Questions Answered
Battlefield Medicine is a prebuild for SETI.
Palace is a prebuild for Internet.
Next tech: HoneyIShrunkTheKids-ology.
Start a UN prebuild in Amiens.
1 1200 AD
Move all our artillery to outside the capital and fortify.
Move all workers/slaves on rails and fortify for a bit. Stack up 104 slaves, with 51 on non-railed tiles. Six native workers are in the field awaiting orders, 11 outside the capital, leaving a handful already committed some task.
There are four Dutch Infantry near Besancon, fortified on a railed and irrigated plains tile. We are at peace, and don't really want another war, so we let them be.
Try to finish up as many tasks as possible this turn; clear out some damaged tiles, finish railing/watering others, move workers into places where they can start/finish roads next turn.
Cycle through the cities.
New Cherbourg: temple in 49 -> settler in 19.
Nicea: hire a geek.
Bangalore: swap tiles around and hire a geek.
Charlaroi: market in 97 -> settler in 27.
Toulouse: clown -> geek.
Metz: work the grass instead of the hill; grows in 4 not 7.
Fustat: courthouse in 48 -> library in 48 (nets 1spt).
Chittagong: swap tiles; grows in 2 not 3.
Shuruppak: market in 76 -> library in 56 (1 spt, zero growth).
Yamama: swap tiles; grows in 5 not 7.
Grenoble: cathedral in 9 -> bank in 9.
Muscat: swap tiles; grows in 4 not 7.
The Can-Can: temple in 12 -> police station in 46.
Strasbourg: courthouse in 57 -> library in 57.
Brest: university in 189 -> settler in 19 (Brest in on the Egyptian border, very corrupt).
New Paris: courthose in 15 -> library in 15.
Nice: market in 85 -> settler in 25; swap tiles; grows in 4 not 8.
Annecy: swap tiles; grows in 3 not 7.
Tresors de la Terre: market in 94 -> artillery in 74.
Crac des Chevaliers: swap tiles; grows in 1 not 2.
New Toulouse: swap tiles; grows in 2 not 3.
Lyons 2: swap tiles; grows in 4 not 5.
Besancon 2: fire geek; grows in 6 instead of zero growth at size 1.
Amiens 2: swap tiles; grows in 5 not 7.
Constantinople: university in 186 -> vInfantry in 76.
Delhi: swap tiles; grows in 4 not 7.
Tours 2: temple in 15 -> library in 35; geek -> hardhat; library in 12 not 35.
Babylon: add 7 native workers, now at size 8. Nets 2 spt of 9, with three hardhats; university in 25 not 199.
Infantry to Muscat, Rheims 2 and Les Sales D'Alonne.
Set Continental Rally Point 2NE of the capital.
[IBT]
Egyptian Cavalry run about.
Dutch Infantry head for home.
Bombay worker (Indian) -> library in 80.
Toulouse vCavalry -> vCavalry in 4.
Avignon vTank -> vTank in 2.
Quell a resister in Delft.
New Strausbourg library -> courthouse in 12.
Hittites are building Universal Suffrage (Industrialization).
We deplete a source of Iron near Egypt.
2 1210 AD
Hire a geek in Delft.
We still have 5 sources of Iron.
It takes 6 slaves 1 turn to road one mountain tile. Dedicate 30 slaves (5 stacks) to this task.
Drain 5 swamps.
Cherbourg 2 is connected to 001 Paris on roads entirely inside our own borders.
Infantry to Orleans 2 and Guerilla to New Cherbourg.
Cycle through the cities to allocate new growth.
[IBT]
India bothers us. The Furious Indians offer Free Artistry for Sanitation. We don't want a war but don't want to give away goodies, so we respectfully decline. India is miffed and goes away to sulk.
Amiens stock exchange -> Universal Suffrage in 12 (prebuild for UN).
We squash another resister in Delft.
New Chartres library -> wealth (4 geeks).
3 1220 AD
Hire another geek in Delft.
Drain 6 swamps.
Two swamps and one jungle defile the land of France. Jungle and one swamp should disappear next turn.
Park two Armies on the Egyptian border at rather weak points.
[IBT]
Byzantines demand some face time. The one city world power wants an ROP and an MPP. Notagonnahappen.
Only one Dutch Infantry remains inside Glorious France.
Pollution around 001 Paris.
Anjar courthouse -> bank in 12.
Avignon vTank -> vTank in 2.
Resistance in Delft is done.
4 1230 AD
Pollution cleaned up.
One swamp and one jungle go away. Last swamp will vanish in two turns; one worker in a swamp with no roads. I was moving four slaves into a swamp on turn 1, roading it on turn 2 and then moving in enough slaves to drain it and then rail it and irrigate it on turn 3.
Drop science to 80%, Computers in 1, +116 gpt, 1571 gold.
This is the last turn of our offical peace with Egypt. We move some Armies down south, just in case.
