Frequently Asked Questions

Is there a limit on 'free' XP under Arcane? Do I then have to upgrade the Adepts to Mobius Witches or Conjurers to get it going again?

No hard cap but with every point of experience your chances to free xp dimish.
And with a 1% per turn its possible to get none in 200 turns.
 
I think that the free xp from arcane, channeling 1-3, and hero is all limited to <DefineName>FREE_XP_MAX</DefineName>, which is set to 100 by default.

It may be that Arcane and the channeling promotions still have their chances of giving free xp decrease the more xp you get.
 
Am I allowed to ask it in the FAQ of my favourite mod? xD
Because I failed to get the help in the other threads...
The problem is with my XML tech editing skills :blush:
Spoiler :

When I tried to edit the tech tree for FFH to make some modmod for me, I couldn't use the tech prereqs the right way...
Then I tried it in the vanilla CIV - the same problem.
I use <andPreReq> and <orPreReq> in my new CIV4Techinfos.xml, but they don't see to make any effect...
The problem is that I use THE SAME xml code as for base tech already present, but when I add a new tech (copy the existing TECH_SAILING code and change TECH_SAILING to TECH_PEARLHUNT), the prerequisite techs disappear... So the tech can be researched from the start. What's the problem? I spent a lot of time trying to guess, but no luck :confused: :(

Help me please...
 
Take for example: Sorcery.

Code:
            <OrPreReqs>
                    <PrereqTech>TECH_ALTERATION</PrereqTech>
                    <PrereqTech>TECH_DIVINATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WRITING</PrereqTech>
            </AndPreReqs>

This is the format you have to use in order to have it require Writing + ( either Alteration OR Divination )

The way that the Tech is added in the OR section is the same way you will add a new one, so if you want a technology with 3 possible paths to it, you would use:

Code:
            <OrPreReqs>
                    <PrereqTech>TECH_Option_1</PrereqTech>
                    <PrereqTech>TECH_Option_2</PrereqTech>
                    <PrereqTech>TECH_Option_3</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>

If you wanted a Tech that requires 3 seperate techs in order to acquire it, you would use:

Code:
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_Required_1</PrereqTech>
                    <PrereqTech>TECH_Required_1</PrereqTech>
                    <PrereqTech>TECH_Required_1</PrereqTech>
            </AndPreReqs>

Since you are required to have at least ONE item from the <OrPreReqs> list, most of the Tech in FfH are written so that there is 1 entry in OR, and 1 entry in AND.

I do not know if there is a limit on how many entries you can put into any single category however. There might be one, but at the least you are allowed 2 entries in each category.
 
the format, I solved the problem. For some strange reason any comment between the <techinfos></techinfos> tags ruins the following tech's prerequisites. Thanks for your reply anyway.
[EDIT] It was a space just before the <!-- , which made me crazy and broke the code =).
 
Can't find it anywhere in this thread. Options for Map generation don't sticky. Is there a file in 030 (ini or xml) that specifies default options, like victory conditions or tech trading, no goody huts, etc?
 
Sorry, for the dumb non-game question, but...

how do you change the appearance/view of THIS forum/site?

I did something wrong somewhere and it seems like I have mostly text now - graphics, avatars, etc. are not showing and the site is very difficult to follow and read.

I can't seem to find any site view settings.

Thanks.
 
Go to: my account (above the first post in a thread)

And then on the left side: edit options

the 3rd section (Thread Display Options) should be would you are looking for
 
Go to: my account (above the first post in a thread)

And then on the left side: edit options

the 3rd section (Thread Display Options) should be would you are looking for

Thank you for your suggestion, Chip, but I couldn't find anything in the My Accounts section that helped me see this forum better.

The Thread Display Options didn't really have anything to do with how the pages in the forum are displayed. I think that is what I am looking for. Before the graphics were much easier on the eyes and reading the forum was a snap. Now the pages seems to have less graphics, more words, and it more difficult to read.

Thanks again for your response!
 
My guess at what is it you need to change:

My Account
Edit Options
Thread Display Options (third big chunk)
Check box should be marked for "Show Signatures" "Show Avatars" & "Show Images"

(Yes, this is the same as what the previous helper pointed you toward, but it really does sound like the only possibility if it is settings here)

While you are there, I reccomend that in the next to last Option Box, you select "-- Black CFC"


If that isn't it, I am misunderstanding you, or it is your browser settings. Do other websites have fewer graphics too? Or have you tried logging in to CFC with a different browser?
 
I believe I heard somewhere that Macs don't let you play civ with a .dll or somehting, so that it doesn't work with mods like FfH. I don't know for sure though.
 
Could one of you alteration wizards post a one-page version of the Leader alteration page from the Editor in NON-Excel 2007? I liked tweaking the leader/leader civ values on that page (special abilities, etc) but now that the file is in Excel 2007, I can't Export the stats after I change them. Only want the one page, don't want to play with the units or anything...I'm not that brave.:)

Thanks, anyone that can help!:goodjob:
 
I've noticed some units have 2 power ratings. Anyone knows why is that?

By "power" do you mean combat strength?

FfH went back to a Civ III-style combat system where units have different strengths on the offense and the defense, e.g., 7/11 means strength 7 on the attack and 11 on the defensive.
 
Speaking of Arcane units, do Mages and Archmages gain EPs any faster than Adepts? That is, does it help to upgrade? And is this also true for a Grigori hero? (I know it helps to convert to Adept ASAP.)
 
How does it help to convert to Adept? I thought someone stated you can never get more than 1 XP for free in a turn, so a Hero promotion overrides any effect from the caster promotions (till possibly after 100, but no confirmation that anyone has had a free point past 100 yet).

And while I am quoting what other people have speculated, people have claimed that it is nearly impossible for an Adept to gain XP past 30 due to diminishing chances of XP gain as you raise the unit's current XP. And they also claim that you do indeed get XP faster as a Mage/Conjurer, and faster still as an Archmage/Summoner
 
My guess at what is it you need to change:

My Account
Edit Options
Thread Display Options (third big chunk)
Check box should be marked for "Show Signatures" "Show Avatars" & "Show Images"

(Yes, this is the same as what the previous helper pointed you toward, but it really does sound like the only possibility if it is settings here)

While you are there, I reccomend that in the next to last Option Box, you select "-- Black CFC"


If that isn't it, I am misunderstanding you, or it is your browser settings. Do other websites have fewer graphics too? Or have you tried logging in to CFC with a different browser?

Still nothing. I had all three of those boxes checked. In that section you mentioned it just mentions the number of posts per threads, linear something or other, and I didn't see the Option Box you mentioned.

It is funny, though, as I can see your avatar, but mine has been replaced by the words: "Sarisin's Avatar"

I use Firefox and don't seem to have this problem with any other sites. It just happened here and I wish I could get back to the way it was.

Thanks for your suggestions.
 
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