Update: Movement Phase 1
... And so the adventure started for real:
The Bannor champion, Lady Renata, decided to venture north. She entered a dark chamber (Room 14), lit up only by candles in the middle of the room, placed on some sort of altar. As she examined it closer, she realized that it was of the Ashen Veil. It looked to be made of black marble or obsidian, and on it was a small coffer of incense, ready to be lit.
The Infernal Autolycus, after having attached his newly found ranged weapon to his own belt, proceeded north towards the centre of the dungeon, intent on his goal. The room he entered (Room 27) was almost completely in darkness, and quite empty. Yet, Autolycus sensed movement and distant noises, and as he looked up, a small swarm of bats came towards him. He quickly fended them off, but not without one of them clawing his left shoulder.
The Elohim gentleman, Catharsis, now thoroughly rested, ventured south into a small chamber (Room 12), which seemed mostly void apart from some strange ledges along the walls. On one of them, securely above the reach of even the old man's stave, sat a laughing jester. Both his clothes, his cackle and his makeup gave his Balseraph identity away, and he smiled at the stranger. Despite his weapon and shield, the clown-man seemed completely harmless, and sure enough, when the Elohim man came closer, the strangely clad Balseraph asked him: "Looks like you need help, buddy. Well, I need company. How about I ask you a riddle, and if you answer corretly, I'mma throw this here weapon down to you?"
Before waiting for a reply, the clown got up and stood in a poetic positure, asking out loud: "Why do you always find what you are looking for in the last place you look?"
Meanwhile, the Lanun sprig dragged himself towards the centre of the dungeon, into what appeared to be an old kitchen (Room 23). The floor was littered with kitchen utensils (although it looked like knives and other useful items had been removed), and against one of the walls stood an old cabinet.
The Dark Elf, rhawn, draws an arrow and puts it to his bowstring, quietly sneaking eastwards into the neighbooring chamber (Room 2). In there, he sees several objetcs of interest; a chest, unlocked, and the corpse of a former adventurer. But also, he spots two goblins, only a split second before they spot him, and he manages to fire the arrow at the enemies before they charge towards him. The arrow securely lodges itself in one of the goblins as they close in, the other one sporting a small shield. As the shieldbearing one closes in and begins attacked rhawn, the dark elf lodges another arrow through the eye of the other goblin before resorting to close combat. The golbin manages only glancing blows and has to use the shield to avoid lethal blows several times, before the small greenskin finally dies and the Svartalfar picks up his shield.
The champion of Jonas Endain, Kill Fire, proceeds southwards after having a short talk with the old sage, and enters into a room (Room 10) dominated by a huge anvil and hammer, as well as the shattered remains of a shield around them. A single ray of sunlight penetrates the ceiling and falls on a strange carving on the floor.
The Malakim, who is currently having an identity crisis, decides to take a stroll north and discovers a room dominated by a huge rock (Room 20), apparently covering some sort of well.
Seon, the Calabim adventurer, does not feel the poison in his system due to the curse that the iron weapon has apparently put upon him, but instead runs eastward, through a room where he barely manages to discern a fountain with clear blue water (Room 30) before turning left and heading north, where he finds a room with a dead rat, a broken poisoned spear through its cranium.
GM comment: As you can read, I haven't had the players entering rooms where other players started their turns engage combat this round. Is it too hard to encounter each other this way or is it okay?
The alternative would have caused Civplayah and Renata to fight this round, as well as Seon and sprig.
Please post your interaction orders in the thread. If you need a list of objects in the rooms, please ask.