I played
20 turns and for a change it almost felt like an Always War game
[minor rant]
Sorry for the rant rolo, but this doesn't make much sense:
I found 2 groups of 6 workers and 1 group of 3 workers in total. This is bad because when moving onto un-roaded hills and/or forests we loose a lot of worker turns.
For example consider a simple thought experiment: we have six workers and six plains hill forests that need to be chopped. Lets see how fast we can turn those trees into timber.
Case1: A single group of six workers.
On Epic speed it takes 6-worker turns to chop a plains hill, so a group of six workers may look fine. We move the workers onto hill one, chopping next turn. On turn three we move onto the next hill, etc ... in total it will take a minimum of
12 turns to chop all those hill forests.
Case2: 6 single workers.
On turn one each worker moves onto his own hill, and starts chopping on turn two. 6 turns later all the forests are chopped for a total of
7 turns. If the hills aren't right next to each other the single workers do even better.
Worker-turns are a very important resource in Civ, and should be maximized.
Case2 is so much better its like having Serfdom+Hagia Sophia for free

[/minor rant]
I also veto the aqueduct in Vienne since I plan on settling Sparkling Crabs soon -- Vienne will stagnate at +1 pop anyways.
On my second turn I see a real stack approaching:
Rather than meet Louis in the forest I'll wait (with our main stack) inside Celtia. Louis plays along:
We win at the cost of a cat and an axe. So the
long march towards France commences.
Meanwhile a GSci is born a turn after Machinery is completed. He can bulb Alphabet

The best use seems to be a Golden Age to speed us along to Engineering:
Switching Vienne+Bibracte to wealth means that Engineering will be finished in 9 turns, just as the golden age ends (at 80% science)
Before our army reaches France we meet a Hatsh stack:
Its killed with minimal loses.
And a turn later:
This is where I get a little annoyed (with myself). Originally we fortified our stack on a Forested Hill in front on Louis and he suicided ... I go to get a screen from the log ... ooops. Reload from the autosave. Defeat the Egyptian stack again

When we meet Louis again he refuses to suicide, so I attack him (on a rare open square). This time I lost a cat/axe/chariot triplet when *last* time I didn't loose anything.

Oh well, now that Realms Beyond approved the BUG mod I'm getting it -- if partially to avoid reloads
Edit: RB has
not actually approved BUG
I stopped playing one turn before Engineering as it is also the last turn of the Golden Age (meaning a free civic swap if the next player want one, I don't see the need).
The current front:
There is another small Egyptian stack that doesn't pose a threat (its War Chariots+Cats, so no tile defense

), and we've discovered borders of both a new French and a new Egyptian city. I'd still hit the French first - they are researching Horseback Riding, and have finished Monarchy (so Feudalism is open).
Please build a road here:
After Engineering I'd probably go for Civil Service before shutting down tech for the game. It could be turned off next turn if we're feeling strong.
Roster
-- GreyFox
-- Ozbenno
-- r_rolo1
-- Olodune
-- Jabah << Attacking the French
-- berserks01 << Deck
And a save: