Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
Would it be hard/cumbersome/whatever to add a fourth yield to a mod?
Things I'm thinking about: how will it display on tiles?
I saw it is needed to specify a symbol path (with a .nif) in the YieldInfo xml file... but I looked to the Planetfall mod and I couldn't find any .nif file with their new yields, only the vertical_symbols.dds files.
For a more specific question: how should I proceed to add a new yield to a mod, using the "commerce" graphics from Planetfall (the small orange spheres)?
Things I'm thinking about: how will it display on tiles?
I saw it is needed to specify a symbol path (with a .nif) in the YieldInfo xml file... but I looked to the Planetfall mod and I couldn't find any .nif file with their new yields, only the vertical_symbols.dds files.
For a more specific question: how should I proceed to add a new yield to a mod, using the "commerce" graphics from Planetfall (the small orange spheres)?