[IBT]
Egypt does nothing except show off a Destroyer and Cruiser.
Dutch units leave.
We learn Computers, start on Miniatuization, 7 turns at 80%.
La France stock exchange -> vMech Infantry in 3.
Calcutta settler -> settler in 30.
Marseilles bank -> vMech Infantry in 3.
Spice City library -> courthouse in 8 (nets 11 spt of 19).
Pollution at Game City.
Cherbourg police station -> bank in 15.
Delft worker (Dutch) -> worker in 10 (city set to zero growth).
Chartres 2 settler -> settler in 30.
Pays-Bas library -> harbor in 15 (we have fish).
Palace Expansion; we add some sphinxes out front.
5 1240 AD
Rail and irrigate. Pollution cleared up.
White and Nerdy is built near Chittagong; builds wealth.
Rye or the Kaiser is placed nearby; lots of grassland here.
Both of these were settled inside our borders. We are at 51% Land Area and either the Internet or SETI will give us some culture expansion. We have 69% of the world's population. I did not want us to win via Domination, so I placed these two cities in "safe" locations.
Up science to 100%, Mini-me-ing-stuff in 6 turns, -106 gpt, 1687 gold.
001 Paris Battlefield Medicine in 2 -> SETI in 8.
Around the capital are 29 artillery, 1 eCav, 3 vCav and 2 vTank.
[IBT]
Toulouse vCavalry -> vCavalary in 4.
Avignon vTank -> vTank in 2.
Besancon university -> bank in 9.
New Bordeaux aqueduct -> library in 20; zero growth, set to grow in 1.
6 1250 AD
Except for some forest chops up north near India, which I want to coordinate with settler builds, every flat tile is roaded and railed. All look to be mined or irrigated, too.
I'll leave our native workers alone this turn and use our remaining, unallocated slaves, about 100 of them, in the task of roading the remaining mountains and hills. I'll be going from left to right (west to east) across our fair lands, taking them on a first come, first served basis. We use all but 1 slave.
[IBT]
Hittites demand we look their way. WM for WM? Nope.
Tours 2 library -> flak in 70.
Settlers Factory vMechInf -> vMechInf in 8.
Pollution at Grenoble.
Mystic River vMechInf -> vMechInf in 8.
Dijon library -> police station in 40.
Marseilles 2 settler -> settler in 30.
New Marseilles aqueduct -> library in 80.
Universal Suffrage is built in Thebes, Egypt.
7 1255 AD
Pollution cleaned up.
I Love Rocky Road is founded 2SE of New Poiters.
Amiens Universal Suffrage -> Military Academy in 2.
001 Paris: SETI in 6.
Game City: Palace (Internet prebuild) in 9.
With Military Academy in Amiens, we could use Armies as a Space Ship part prebuild, though that would only apply to Amiens.
MechInfs go to the Egyptian front.
[IBT]
La France vMechInf -> vMechInf in 3.
Nicea settler -> settler in 30.
Lahore hospital -> factory in 15.
Marseilles vMechInf -> vMechInf in 3.
Pollution near Grenoble.
Avignon vTank -> vTank in 2.
New Bayonne aqueduct -> courthouse in 12.
8 1260 AD
Pollution cleaned up.
The Saga Begins is squeezed in around Chartres 2.
[IBT]
Ellipi settler -> settler in 30.
Punjab settler -> settler in 30.
Military Academy is built in Amiens.
Amiens Military Academy -> Army in 6 (400 shields for an Army).
9 1265 AD
No pollution this turn.
Like a Surgeon is spotted around New Tours.
Eat It is sandwiched between New Marseilles and New Lyons, near the Egyptian border of the city of Aden.
[IBT]
Bangalore worker (India) -> library in 80.
Varna university -> bank in 16.
Toulouse vCavalry -> vCavalry in 4.
Avignon vTank -> vTank in 2.
Grenoble bank -> vTank in 9.
10 1270 AD
We had some cultural border expansion at Tours 2 on the Indain border; we gain forest and grassland from India and fill in some gaps behind the lines.
All of our mountains and hills are roaded.
Drop science to 60%, Teensy-Weensy Thingism in 1, +384 gpt, 1130 gold.
[IBT]
Trade embargo on us Egypt and Netherlands ends.
We learn
How-To-Make-Things-Smaller, start on Genetics as a placeholder tech for the moment.
New Rhiems settler -> settler in 30.
La France vMechInf -> vMechInf in 3.
Marseilles vMechInf -> vMechInf in 3.
11 1275 AD
Game City palace in 2 -> Internet in 2.
Leave Amiens making an Army; can change after the handoff to palace, if needed.
Sell Steel to Babylon for WM, Free Artistry and 22 of 22 gold.
Sell Electricity to Byzantines for 3 gpt and 11 of 11 gold.
Gift Byzantines into the Modern Age. They get Computers, which we already know.
And so does Babylon!
And the save is attached.