger which means :health: becomes an issue.

I understand this. You think that if a city makes 50 :hammers: / turn, the Forrest will only shave of 1 turn, but theres a complete error in the way you manage your workers, if you even have forrests left in Renaissance era. Let's say that a usual city has 8 forrested tiles. That city has to build a Granary, maybe a Library, definately a Forge, and if possible also a Barracks and an AP-temple. The total sum of those buildings, is over 200 :hammers: , which about amazingly just those Forrests. You can construct all of those buildings prior to reaching Education, if you just chop, chop, chop, and you'll be rewarded, with an excellent city, that's good in size and has all necessary buildings.

Me just mentioning that number of buildings, already says something about how I play, there are also players arguing that the only building necessary is a Granary, and I partly agree with them. To understand why Happiness and Healthiness is no problem, you must simply understand the principle of Slavery, and that is, the smaller the city, the more efficient the whip. To produce Horse-Archers, a city has to be exactly size 4 to allow 2pop-whipping. There's no possibility, that you won't have a Happiness and Healthiness-limit lower then that.

The exceptions to this are exactly 2 cities, the capital, and the GP-Farm, because those actually benefit from being larger, but all other cities are simply too weak, because they don't get heavily multiplied by Burocracy, and running multiple GP-Farms is more sort of a special strategy for Golden Ages.

As I understand, that your games go very late, I'd just like you to once think over this: Why are there strategies in HoF, where people chop-out the Spaceship parts? (Non-Deity-Question. )

Seraiel
 
Try RTW played as a TBSG, ie autoresolve all battles. That should keep you challenged for a while...especially since I don't think you'll find any community support and will just have to get it all sorted out yourself.

BTW, if you still had a handicap you didn't 'get the achievement'.
 
There's a saying in Gold: Those who have a handicap higher then 10, play to little Golf, and those who have a Handicap below 10, play too much ;) . 16 is quite near the only Handicap which is seen as "just right" regarding this statement.

P.S.: I don't like games without communities, and I already had really many things to sort out when learning CIV.
 
P.P.S.: Cavs have a STR of 15 and even win against Rifles when using Spies and Airship support (over 70% chances) , and the increased movement speed from Railroads is not needed, because they are already fast enough. ^^
 
Oh. I thought you were looking for a challenge and Civ on diety was as close as you had found. My mistake.
 
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