mustafathered
Warlord
- Joined
- Jan 1, 2006
- Messages
- 103
Thank you for the replies. I hadn't realized that some units can get copper or iron but not mithral weapons. I haven't played enough yet that having mithral is a common occurrence.
Another question: Where is the table with all the mana ressources on the upper left corner of the screen defined? I want to delete some of the displayed resources and change some buttons ...
manaTypes1 = [ 'BONUS_MANA_AIR','BONUS_MANA_BODY','BONUS_MANA_CHAOS','BONUS_MANA_DEATH','BONUS_MANA_EARTH','BONUS_MANA_ENCHANTMENT','BONUS_MANA_ENTROPY','BONUS_MANA_FIRE','BONUS_MANA_LAW', 'BONUS_MANA_CREATION', 'BONUS_MANA_FORCE' ]
manaTypes2 = [ 'BONUS_MANA_LIFE','BONUS_MANA_METAMAGIC','BONUS_MANA_MIND','BONUS_MANA_NATURE','BONUS_MANA_SHADOW','BONUS_MANA_SPIRIT','BONUS_MANA_SUN','BONUS_MANA_WATER', 'BONUS_MANA_ICE', 'BONUS_MANA_DIMENSIONAL', 'BONUS_REFINED_MANA']
thanks .. that helps a lot and will suffice
Don't know why, but the game freaks out when I add/delete a bonus ressource at the moment ... after the first round ALL tiles get a marble ressource
try to find out what's the trigger (I recently deleted "sheut stone")
thanks
your implementation seems easy to replace, but as you said in FfH2 there is other code I don't understand yet ...
ah okay thank you for all your help
next thing: where are the images for the <FontButtonIndex> resources?
I added some resources to my mod but they aren't displayed in the city screen though they should give +1 hammers/food/gold
I'm looking for a guide how to modify the civilopedia in FfH2 ... I like the way it's modded in Wild Mana, but it would suffice to know where I can add a new topic in the civilopedia.
For example I want to create a folder with "new technologies" and allocate some techs to the new and some to the old one ... but how?